blender/source/gameengine
Alexander Romanov 5abae51a6e Support multiple tangents for BI render & viewport
Normal Map node support for GLSL mode and the internal render (multiple tangents support).

The Normal Map node is a useful node which is present in the Cycles render.
It makes it possible to use normal mapping without additional material node in a node tree.
This patch implements Normal Map node for GLSL mode and the internal render.

Previously only the active UV layer was used to calculate tangents.
2016-04-26 20:43:29 +10:00
..
BlenderRoutines Remove SCons building system 2016-01-04 14:20:48 +05:00
Converter Support multiple tangents for BI render & viewport 2016-04-26 20:43:29 +10:00
Expressions Remove SCons building system 2016-01-04 14:20:48 +05:00
GameLogic BGE: Fix T48071: Global logic manager 2016-04-10 23:57:43 +02:00
GamePlayer Refactor BKE_blender into separate headers 2016-04-25 19:27:45 +10:00
Ketsji Refactor BKE_blender into separate headers 2016-04-25 19:27:45 +10:00
Network Remove SCons building system 2016-01-04 14:20:48 +05:00
Physics Fix T47893: BGE crashes w/ generated mesh data 2016-03-23 23:40:30 +11:00
Rasterizer Full Inverse-Quadratic-Equation Lamp Falloff 2016-03-13 02:05:36 +01:00
SceneGraph Remove SCons building system 2016-01-04 14:20:48 +05:00
VideoTexture Make Blender ready for C++11 2016-02-20 16:45:53 +01:00
CMakeLists.txt CMake: Enable strict flags for C++ 2015-03-27 18:23:31 +05:00