forked from bartvdbraak/blender
7bbf4b7831
- spelling - turns out we had tessellation spelt wrong all over. - use \directive for doxy (not @directive) - remove BLI_sparsemap.h - was from bmesh merge IIRC but entire file commented and not used.
47 lines
1.2 KiB
C++
47 lines
1.2 KiB
C++
/*
|
|
* ***** BEGIN GPL LICENSE BLOCK *****
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
|
|
* All rights reserved.
|
|
*
|
|
* The Original Code is: all of this file.
|
|
*
|
|
* Contributor(s): none yet.
|
|
*
|
|
* ***** END GPL LICENSE BLOCK *****
|
|
*/
|
|
|
|
/** \file gameengine/SceneGraph/SG_Controller.cpp
|
|
* \ingroup bgesg
|
|
*/
|
|
|
|
#include "SG_Controller.h"
|
|
|
|
void
|
|
SG_Controller::
|
|
SetObject(SG_IObject* obj)
|
|
{
|
|
m_pObject = obj; // no checks yet ?
|
|
}
|
|
|
|
void
|
|
SG_Controller::
|
|
ClearObject(
|
|
){
|
|
m_pObject = NULL;
|
|
}
|