..
KXNetwork
BGE performance, 4th round: logic
2009-05-10 20:53:58 +00:00
BL_BlenderShader.cpp
BGE performance, 3rd round: culling and rasterizer.
2009-05-07 09:13:01 +00:00
BL_BlenderShader.h
BGE performance, 3rd round: culling and rasterizer.
2009-05-07 09:13:01 +00:00
BL_Material.cpp
BGE: speed up mesh conversion by avoiding allocation/deallocation of material object on each face. The speed up is minor on optimized builds but considerable on less optimized builds, good for debugging large scene.
2009-04-29 10:06:38 +00:00
BL_Material.h
BGE: speed up mesh conversion by avoiding allocation/deallocation of material object on each face. The speed up is minor on optimized builds but considerable on less optimized builds, good for debugging large scene.
2009-04-29 10:06:38 +00:00
BL_Shader.cpp
ifdef's for future py3 support, after this adding py3 can mostly be done with defines or batch renaming funcs (with the exception of CListValue slicing)
2009-04-29 16:54:45 +00:00
BL_Shader.h
BGE Python API
2009-04-20 23:17:52 +00:00
BL_Texture.cpp
BGE Python API
2009-02-19 13:42:07 +00:00
BL_Texture.h
Preparation to VideoTexture: everything but the VideoTexture module itself.
2008-10-31 21:06:48 +00:00
CMakeLists.txt
added Geometry as a BGE module, removed its dependency on gen_utils.c
2009-04-30 12:45:13 +00:00
KX_BlenderMaterial.cpp
BGE performance, 4th round: logic
2009-05-10 20:53:58 +00:00
KX_BlenderMaterial.h
BGE performance, 3rd round: culling and rasterizer.
2009-05-07 09:13:01 +00:00
KX_BulletPhysicsController.cpp
BGE bug #18091 : Hitbox of object X doesn't move along when object X is parented to object Y.
2009-04-30 19:00:17 +00:00
KX_BulletPhysicsController.h
BGE bug #18091 : Hitbox of object X doesn't move along when object X is parented to object Y.
2009-04-30 19:00:17 +00:00
KX_Camera.cpp
ifdef's for future py3 support, after this adding py3 can mostly be done with defines or batch renaming funcs (with the exception of CListValue slicing)
2009-04-29 16:54:45 +00:00
KX_Camera.h
BGE PyAPI
2009-04-28 13:11:56 +00:00
KX_CameraActuator.cpp
BGE performance, 4th round: logic
2009-05-10 20:53:58 +00:00
KX_CameraActuator.h
BGE Python API
2009-04-20 23:17:52 +00:00
KX_CameraIpoSGController.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_CameraIpoSGController.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_CDActuator.cpp
ifdef's for future py3 support, after this adding py3 can mostly be done with defines or batch renaming funcs (with the exception of CListValue slicing)
2009-04-29 16:54:45 +00:00
KX_CDActuator.h
BGE Python API
2009-04-20 23:17:52 +00:00
KX_ClientObjectInfo.h
Building the game engine with Solid/Sumo is now optional for scons using WITH_BF_SOLID.
2009-02-25 12:07:51 +00:00
KX_ConstraintActuator.cpp
ifdef's for future py3 support, after this adding py3 can mostly be done with defines or batch renaming funcs (with the exception of CListValue slicing)
2009-04-29 16:54:45 +00:00
KX_ConstraintActuator.h
BGE C++ API
2009-04-22 14:42:00 +00:00
KX_ConstraintWrapper.cpp
ifdef's for future py3 support, after this adding py3 can mostly be done with defines or batch renaming funcs (with the exception of CListValue slicing)
2009-04-29 16:54:45 +00:00
KX_ConstraintWrapper.h
BGE Python API
2009-04-20 23:17:52 +00:00
KX_ConvertPhysicsObject.h
BGE: Add soft body welding parameter to the Advanced Settings panel. The values are very small so I chose to use logarithmic scale. Should be fine, it's an advanced setting after all.
2009-04-27 16:44:02 +00:00
KX_ConvertPhysicsObjects.cpp
BGE: Add soft body welding parameter to the Advanced Settings panel. The values are very small so I chose to use logarithmic scale. Should be fine, it's an advanced setting after all.
2009-04-27 16:44:02 +00:00
KX_Dome.cpp
BGE Dome: Reducing FBO size to warped meshes.
2009-05-09 21:54:22 +00:00
KX_Dome.h
BGE Dome: Truncated Dome are back (Upright and Downright) + GLEW_EXT_framebuffer_object check before generating FBO
2009-05-08 18:59:08 +00:00
KX_EmptyObject.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_EmptyObject.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_GameActuator.cpp
BGE Py API patch from Mitchell Stokes, adds extra attributes and docs
2009-05-02 02:40:11 +00:00
KX_GameActuator.h
BGE Python API
2009-04-20 23:17:52 +00:00
KX_GameObject.cpp
BGE performance, 4th round: logic
2009-05-10 20:53:58 +00:00
KX_GameObject.h
BGE performance, 4th round: logic
2009-05-10 20:53:58 +00:00
KX_IInterpolator.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_IPhysicsController.cpp
BGE patch: dynamically update the coumpound parent shape when parenting to a compound object.
2009-01-13 22:59:18 +00:00
KX_IPhysicsController.h
BGE Physics
2009-04-14 12:34:39 +00:00
KX_IPO_SGController.cpp
remove warnings for the BGE
2009-02-25 03:26:02 +00:00
KX_IPO_SGController.h
BGE bug #17657 fixed: dRotY doesn't work properly after 90 degrees rotation.
2008-09-23 20:07:15 +00:00
KX_IpoActuator.cpp
BGE performance, 4th round: logic
2009-05-10 20:53:58 +00:00
KX_IpoActuator.h
BGE C++ API
2009-04-22 14:42:00 +00:00
KX_IPOTransform.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_IScalarInterpolator.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_ISceneConverter.h
Merge of first part of changes from the apricot branch, especially
2008-09-04 20:51:28 +00:00
KX_ISystem.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_KetsjiEngine.cpp
BGE performance, 3rd round: culling and rasterizer.
2009-05-07 09:13:01 +00:00
KX_KetsjiEngine.h
BGE performance:
2009-05-01 20:34:23 +00:00
KX_Light.cpp
BGE performance, 3rd round: culling and rasterizer.
2009-05-07 09:13:01 +00:00
KX_Light.h
Patch from Mitchell Stokes for KX_Light to use attrdef's
2009-04-21 23:15:18 +00:00
KX_LightIpoSGController.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_LightIpoSGController.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_MaterialIpoController.cpp
Win64: please check my changes if you ran across them ;) But should be fine since no additional crashes were reported!
2008-08-17 17:08:00 +00:00
KX_MaterialIpoController.h
BGE patch: approve patch #17312 : Multiple material IPOs per mesh in BGE.
2008-07-25 13:45:57 +00:00
KX_MeshProxy.cpp
BGE performance, 4th round: logic
2009-05-10 20:53:58 +00:00
KX_MeshProxy.h
BGE performance, 4th round: logic
2009-05-10 20:53:58 +00:00
KX_MotionState.cpp
gcc wouldn't compile using a reference
2009-04-07 23:21:30 +00:00
KX_MotionState.h
BGE Scenegraph and View frustrum culling improvement.
2009-04-07 22:14:06 +00:00
KX_MouseFocusSensor.cpp
BGE performance, 4th round: logic
2009-05-10 20:53:58 +00:00
KX_MouseFocusSensor.h
BGE performance, 4th round: logic
2009-05-10 20:53:58 +00:00
KX_NearSensor.cpp
BGE performance, 4th round: logic
2009-05-10 20:53:58 +00:00
KX_NearSensor.h
BGE performance, 4th round: logic
2009-05-10 20:53:58 +00:00
KX_ObColorIpoSGController.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_ObColorIpoSGController.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_ObjectActuator.cpp
ifdef's for future py3 support, after this adding py3 can mostly be done with defines or batch renaming funcs (with the exception of CListValue slicing)
2009-04-29 16:54:45 +00:00
KX_ObjectActuator.h
BGE Python API
2009-04-20 23:17:52 +00:00
KX_OdePhysicsController.cpp
BGE patch: dynamically update the coumpound parent shape when parenting to a compound object.
2009-01-13 22:59:18 +00:00
KX_OdePhysicsController.h
BGE: Keep Sumo and ODE in sync with Bullet at API level, fix a compilation problem in MSVC.
2009-04-14 17:22:14 +00:00
KX_OrientationInterpolator.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_OrientationInterpolator.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_ParentActuator.cpp
BGE performance, 4th round: logic
2009-05-10 20:53:58 +00:00
KX_ParentActuator.h
BGE Py API patch from Mitchell Stokes, adds extra attributes and docs
2009-05-02 02:40:11 +00:00
KX_PhysicsEngineEnums.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_PhysicsObjectWrapper.cpp
ifdef's for future py3 support, after this adding py3 can mostly be done with defines or batch renaming funcs (with the exception of CListValue slicing)
2009-04-29 16:54:45 +00:00
KX_PhysicsObjectWrapper.h
BGE Python API
2009-04-20 23:17:52 +00:00
KX_PhysicsPropertiesobsolete.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_PolygonMaterial.cpp
BGE performance, 3rd round: culling and rasterizer.
2009-05-07 09:13:01 +00:00
KX_PolygonMaterial.h
BGE: speed up mesh conversion by avoiding allocation/deallocation of material object on each face. The speed up is minor on optimized builds but considerable on less optimized builds, good for debugging large scene.
2009-04-29 10:06:38 +00:00
KX_PolyProxy.cpp
BGE performance, 4th round: logic
2009-05-10 20:53:58 +00:00
KX_PolyProxy.h
BGE performance, 4th round: logic
2009-05-10 20:53:58 +00:00
KX_PositionInterpolator.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_PositionInterpolator.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_PyConstraintBinding.cpp
python modules in the game engine could point to builtin modules like GameLogic that was cleared.
2009-04-29 23:39:27 +00:00
KX_PyConstraintBinding.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_PyMath.cpp
[ #18606 ] Writing to KX_GameObject.orientation causes crash
2009-04-25 07:17:36 +00:00
KX_PyMath.h
BGE Python API
2009-04-20 09:13:59 +00:00
KX_PythonInit.cpp
BGE performance, 3rd round: culling and rasterizer.
2009-05-07 09:13:01 +00:00
KX_PythonInit.h
added Geometry as a BGE module, removed its dependency on gen_utils.c
2009-04-30 12:45:13 +00:00
KX_PythonInitTypes.cpp
moved py controller functions from SCA_PythonController to SCA_IController - the base controller class so python can get the sensors & actuators from any controller (not just SCA_PythonController types)
2009-05-06 09:12:08 +00:00
KX_PythonInitTypes.h
SVN maintenance.
2009-04-13 19:33:22 +00:00
KX_PythonSeq.cpp
BGE performance, 4th round: logic
2009-05-10 20:53:58 +00:00
KX_PythonSeq.h
deprecate controller.getActuator(name) and controller.getSensor(name) for
2009-05-10 01:48:14 +00:00
KX_RadarSensor.cpp
BGE Py API patch from Mitchell Stokes, add distance attribute to the radar sensor, dont use 'continue' because its a python keyword.
2009-05-02 04:53:01 +00:00
KX_RadarSensor.h
BGE: some more cleanup, implement proper GetReplica/ProcessReplica workflow for touch/near/radar sensor. Remove duplicated code.
2009-04-22 18:20:41 +00:00
KX_RayCast.cpp
BGE Bugfixes (mostly in the py api)
2009-04-05 14:01:49 +00:00
KX_RayCast.h
BGE patch: KX_GameObject::rayCast() improvements to have X-Ray option, return true face normal and hit polygon information.
2008-08-27 19:34:19 +00:00
KX_RayEventManager.cpp
BGE performance, 4th round: logic
2009-05-10 20:53:58 +00:00
KX_RayEventManager.h
BGE patch: logic optimization part 2: remove inactive sensors from logic manager.
2008-07-30 17:41:47 +00:00
KX_RaySensor.cpp
BGE performance, 4th round: logic
2009-05-10 20:53:58 +00:00
KX_RaySensor.h
BGE performance, 4th round: logic
2009-05-10 20:53:58 +00:00
KX_SCA_AddObjectActuator.cpp
BGE performance, 4th round: logic
2009-05-10 20:53:58 +00:00
KX_SCA_AddObjectActuator.h
BGE Python API
2009-04-20 23:17:52 +00:00
KX_SCA_DynamicActuator.cpp
ifdef's for future py3 support, after this adding py3 can mostly be done with defines or batch renaming funcs (with the exception of CListValue slicing)
2009-04-29 16:54:45 +00:00
KX_SCA_DynamicActuator.h
BGE Python API
2009-04-20 23:17:52 +00:00
KX_SCA_EndObjectActuator.cpp
ifdef's for future py3 support, after this adding py3 can mostly be done with defines or batch renaming funcs (with the exception of CListValue slicing)
2009-04-29 16:54:45 +00:00
KX_SCA_EndObjectActuator.h
BGE Python API
2009-04-20 23:17:52 +00:00
KX_SCA_ReplaceMeshActuator.cpp
ifdef's for future py3 support, after this adding py3 can mostly be done with defines or batch renaming funcs (with the exception of CListValue slicing)
2009-04-29 16:54:45 +00:00
KX_SCA_ReplaceMeshActuator.h
BGE Python API
2009-04-20 23:17:52 +00:00
KX_ScalarInterpolator.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_ScalarInterpolator.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_ScalingInterpolator.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_ScalingInterpolator.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_Scene.cpp
BGE performance, 4th round: logic
2009-05-10 20:53:58 +00:00
KX_Scene.h
BGE performance, 4th round: logic
2009-05-10 20:53:58 +00:00
KX_SceneActuator.cpp
fixes for bugs submitted by BGE users, fixes by myself and Mitchell Stokes
2009-05-03 09:21:58 +00:00
KX_SceneActuator.h
BGE Python API
2009-04-20 23:17:52 +00:00
KX_SG_BoneParentNodeRelationship.cpp
BGE performance: second round of scenegraph improvement.
2009-05-03 22:29:00 +00:00
KX_SG_BoneParentNodeRelationship.h
BGE Scenegraph and View frustrum culling improvement.
2009-04-07 22:14:06 +00:00
KX_SG_NodeRelationships.cpp
BGE performance: second round of scenegraph improvement.
2009-05-03 22:29:00 +00:00
KX_SG_NodeRelationships.h
BGE Scenegraph and View frustrum culling improvement.
2009-04-07 22:14:06 +00:00
KX_SoundActuator.cpp
BGE performance, 4th round: logic
2009-05-10 20:53:58 +00:00
KX_SoundActuator.h
BGE performance, 4th round: logic
2009-05-10 20:53:58 +00:00
KX_StateActuator.cpp
ifdef's for future py3 support, after this adding py3 can mostly be done with defines or batch renaming funcs (with the exception of CListValue slicing)
2009-04-29 16:54:45 +00:00
KX_StateActuator.h
BGE Python API
2009-04-20 23:17:52 +00:00
KX_SumoPhysicsController.cpp
BGE patch #18051 : add localInertia attribute to GameObject.
2009-04-08 16:25:00 +00:00
KX_SumoPhysicsController.h
BGE: Keep Sumo and ODE in sync with Bullet at API level, fix a compilation problem in MSVC.
2009-04-14 17:22:14 +00:00
KX_TimeCategoryLogger.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_TimeCategoryLogger.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_TimeLogger.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_TimeLogger.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_TouchEventManager.cpp
BGE performance, 4th round: logic
2009-05-10 20:53:58 +00:00
KX_TouchEventManager.h
BGE patch: logic optimization part 2: remove inactive sensors from logic manager.
2008-07-30 17:41:47 +00:00
KX_TouchSensor.cpp
BGE performance, 4th round: logic
2009-05-10 20:53:58 +00:00
KX_TouchSensor.h
BGE performance, 4th round: logic
2009-05-10 20:53:58 +00:00
KX_TrackToActuator.cpp
BGE performance, 4th round: logic
2009-05-10 20:53:58 +00:00
KX_TrackToActuator.h
BGE C++ API
2009-04-22 14:42:00 +00:00
KX_VehicleWrapper.cpp
python3 compatibility for the BGE api, this only works with scons when WITH_BF_NOBLENDER is enabled.
2009-05-07 05:23:15 +00:00
KX_VehicleWrapper.h
BGE Python API
2009-04-20 23:17:52 +00:00
KX_VertexProxy.cpp
BGE performance, 4th round: logic
2009-05-10 20:53:58 +00:00
KX_VertexProxy.h
BGE performance, 4th round: logic
2009-05-10 20:53:58 +00:00
KX_VisibilityActuator.cpp
ifdef's for future py3 support, after this adding py3 can mostly be done with defines or batch renaming funcs (with the exception of CListValue slicing)
2009-04-29 16:54:45 +00:00
KX_VisibilityActuator.h
BGE Python API
2009-04-20 23:17:52 +00:00
KX_WorldInfo.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_WorldInfo.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_WorldIpoController.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_WorldIpoController.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
Makefile
Merge of first part of changes from the apricot branch, especially
2008-09-04 20:51:28 +00:00
SConscript
python3 compatibility for the BGE api, this only works with scons when WITH_BF_NOBLENDER is enabled.
2009-05-07 05:23:15 +00:00