forked from bartvdbraak/blender
976e3a1824
Added Actuator documentation.
69 lines
1.7 KiB
Python
69 lines
1.7 KiB
Python
# $Id$
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# Documentation for KX_SCA_AddObjectActuator
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from SCA_IActuator import *
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class KX_SCA_AddObjectActuator(SCA_IActuator):
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"""
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Edit Object Actuator (in Add Object Mode)
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@warning: Add Object actuators will be ignored if at game start, the linked object doesn't exist
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(or is empty) or the linked object is in an active layer.
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This will genereate a warning in the console:
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C{ERROR: GameObject I{OBName} has a AddObjectActuator I{ActuatorName} without object (in 'nonactive' layer)}
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"""
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def setObject(name):
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"""
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Sets the name of the game object to add.
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A copy of the named object will be added to the scene.
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If the named object does not exist, this function is ignored.
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@type name: string
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"""
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def getObject():
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"""
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Returns the name of the game object to be added.
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@rtype: string
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"""
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def setTime(time):
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"""
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Sets the lifetime of added objects, in frames.
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@type time: integer
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@param time: The minimum value for time is 0.
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"""
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def getTime():
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"""
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Returns the lifetime of the added object, in frames.
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@rtype: integer
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"""
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def setLinearVelocity(vx, vy, vz):
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"""
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Sets the initial linear velocity of added objects.
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@type vx: float
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@param vx: the x component of the initial linear velocity.
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@type vy: float
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@param vy: the y component of the initial linear velocity.
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@type vz: float
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@param vz: the z component of the initial linear velocity.
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"""
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def getLinearVelocity():
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"""
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Returns the initial linear velocity of added objects.
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@rtype: list [vx, vy, vz]
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"""
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def getLastCreatedObject():
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"""
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Returns the last object created by this actuator.
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@rtype: L{KX_GameObject}
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@return: A L{KX_GameObject} or None if no object has been created.
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"""
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