blender/source/gameengine/Rasterizer
Kent Mein 867e12836b This patch spawns from this game engine issue:
[#7113] GE crash pressing as soon as P on 64 bit


Note:         glext.h has been removed from the source
        If you get errors compiling with it you have 2 options
                download/install 	glext.h        (preferred method)
                or set WITH_BF_GLEXT=false
        If your a user and having problems with game engine try
                setting the env var: WITHOUT_GLEXT 1

Kent
2008-04-16 17:40:59 +00:00
..
RAS_OpenGLFilters merging game_engine branch changes into trunk, 2d-filters and opengl speedup 2008-02-04 02:33:27 +00:00
RAS_OpenGLRasterizer This patch spawns from this game engine issue: 2008-04-16 17:40:59 +00:00
CMakeLists.txt CMake lists initial submission. Documentationand further verification for different platforms will follow soon. This was just tested against current CVS on MSVC 2005 with Verse, QuickTime, OpenEXR, Player all on. 2006-11-17 02:27:12 +00:00
Makefile This patch spawns from this game engine issue: 2008-04-16 17:40:59 +00:00
RAS_2DFilterManager.cpp * remove constness. 2008-02-10 20:41:59 +00:00
RAS_2DFilterManager.h merging game_engine branch changes into trunk, 2d-filters and opengl speedup 2008-02-04 02:33:27 +00:00
RAS_BucketManager.cpp Commit patch #8724: 2008-03-23 23:12:40 +00:00
RAS_BucketManager.h Commit patch #8724: 2008-03-23 23:12:40 +00:00
RAS_CameraData.h Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan. 2006-01-06 03:46:54 +00:00
RAS_Deformer.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
RAS_FramingManager.cpp More warning cleanups... 2005-01-03 18:05:24 +00:00
RAS_FramingManager.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
RAS_ICanvas.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
RAS_IPolygonMaterial.cpp Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan. 2006-01-06 03:46:54 +00:00
RAS_IPolygonMaterial.h applied Charlies patch, reverted some GLSL shader stuff, improved penetration depth estimate. 2006-04-11 05:57:30 +00:00
RAS_IRasterizer.h GE Patch by Hamed Zaghaghi - Adding Motion Blur to the Game Engine. 2007-09-29 18:51:01 +00:00
RAS_IRenderTools.cpp Last of the config.h mods... 2002-11-25 15:29:57 +00:00
RAS_IRenderTools.h 2d Filters updated, now you can use custom filter and write your own GLSL shader program to filter rendering result. 2007-11-06 12:16:12 +00:00
RAS_LightObject.h Lighting updates: 2004-06-07 11:01:31 +00:00
RAS_MaterialBucket.cpp BGE memleak fix: OpenGL Display Lists not deleted when switching scene 2008-03-09 22:02:32 +00:00
RAS_MaterialBucket.h BGE memleak fix: OpenGL Display Lists not deleted when switching scene 2008-03-09 22:02:32 +00:00
RAS_MeshObject.cpp BGE memleak fix: OpenGL Display Lists not deleted when switching scene 2008-03-09 22:02:32 +00:00
RAS_MeshObject.h patch by Charlie, related to recent changes of multi-uv/lightmap generation. This fix makes it possible to use lightmaps in the game engine. 2007-01-07 04:39:39 +00:00
RAS_ObjectColor.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
RAS_Polygon.cpp - prepared for automatic game physics -> animation (ipo) conversion (this allows to use bullet for animation) 2005-08-22 15:47:56 +00:00
RAS_Polygon.h Port a few rasterizer changes from tuhopuu2: 2004-07-17 05:23:17 +00:00
RAS_Rect.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
RAS_texmatrix.cpp Last of the config.h mods... 2002-11-25 15:29:57 +00:00
RAS_TexMatrix.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
RAS_TexVert.cpp patch by Charlie, related to recent changes of multi-uv/lightmap generation. This fix makes it possible to use lightmaps in the game engine. 2007-01-07 04:39:39 +00:00
RAS_TexVert.h patch by Charlie, related to recent changes of multi-uv/lightmap generation. This fix makes it possible to use lightmaps in the game engine. 2007-01-07 04:39:39 +00:00
SConscript This patch spawns from this game engine issue: 2008-04-16 17:40:59 +00:00