forked from bartvdbraak/blender
133 lines
5.9 KiB
XML
133 lines
5.9 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<component type="desktop">
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<id>org.blender.Blender</id>
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<launchable type="desktop-id">blender.desktop</launchable>
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<name>Blender</name>
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<summary>Free and open source 3D creation suite</summary>
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<metadata_license>CC0-1.0</metadata_license>
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<project_license>GPL-3.0</project_license>
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<description>
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<p>
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Blender is the free and open source 3D creation suite. It supports
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the entirety of the 3D pipeline — modeling, rigging, animation,
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simulation, rendering, compositing, motion tracking, and video
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editing.
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</p>
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<p>
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Blender is a public project, made by hundreds of people from around the
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world; by studios and individual artists, professionals and hobbyists,
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scientists, students, VFX experts, animators, game artists, modders, and
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the list goes on.
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</p>
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</description>
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<url type="homepage">https://www.blender.org</url>
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<url type="help">https://www.blender.org/support/</url>
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<url type="bugtracker">https://developer.blender.org</url>
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<url type="donation">https://www.blender.org/foundation/donation-payment/</url>
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<screenshots>
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<screenshot type="default">
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<image>https://download.blender.org/demo/screenshots/blender_screenshot_1.jpg</image>
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</screenshot>
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<screenshot>
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<image>https://download.blender.org/demo/screenshots/blender_screenshot_2.jpg</image>
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</screenshot>
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<screenshot>
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<image>https://download.blender.org/demo/screenshots/blender_screenshot_3.jpg</image>
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</screenshot>
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<screenshot>
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<image>https://download.blender.org/demo/screenshots/blender_screenshot_4.jpg</image>
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</screenshot>
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</screenshots>
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<releases>
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<release version="2.82" date="2020-02-13">
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<description>
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<p>New features:</p>
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<ul>
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<li>New Mantaflow fluid and smoke simulation system</li>
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<li>UDIM textures for rendering and painting</li>
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<li>USD scene export</li>
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<li>Bevel custom profiles</li>
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<li>Cycles custom shader AOVs</li>
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<li>Cloth air pressure simulation</li>
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<li>Weld modifier for meshes</li>
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</ul>
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<p>Enhancements:</p>
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<ul>
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<li>New and improved sculpt tools</li>
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<li>New grease pencil tools and modifiers</li>
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<li>New bone and constraint settings for rigging</li>
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</ul>
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</description>
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</release>
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<release version="2.81" date="2019-11-14">
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<description>
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<p>New features:</p>
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<ul>
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<li>Many sculpt tools and poly build tool for retopology</li>
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<li>Voxel remesh and quad remesh</li>
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<li>Transform origins, new snapping, mirroring and auto merge options</li>
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<li>Revamped shaders for texturing</li>
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<li>Cycles denoising with OpenImageDenoise and NVIDIA RTX support</li>
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<li>Library overrides to make local overrides to linked characters and other data</li>
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</ul>
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<ul>
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<p>Enhancements:</p>
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<li>Eevee shadows, transparency and bump mapping redesigned</li>
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<li>Viewport options for look development with Cycles and Eevee</li>
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<li>Finer control over rotations and scale in bones, constraints and drivers</li>
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<li>Outliner improvements, new file browser and batch rename</li>
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</ul>
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</description>
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</release>
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<release version="2.80" date="2019-07-30">
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<description>
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<p>New features:</p>
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<ul>
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<li>Revamped user interface</li>
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<li>Toolbar with tools and gizmos</li>
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<li>Eevee - physically based realtime renderer</li>
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<li>Modern 3D viewport</li>
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<li>Full 2D animation and drawing system</li>
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<li>New shaders for hair, sss, volumes, bevel and AO</li>
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<li>Cryptomatte compositing</li>
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<li>Collections system for organizing objects</li>
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<li>glTF import and export</li>
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</ul>
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<p>Enhancements:</p>
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<ul>
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<li>Multi-object editing</li>
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<li>Animation and rigging improvements</li>
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<li>Cloth simulation improvements</li>
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<li>More powerful unit system</li>
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<li>...And many more!</li>
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</ul>
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</description>
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</release>
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<release version="2.79b" date="2018-03-26">
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<description>
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<p>New features:</p>
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<ul>
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<li>Denoiser</li>
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<li>Filmic color management</li>
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<li>PBR shader</li>
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<li>Shadow catcher</li>
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<li>Surface Deform modifier</li>
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<li>More bundled add-ons</li>
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</ul>
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<p>Enhancements:</p>
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<ul>
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<li>Faster OpenCL</li>
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<li>Cycles improvements</li>
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<li>Modeling tool improvements</li>
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<li>Animation improvements</li>
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<li>Grease Pencil improvements</li>
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<li>Automatic scaling on high DPI displays</li>
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<li>Alembic import and export improvements</li>
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<li>...And many more!</li>
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</ul>
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</description>
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</release>
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</releases>
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</component>
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