blender/intern/iksolver/intern/IK_Solver.cpp

386 lines
9.0 KiB
C++

/*
* $Id$
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Original Author: Laurence
* Contributor(s): Brecht
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file iksolver/intern/IK_Solver.cpp
* \ingroup iksolver
*/
#include "../extern/IK_solver.h"
#include "IK_QJacobianSolver.h"
#include "IK_QSegment.h"
#include "IK_QTask.h"
#include <list>
using namespace std;
class IK_QSolver {
public:
IK_QSolver() : root(NULL) {};
IK_QJacobianSolver solver;
IK_QSegment *root;
std::list<IK_QTask*> tasks;
};
// FIXME: locks still result in small "residual" changes to the locked axes...
IK_QSegment *CreateSegment(int flag, bool translate)
{
int ndof = 0;
ndof += (flag & IK_XDOF)? 1: 0;
ndof += (flag & IK_YDOF)? 1: 0;
ndof += (flag & IK_ZDOF)? 1: 0;
IK_QSegment *seg;
if (ndof == 0)
return NULL;
else if (ndof == 1) {
int axis;
if (flag & IK_XDOF) axis = 0;
else if (flag & IK_YDOF) axis = 1;
else axis = 2;
if (translate)
seg = new IK_QTranslateSegment(axis);
else
seg = new IK_QRevoluteSegment(axis);
}
else if (ndof == 2) {
int axis1, axis2;
if (flag & IK_XDOF) {
axis1 = 0;
axis2 = (flag & IK_YDOF)? 1: 2;
}
else {
axis1 = 1;
axis2 = 2;
}
if (translate)
seg = new IK_QTranslateSegment(axis1, axis2);
else {
if (axis1 + axis2 == 2)
seg = new IK_QSwingSegment();
else
seg = new IK_QElbowSegment((axis1 == 0)? 0: 2);
}
}
else {
if (translate)
seg = new IK_QTranslateSegment();
else
seg = new IK_QSphericalSegment();
}
return seg;
}
IK_Segment *IK_CreateSegment(int flag)
{
IK_QSegment *rot = CreateSegment(flag, false);
IK_QSegment *trans = CreateSegment(flag >> 3, true);
IK_QSegment *seg;
if (rot == NULL && trans == NULL)
seg = new IK_QNullSegment();
else if (rot == NULL)
seg = trans;
else {
seg = rot;
// make it seem from the interface as if the rotation and translation
// segment are one
if (trans) {
seg->SetComposite(trans);
trans->SetParent(seg);
}
}
return seg;
}
void IK_FreeSegment(IK_Segment *seg)
{
IK_QSegment *qseg = (IK_QSegment*)seg;
if (qseg->Composite())
delete qseg->Composite();
delete qseg;
}
void IK_SetParent(IK_Segment *seg, IK_Segment *parent)
{
IK_QSegment *qseg = (IK_QSegment*)seg;
IK_QSegment *qparent = (IK_QSegment*)parent;
if (qparent && qparent->Composite())
qseg->SetParent(qparent->Composite());
else
qseg->SetParent(qparent);
}
void IK_SetTransform(IK_Segment *seg, float start[3], float rest[][3], float basis[][3], float length)
{
IK_QSegment *qseg = (IK_QSegment*)seg;
MT_Vector3 mstart(start);
// convert from blender column major to moto row major
MT_Matrix3x3 mbasis(basis[0][0], basis[1][0], basis[2][0],
basis[0][1], basis[1][1], basis[2][1],
basis[0][2], basis[1][2], basis[2][2]);
MT_Matrix3x3 mrest(rest[0][0], rest[1][0], rest[2][0],
rest[0][1], rest[1][1], rest[2][1],
rest[0][2], rest[1][2], rest[2][2]);
MT_Scalar mlength(length);
if (qseg->Composite()) {
MT_Vector3 cstart(0, 0, 0);
MT_Matrix3x3 cbasis;
cbasis.setIdentity();
qseg->SetTransform(mstart, mrest, mbasis, 0.0);
qseg->Composite()->SetTransform(cstart, cbasis, cbasis, mlength);
}
else
qseg->SetTransform(mstart, mrest, mbasis, mlength);
}
void IK_SetLimit(IK_Segment *seg, IK_SegmentAxis axis, float lmin, float lmax)
{
IK_QSegment *qseg = (IK_QSegment*)seg;
if (axis >= IK_TRANS_X) {
if(!qseg->Translational()) {
if(qseg->Composite() && qseg->Composite()->Translational())
qseg = qseg->Composite();
else
return;
}
if(axis == IK_TRANS_X) axis = IK_X;
else if(axis == IK_TRANS_Y) axis = IK_Y;
else axis = IK_Z;
}
qseg->SetLimit(axis, lmin, lmax);
}
void IK_SetStiffness(IK_Segment *seg, IK_SegmentAxis axis, float stiffness)
{
if (stiffness < 0.0)
return;
if (stiffness > 0.999)
stiffness = 0.999;
IK_QSegment *qseg = (IK_QSegment*)seg;
MT_Scalar weight = 1.0-stiffness;
if (axis >= IK_TRANS_X) {
if(!qseg->Translational()) {
if(qseg->Composite() && qseg->Composite()->Translational())
qseg = qseg->Composite();
else
return;
}
if(axis == IK_TRANS_X) axis = IK_X;
else if(axis == IK_TRANS_Y) axis = IK_Y;
else axis = IK_Z;
}
qseg->SetWeight(axis, weight);
}
void IK_GetBasisChange(IK_Segment *seg, float basis_change[][3])
{
IK_QSegment *qseg = (IK_QSegment*)seg;
const MT_Matrix3x3& change = qseg->BasisChange();
if (qseg->Translational() && qseg->Composite())
qseg = qseg->Composite();
// convert from moto row major to blender column major
basis_change[0][0] = (float)change[0][0];
basis_change[1][0] = (float)change[0][1];
basis_change[2][0] = (float)change[0][2];
basis_change[0][1] = (float)change[1][0];
basis_change[1][1] = (float)change[1][1];
basis_change[2][1] = (float)change[1][2];
basis_change[0][2] = (float)change[2][0];
basis_change[1][2] = (float)change[2][1];
basis_change[2][2] = (float)change[2][2];
}
void IK_GetTranslationChange(IK_Segment *seg, float *translation_change)
{
IK_QSegment *qseg = (IK_QSegment*)seg;
if (!qseg->Translational() && qseg->Composite())
qseg = qseg->Composite();
const MT_Vector3& change = qseg->TranslationChange();
translation_change[0] = (float)change[0];
translation_change[1] = (float)change[1];
translation_change[2] = (float)change[2];
}
IK_Solver *IK_CreateSolver(IK_Segment *root)
{
if (root == NULL)
return NULL;
IK_QSolver *solver = new IK_QSolver();
solver->root = (IK_QSegment*)root;
return (IK_Solver*)solver;
}
void IK_FreeSolver(IK_Solver *solver)
{
if (solver == NULL)
return;
IK_QSolver *qsolver = (IK_QSolver*)solver;
std::list<IK_QTask*>& tasks = qsolver->tasks;
std::list<IK_QTask*>::iterator task;
for (task = tasks.begin(); task != tasks.end(); task++)
delete (*task);
delete qsolver;
}
void IK_SolverAddGoal(IK_Solver *solver, IK_Segment *tip, float goal[3], float weight)
{
if (solver == NULL || tip == NULL)
return;
IK_QSolver *qsolver = (IK_QSolver*)solver;
IK_QSegment *qtip = (IK_QSegment*)tip;
if (qtip->Composite())
qtip = qtip->Composite();
MT_Vector3 pos(goal);
IK_QTask *ee = new IK_QPositionTask(true, qtip, pos);
ee->SetWeight(weight);
qsolver->tasks.push_back(ee);
}
void IK_SolverAddGoalOrientation(IK_Solver *solver, IK_Segment *tip, float goal[][3], float weight)
{
if (solver == NULL || tip == NULL)
return;
IK_QSolver *qsolver = (IK_QSolver*)solver;
IK_QSegment *qtip = (IK_QSegment*)tip;
if (qtip->Composite())
qtip = qtip->Composite();
// convert from blender column major to moto row major
MT_Matrix3x3 rot(goal[0][0], goal[1][0], goal[2][0],
goal[0][1], goal[1][1], goal[2][1],
goal[0][2], goal[1][2], goal[2][2]);
IK_QTask *orient = new IK_QOrientationTask(true, qtip, rot);
orient->SetWeight(weight);
qsolver->tasks.push_back(orient);
}
void IK_SolverSetPoleVectorConstraint(IK_Solver *solver, IK_Segment *tip, float goal[3], float polegoal[3], float poleangle, int getangle)
{
if (solver == NULL || tip == NULL)
return;
IK_QSolver *qsolver = (IK_QSolver*)solver;
IK_QSegment *qtip = (IK_QSegment*)tip;
MT_Vector3 qgoal(goal);
MT_Vector3 qpolegoal(polegoal);
qsolver->solver.SetPoleVectorConstraint(
qtip, qgoal, qpolegoal, poleangle, getangle);
}
float IK_SolverGetPoleAngle(IK_Solver *solver)
{
if (solver == NULL)
return 0.0f;
IK_QSolver *qsolver = (IK_QSolver*)solver;
return qsolver->solver.GetPoleAngle();
}
void IK_SolverAddCenterOfMass(IK_Solver *solver, IK_Segment *root, float goal[3], float weight)
{
if (solver == NULL || root == NULL)
return;
IK_QSolver *qsolver = (IK_QSolver*)solver;
IK_QSegment *qroot = (IK_QSegment*)root;
// convert from blender column major to moto row major
MT_Vector3 center(goal);
IK_QTask *com = new IK_QCenterOfMassTask(true, qroot, center);
com->SetWeight(weight);
qsolver->tasks.push_back(com);
}
int IK_Solve(IK_Solver *solver, float tolerance, int max_iterations)
{
if (solver == NULL)
return 0;
IK_QSolver *qsolver = (IK_QSolver*)solver;
IK_QSegment *root = qsolver->root;
IK_QJacobianSolver& jacobian = qsolver->solver;
std::list<IK_QTask*>& tasks = qsolver->tasks;
MT_Scalar tol = tolerance;
if(!jacobian.Setup(root, tasks))
return 0;
bool result = jacobian.Solve(root, tasks, tol, max_iterations);
return ((result)? 1: 0);
}