forked from bartvdbraak/blender
a040157e5d
This includes C-API bindings in intern/opensubdiv and CMAke module which finds the OpenSubdiv library. This filea are not in use so far, making it a separate commit to make actual integration commit more clear.
55 lines
1.8 KiB
C++
55 lines
1.8 KiB
C++
/*
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* Adopted from OpenSubdiv with the following license:
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*
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* Copyright 2013 Pixar
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*
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* Licensed under the Apache License, Version 2.0 (the "Apache License")
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* with the following modification; you may not use this file except in
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* compliance with the Apache License and the following modification to it:
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* Section 6. Trademarks. is deleted and replaced with:
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*
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* 6. Trademarks. This License does not grant permission to use the trade
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* names, trademarks, service marks, or product names of the Licensor
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* and its affiliates, except as required to comply with Section 4(c) of
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* the License and to reproduce the content of the NOTICE file.
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*
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* You may obtain a copy of the Apache License at
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*
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* http: //www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the Apache License with the above modification is
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* distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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* KIND, either express or implied. See the Apache License for the specific
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* language governing permissions and limitations under the Apache License.
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*
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*/
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#ifndef __OPENSUBDIV_DEV_CE_CONTEXT_CUDA_H__
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#define __OPENSUBDIV_DEV_CE_CONTEXT_CUDA_H__
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struct ID3D11Device;
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class CudaDeviceContext {
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public:
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CudaDeviceContext();
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~CudaDeviceContext();
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static bool HAS_CUDA_VERSION_4_0();
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/* Initialze cuda device from the current GL context. */
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bool Initialize();
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/* Initialze cuda device from the ID3D11Device/ */
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bool Initialize(ID3D11Device *device);
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/* Returns true if the cuda device has already been initialized. */
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bool IsInitialized() const {
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return _initialized;
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}
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private:
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bool _initialized;
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};
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#endif /* __OPENSUBDIV_DEV_CE_CONTEXT_OPENCL_H__ */
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