blender/source/gameengine
Erwin Coumans 36fd42ac85 more Bullet physics improvements, mainly stability and performance related.
AddObjectActuator has new python method to immediately create objects (this allows to create multiple objects in 1 frame in different positions)
2006-04-01 03:30:15 +00:00
..
BlenderRoutines Improved OpenGL Shader Language support for game engine. The python interface is much simplified. Drawback is that scripts need to be updated next release. Testfiles: 2006-02-13 05:45:32 +00:00
Converter added 'disable sleeping' option for rigidbodies. + bugfix of out of sync wheels for vehicle 2006-02-22 06:58:05 +00:00
Expressions ==SCons== 2006-02-07 21:24:36 +00:00
GameLogic Improved OpenGL Shader Language support for game engine. The python interface is much simplified. Drawback is that scripts need to be updated next release. Testfiles: 2006-02-13 05:45:32 +00:00
GamePlayer gameplayer will use blender materials automatically 2006-02-13 03:37:00 +00:00
Ketsji more Bullet physics improvements, mainly stability and performance related. 2006-04-01 03:30:15 +00:00
Network ==SCons== 2006-02-07 21:24:36 +00:00
Physics more Bullet physics improvements, mainly stability and performance related. 2006-04-01 03:30:15 +00:00
PyDoc Added the docs & use Python booleans for physics reinstance. 2005-04-23 12:25:21 +00:00
Rasterizer a bunch of small warnings fixes: 2006-03-24 16:40:32 +00:00
SceneGraph ==SCons== 2006-02-07 21:24:36 +00:00
Makefile Added 2 options to the Makefiles (enable in environment, user-def.mk, 2004-03-21 19:59:51 +00:00
SConscript == SCons == 2006-02-04 14:15:10 +00:00