forked from bartvdbraak/blender
46 lines
1.2 KiB
Python
46 lines
1.2 KiB
Python
#!/usr/bin/python
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import sys
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import os
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import Blender as B
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def normpath(path):
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return os.path.abspath(os.path.normpath(path))
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Import ('env')
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oso_files = []
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if env['WITH_BF_CYCLES_OSL']:
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shaders = env.Clone()
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# osl compiler info
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if env['OURPLATFORM']=='darwin':
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osl_compiler = env['LCGDIR'][1:] + '/osl/bin/oslc' # get the leading "#" away that breaks shadercompile
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else:
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osl_compiler = env['BF_OSL_COMPILER']
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# build directory
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root_build_dir = normpath(env['BF_BUILDDIR'])
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build_dir = os.path.join(root_build_dir, 'intern/cycles/kernel/shaders')
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# source directories and files
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source_dir = Dir('.').srcnode().path
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# dependencies
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dependencies = shaders.Glob('*.h')
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for f in os.listdir(source_dir):
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if f.endswith('.osl'):
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osl_file = os.path.join(source_dir, f)
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oso_file = os.path.join(build_dir, f.replace('.osl', '.oso'))
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command = "%s -O2 -I%s -o %s %s" % (osl_compiler, source_dir, oso_file, osl_file)
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shaders.Command(oso_file, f, command)
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shaders.Depends(oso_file, [f] + dependencies)
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oso_files.append(oso_file)
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Return('oso_files')
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