blender/intern/itasc
2010-10-23 15:14:54 +00:00
..
kdl correct fsf address 2010-02-12 13:34:04 +00:00
Armature.cpp iTaSC: joint limit are now given directly in radiant, no need to convert. 2010-03-09 22:44:03 +00:00
Armature.hpp
Cache.cpp Warning fixes for ITASC. Also, use <stdlib.h> instead of <malloc.h>, 2009-09-25 09:33:46 +00:00
Cache.hpp
CMakeLists.txt use explicit file paths for CMake rather then globing, This is recommended by cmake devs. 2010-10-23 04:05:55 +00:00
ConstraintSet.cpp Warning fixes for ITASC. Also, use <stdlib.h> instead of <malloc.h>, 2009-09-25 09:33:46 +00:00
ConstraintSet.hpp
ControlledObject.cpp SVN maintenance. 2009-09-25 01:13:07 +00:00
ControlledObject.hpp
CopyPose.cpp Warning fixes for ITASC. Also, use <stdlib.h> instead of <malloc.h>, 2009-09-25 09:33:46 +00:00
CopyPose.hpp
Distance.cpp Fix OSX compilation problem with malloc.h in itasc 2009-09-25 07:44:29 +00:00
Distance.hpp
eigen_types.cpp SVN maintenance. 2009-09-25 01:13:07 +00:00
eigen_types.hpp
FixedObject.cpp SVN maintenance. 2009-09-25 01:13:07 +00:00
FixedObject.hpp
Makefile Add directives to support multi dir lib. 2009-09-25 22:38:15 +00:00
MovingFrame.cpp - correct some spelling errors. 2010-07-20 10:41:08 +00:00
MovingFrame.hpp
Object.hpp
Scene.cpp SVN maintenance. 2009-09-25 01:13:07 +00:00
Scene.hpp
SConscript rename most scons build targets to match cmake 2010-08-25 04:30:47 +00:00
Solver.hpp
ublas_types.hpp
UncontrolledObject.cpp SVN maintenance. 2009-09-25 01:13:07 +00:00
UncontrolledObject.hpp
WDLSSolver.cpp Speed optimization in itasc when with armature with many bones and few targets. Thanks to Brecht who pointed out a simple but efficient optimization in SVD decomposition. 2009-09-27 16:20:42 +00:00
WDLSSolver.hpp Speed optimization in itasc when with armature with many bones and few targets. Thanks to Brecht who pointed out a simple but efficient optimization in SVD decomposition. 2009-09-27 16:20:42 +00:00
WorldObject.cpp SVN maintenance. 2009-09-25 01:13:07 +00:00
WorldObject.hpp
WSDLSSolver.cpp Speed optimization in itasc when with armature with many bones and few targets. Thanks to Brecht who pointed out a simple but efficient optimization in SVD decomposition. 2009-09-27 16:20:42 +00:00
WSDLSSolver.hpp Speed optimization in itasc when with armature with many bones and few targets. Thanks to Brecht who pointed out a simple but efficient optimization in SVD decomposition. 2009-09-27 16:20:42 +00:00