blender/source/gameengine/Expressions
2012-03-08 03:05:57 +00:00
..
BoolValue.cpp doxygen: gameengine/Expressions tagged. 2011-02-25 13:31:23 +00:00
BoolValue.h remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
CMakeLists.txt remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
ConstExpr.cpp fix spelling mistakes in comments (and in some python error messages), nothing to effect translations. 2011-10-17 06:39:13 +00:00
ConstExpr.h remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
EmptyValue.cpp doxygen: gameengine/Expressions tagged. 2011-02-25 13:31:23 +00:00
EmptyValue.h remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
ErrorValue.cpp doxygen: gameengine/Expressions tagged. 2011-02-25 13:31:23 +00:00
ErrorValue.h remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
EXP_C-Api.cpp remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
EXP_C-Api.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
Expression.cpp doxygen: gameengine/Expressions tagged. 2011-02-25 13:31:23 +00:00
Expression.h PyUnicode_From_STR_String utility function which passes STR_String to PyUnicode_FromStringAndSize (saves a call to strlen). 2011-11-06 01:39:36 +00:00
FloatValue.cpp doxygen: gameengine/Expressions tagged. 2011-02-25 13:31:23 +00:00
FloatValue.h remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
IdentifierExpr.cpp remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
IdentifierExpr.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
IfExpr.cpp doxygen: gameengine/Expressions tagged. 2011-02-25 13:31:23 +00:00
IfExpr.h remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
InputParser.cpp Spelling Cleanup 2012-03-01 12:20:18 +00:00
InputParser.h remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
IntValue.cpp style cleanup, use { on newline after function definition. 2012-02-25 16:49:59 +00:00
IntValue.h correct indentation and some whitespace edits (no functional changes) 2011-11-11 13:09:14 +00:00
KX_HashedPtr.cpp remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
KX_HashedPtr.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
KX_Python.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
ListValue.cpp style cleanup, use { on newline after function definition. 2012-02-25 16:49:59 +00:00
ListValue.h style cleanup 2012-03-02 16:05:54 +00:00
Operator1Expr.cpp style cleanup, use { on newline after function definition. 2012-02-25 16:49:59 +00:00
Operator1Expr.h style cleanup - remove unneeded ';'s 2012-03-08 03:05:57 +00:00
Operator2Expr.cpp style cleanup (mostly whitespace) 2012-02-27 10:35:39 +00:00
Operator2Expr.h style cleanup - remove unneeded ';'s 2012-03-08 03:05:57 +00:00
PyObjectPlus.cpp style cleanup 2012-03-02 16:05:54 +00:00
PyObjectPlus.h style cleanup - spelling corrections & update some incorrect comments. 2012-03-03 11:45:08 +00:00
SConscript Code cleanup: remove source/kernel module, this wasn't really the kernel of 2011-05-06 20:18:42 +00:00
StringValue.cpp doxygen: gameengine/Expressions tagged. 2011-02-25 13:31:23 +00:00
StringValue.h use PyUnicode_From_STR_String in the game engine in more places. 2011-12-30 12:44:16 +00:00
Value.cpp Spelling Cleanup 2012-03-01 12:20:18 +00:00
Value.h style cleanup 2012-03-02 16:05:54 +00:00
VectorValue.cpp style cleanup, use { on newline after function definition. 2012-02-25 16:49:59 +00:00
VectorValue.h remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
VoidValue.h remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00