blender/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.h
Campbell Barton ed338da8c9 - WITH_CXX_GUARDEDALLOC working again
- CMake building without python or fluidsim working again (broke in recent commit)
- remove BLI_short_filename(), it wasnt used anywhere.
2010-06-06 01:15:44 +00:00

111 lines
3.1 KiB
C++

/**
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef __KX_BLENDERRENDERTOOLS
#define __KX_BLENDERRENDERTOOLS
#ifdef WIN32
// don't show stl-warnings
#pragma warning (disable:4786)
#endif
#include "RAS_IRenderTools.h"
#ifdef WITH_CXX_GUARDEDALLOC
#include "MEM_guardedalloc.h"
#endif
struct KX_ClientObjectInfo;
class KX_RayCast;
/* BlenderRenderTools are a set of tools to apply 2D/3D graphics effects, which
* are not part of the (polygon) Rasterizer. Effects like 2D text, 3D (polygon)
* text, lighting.
*
* Most of this code is duplicated in GPC_RenderTools, so this should be
* moved to some common location to avoid duplication. */
class KX_BlenderRenderTools : public RAS_IRenderTools
{
int m_lastlightlayer;
bool m_lastlighting;
void *m_lastauxinfo;
static unsigned int m_numgllights;
public:
KX_BlenderRenderTools();
virtual ~KX_BlenderRenderTools();
void EndFrame(RAS_IRasterizer* rasty);
void BeginFrame(RAS_IRasterizer* rasty);
void EnableOpenGLLights(RAS_IRasterizer *rasty);
void DisableOpenGLLights();
void ProcessLighting(RAS_IRasterizer *rasty, bool uselights, const MT_Transform& viewmat);
void RenderText2D(RAS_TEXT_RENDER_MODE mode,
const char* text,
int xco,
int yco,
int width,
int height);
void RenderText(int mode,
class RAS_IPolyMaterial* polymat,
float v1[3],
float v2[3],
float v3[3],
float v4[3],
int glattrib);
void applyTransform(RAS_IRasterizer* rasty, double* oglmatrix, int objectdrawmode);
int applyLights(int objectlayer, const MT_Transform& viewmat);
void PushMatrix();
void PopMatrix();
bool RayHit(KX_ClientObjectInfo* client, class KX_RayCast* result, void * const data);
bool NeedRayCast(KX_ClientObjectInfo*) { return true; }
virtual void MotionBlur(RAS_IRasterizer* rasterizer);
virtual void SetClientObject(RAS_IRasterizer *rasty, void* obj);
#ifdef WITH_CXX_GUARDEDALLOC
public:
void *operator new(size_t num_bytes) { return MEM_mallocN(num_bytes, "GE:KX_BlenderRenderTools"); }
void operator delete( void *mem ) { MEM_freeN(mem); }
#endif
};
#endif //__KX_BLENDERRENDERTOOLS