blender/release/scripts/startup/bl_operators
Brecht Van Lommel d369a6aaaf Windows installer and Path changes, fixing various issues:
* Windows installer not working for non-admin users and multiple users
* Addon scripts not installing next to user configuration
* Portable install not being taken into account in all places

The main problem was the windows installer was installing system scripts in
AppData next to the user configuration directory, which is not shared between
users. Now these are installed in ProgramFiles, and only addon scripts added
by the users go to AppData.

On all platforms, addon scripts were sometimes getting installed between
system scripts, because the scripts folder in the executable directory was
given precedence over the user configuration folder, that is no longer done
now. So addons now behave like user configuration, they are preserved even
if you download a newer build of the same blender version.

If you have an installation of 2.57 on windows, the addon install location
will not change until we do the version bump to 2.58, to avoid conflicts with
the existing the installed 2.57 version.

The old behavior of giving precedence to the local folder was done to support
portable install, where all configuration is written to the local folder. This
is now implemented differently: if and only if a "config" folder exists in the
local folder, portable install will be assumed, and files will only be written
to that local folder.
2011-05-27 09:57:53 +00:00
..
__init__.py Quick effects operators: 2011-03-30 10:29:32 +00:00
add_mesh_torus.py move generic bpy helper modules into bpy_extras. 2011-05-16 07:51:02 +00:00
animsys_update.py update tooltip since this fixes paths from newer versions. 2011-04-20 14:47:00 +00:00
image.py [#26719] Fix AAO Tooltips by Sergej Reich (sergof). Thanks! 2011-04-02 12:54:17 +00:00
mesh.py move less common mesh operations out of bpy_types into bpy_extras.mesh_utils 2011-05-26 07:16:56 +00:00
nla.py move script directories for internal blender scripts. 2011-03-21 12:35:49 +00:00
object_align.py move script directories for internal blender scripts. 2011-03-21 12:35:49 +00:00
object_quick_effects.py Bug fix: "make fur" gave errors with multiple selected objects. 2011-04-20 17:51:56 +00:00
object_randomize_transform.py pep8 checker, mostly pedantic style changes but also found an error in mesh_utils.mesh_linked_faces() 2011-04-01 02:41:15 +00:00
object.py fix [#27140] Negative Subdiv level in the operator panel. 2011-04-25 06:44:43 +00:00
presets.py fix [#27148] *Invalid Path* in all "operator presets" dropdowns 2011-05-02 17:29:30 +00:00
screen_play_rendered_anim.py move script directories for internal blender scripts. 2011-03-21 12:35:49 +00:00
sequencer.py move script directories for internal blender scripts. 2011-03-21 12:35:49 +00:00
uvcalc_follow_active.py correct spelling error and some pep8 changes. 2011-05-26 09:33:51 +00:00
uvcalc_lightmap.py tweaks not to load webbrowser or math modules on startup. 2011-03-23 13:04:35 +00:00
uvcalc_smart_project.py move script directories for internal blender scripts. 2011-03-21 12:35:49 +00:00
vertexpaint_dirt.py properties were being used with wrong type functions, this resulted in bad memory access when getting int from an enum. 2011-03-22 12:53:36 +00:00
wm.py Windows installer and Path changes, fixing various issues: 2011-05-27 09:57:53 +00:00