blender/intern/opencolorio
Sergey Sharybin 5a91df3271 Implement GPU-side dither
Summary:
Uses some magic pseudo-random which is actually a
texture coordinate hashing function.

TODOs:
- Dither noise is the same for all the frames.
- It's different from Floyd's dither we've been
  using before.
- Currently CPU and GPU dithering used different
  implementation. Ideally we need to use the same
  dither in CPU.

Reviewers: brecht

Reviewed By: brecht

Differential Revision: http://developer.blender.org/D58
2013-12-13 12:36:45 +06:00
..
CMakeLists.txt Implementation of curve mapping in GLSL 2013-10-09 15:57:32 +00:00
fallback_impl.cc Implement GPU-side dither 2013-12-13 12:36:45 +06:00
gpu_shader_display_transform.glsl Implement GPU-side dither 2013-12-13 12:36:45 +06:00
ocio_capi.cc Implement GPU-side dither 2013-12-13 12:36:45 +06:00
ocio_capi.h Implement GPU-side dither 2013-12-13 12:36:45 +06:00
ocio_impl_glsl.cc Implement GPU-side dither 2013-12-13 12:36:45 +06:00
ocio_impl.cc Extend system-info with information about OIIO, OCIO and OSL 2013-12-08 15:03:17 +06:00
ocio_impl.h Implement GPU-side dither 2013-12-13 12:36:45 +06:00
SConscript Implementation of curve mapping in GLSL 2013-10-09 15:57:32 +00:00