blender/intern/cycles/render
Brecht Van Lommel 0309f442bb Render stats text: show elapsed time for blender internal, hide useless "Single Layer"
at the start, more clearly indicate what the render time of the last frame was, some
other tweaks for consistency.
2013-06-24 22:41:24 +00:00
..
attribute.cpp Code cleanup / Cycles / Object Attributes: 2013-04-05 17:03:59 +00:00
attribute.h Cycles Hair: refactoring to support generic attributes for hair curves. There 2013-01-03 12:08:54 +00:00
background.cpp Cycles: ray visibility panel is now also available for the world, works same as 2013-06-10 20:34:34 +00:00
background.h Cycles: ray visibility panel is now also available for the world, works same as 2013-06-10 20:34:34 +00:00
bssrdf.cpp Cycles / Math: 2013-05-12 14:13:29 +00:00
bssrdf.h Cycles: initial subsurface multiple scattering support. It's not working as 2013-04-01 20:26:52 +00:00
buffers.cpp Fix some (quite harmless) use of uninitialized memory reported by valgrind. 2013-02-12 13:48:04 +00:00
buffers.h Cycles: merge of changes from tomato branch. 2012-09-04 13:29:07 +00:00
camera.cpp Cycles / Math: 2013-05-12 14:13:29 +00:00
camera.h Cycles Hair: Strand Minimum Pixel Size 2013-04-15 21:38:31 +00:00
CMakeLists.txt Cycles: 2013-05-09 14:21:36 +00:00
curves.cpp Cycles Hair: Strand Minimum Pixel Size 2013-04-15 21:38:31 +00:00
curves.h Cycles Hair: Strand Minimum Pixel Size 2013-04-15 21:38:31 +00:00
film.cpp Cycles: ray visibility options now work for lamps and mesh lights, with and without 2013-06-07 18:59:23 +00:00
film.h Cycles: ray visibility options now work for lamps and mesh lights, with and without 2013-06-07 18:59:23 +00:00
graph.cpp Fix #35847: cycles group nodes did not work well exposing inputs like normal or 2013-06-23 19:24:32 +00:00
graph.h Fix #35847: cycles group nodes did not work well exposing inputs like normal or 2013-06-23 19:24:32 +00:00
image.cpp Fix #34252: cycles rendering 16bit PNG with too light colors. 2013-02-14 21:40:29 +00:00
image.h Fix #34252: cycles rendering 16bit PNG with too light colors. 2013-02-14 21:40:29 +00:00
integrator.cpp Cycles: ray visibility panel is now also available for the world, works same as 2013-06-10 20:34:34 +00:00
integrator.h Cycles: experimental correlated multi-jittered sampling pattern that can be used 2013-06-07 16:06:22 +00:00
light.cpp Cycles OpenCL: make displacement and world importance sampling work. 2013-06-21 13:05:08 +00:00
light.h Fix #35672: missing update when changing light ray visibility during viewport render. 2013-06-08 13:43:38 +00:00
mesh_displace.cpp Cycles: 2013-05-09 15:20:00 +00:00
mesh.cpp Cycles: 2013-06-04 17:20:00 +00:00
mesh.h Fix #35102: crash with experimental cycles displacement feature due to 2013-04-27 02:54:24 +00:00
nodes.cpp Fix #35847: cycles group nodes did not work well exposing inputs like normal or 2013-06-23 19:24:32 +00:00
nodes.h Fix #35847: cycles group nodes did not work well exposing inputs like normal or 2013-06-23 19:24:32 +00:00
object.cpp Cycles: add "Transparent Shadow" option for materials, to disable them per material. 2013-06-18 09:36:00 +00:00
object.h Cycles: code refactoring to deduplicate the various BVH traversal variations. 2013-04-17 20:07:22 +00:00
osl.cpp Cycles OSL: don't set optimize=2 option in OSL shading system, this is already 2013-06-22 12:52:15 +00:00
osl.h Attempt to fix #35041 and #34725: cycles crash with OSL and both a 3D viewport 2013-04-22 14:27:12 +00:00
particles.cpp Fix #33113: cycles not rendering motion blur correct with dying particles. 2012-11-08 16:35:28 +00:00
particles.h Added a bunch of additional particle state attributes to the Cycles particle info node: 2012-08-31 19:38:59 +00:00
scene.cpp Cycles: initial subsurface multiple scattering support. It's not working as 2013-04-01 20:26:52 +00:00
scene.h Cycles: code refactoring to add generic lookup table memory. 2013-04-01 20:26:43 +00:00
session.cpp Render stats text: show elapsed time for blender internal, hide useless "Single Layer" 2013-06-24 22:41:24 +00:00
session.h Cycles / Tile Rendering: 2013-01-07 19:55:49 +00:00
shader.cpp Cycles: add "Transparent Shadow" option for materials, to disable them per material. 2013-06-18 09:36:00 +00:00
shader.h Cycles: add "Transparent Shadow" option for materials, to disable them per material. 2013-06-18 09:36:00 +00:00
sobol.cpp Fix #29528: crash adding subsurf modifier in a particular scene with viewport render. 2011-12-08 21:55:35 +00:00
sobol.h Fix #29528: crash adding subsurf modifier in a particular scene with viewport render. 2011-12-08 21:55:35 +00:00
svm.cpp Cycles: add "Transparent Shadow" option for materials, to disable them per material. 2013-06-18 09:36:00 +00:00
svm.h Cycles: initial subsurface multiple scattering support. It's not working as 2013-04-01 20:26:52 +00:00
tables.cpp Cycles: initial subsurface multiple scattering support. It's not working as 2013-04-01 20:26:52 +00:00
tables.h Cycles: initial subsurface multiple scattering support. It's not working as 2013-04-01 20:26:52 +00:00
tile.cpp Cycles / Tile Rendering: 2013-05-08 19:49:09 +00:00
tile.h Cycles / Tile Rendering: 2013-05-08 19:49:09 +00:00