blender/source/gameengine/BlenderRoutines/KX_BlenderSystem.cpp

53 lines
1.4 KiB
C++

/**
* $Id$
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#include "KX_ISystem.h"
#ifdef WIN32
#pragma warning (disable :4786)
#include <windows.h>
#endif //WIN32
#include <iostream>
#include <stdio.h>
#include "KX_BlenderInputDevice.h"
#include "KX_BlenderSystem.h"
#include "PIL_time.h"
KX_BlenderSystem::KX_BlenderSystem()
: KX_ISystem()
{
m_starttime = PIL_check_seconds_timer();
}
double KX_BlenderSystem::GetTimeInSeconds()
{
return PIL_check_seconds_timer() - m_starttime;
}