blender/extern/bFTGL
Nathan Letwory 3bb82a27fc == SCons ==
* This commit is all of the rewrite work done on the SCons system. For
  documentation see doc/blender-scons.txt and doc/blender-scons-dev.txt.
  Also http://mediawiki.blender.org/index.php/BlenderDev/SconsRefactoring
  contains valuable information, along with what still needs to be done.

    - linux, os x and windows compile now.
    - files are compiled to BF_INSTALLDIR (see config/(platform)-config.py)
        - NOTE: Jean-Luc P will commit sometime during the weekend proper
          appit() for OS X. For now, copy the resulting binary to an
          existing .app bundle.
    - features:
        - cleaner structure for better maintenance
        - cleaner output during compile
        - better handling of build options
        - general overall speed increase
        - see the wiki for more info

  Cygwin, FreeBSD and Solaris systems still need work. For these systems:
    1) copy a config/(platform)-config.py to ie. config/cygwin-config.py
    2) set the proper defaults for your platform
    3) mail me at jesterking at letwory dot net with you configuration. if
       you need any modifications to the system, do send a patch, too.

  I'll be giving first-aid today and tomorrow, after that it'll be all
  regular development work :)

  /Nathan
2006-02-04 14:15:10 +00:00
..
include Added bFTGL to extern and updated the Makefiles. I'm guessing there will 2005-01-21 05:15:33 +00:00
make/msvc_7_0 _.NET projectfiles update_ 2005-08-02 13:44:49 +00:00
src Ftgl patch for texture fonts got lost... somehow. That made them much 2005-09-26 18:47:50 +00:00
win32_vcpp Modified FTGL for proper texturefont support. 2005-01-21 14:43:21 +00:00
cleanup Added bFTGL to extern and updated the Makefiles. I'm guessing there will 2005-01-21 05:15:33 +00:00
COPYING.txt Added bFTGL to extern and updated the Makefiles. I'm guessing there will 2005-01-21 05:15:33 +00:00
license.txt Added bFTGL to extern and updated the Makefiles. I'm guessing there will 2005-01-21 05:15:33 +00:00
README.txt Added bFTGL to extern and updated the Makefiles. I'm guessing there will 2005-01-21 05:15:33 +00:00
SConscript == SCons == 2006-02-04 14:15:10 +00:00

FTGL 2.0.11
16 August 2004

DESCRIPTION:

FTGL is a free open source library to enable developers to use arbitrary
fonts in their OpenGL (www.opengl.org)  applications.
Unlike other OpenGL font libraries FTGL uses standard font file formats
so doesn't need a preprocessing step to convert the high quality font data
into a lesser quality, proprietary format.
FTGL uses the Freetype (www.freetype.org) font library to open and 'decode'
the fonts. It then takes that output and stores it in a format most efficient
for OpenGL rendering.

Rendering modes supported are
- Bit maps
- Antialiased Pix maps
- Texture maps
- Outlines
- Polygon meshes
- Extruded polygon meshes

FTGL is designed to be used in commercial quality software. It has been
written with performance, robustness and simplicity in mind.

USAGE:

	FTGLPixmapFont font( "Fonts:Arial");

	font.FaceSize( 72);
	
	font.render( "Hello World!");

This library was inspired by gltt, Copyright (C) 1998-1999 Stephane Rehel
(http://gltt.sourceforge.net)
Bezier curve code contributed by Jed Soane.
Demo, Linux port, extrusion code and gltt maintainance by Gerard Lanois
Linux port by Matthias Kretz
Windows port by Andrew Ellerton & Max Rheiner
Bug fixes by Robert Osfield, Marcelo E. Magallon, Markku Rontu, Mark A. Fox,
Patrick Rogers
Containers and optimisations by Sebastien Barre
Autoconf Marcelo E. Magallon.


Please contact me if you have any suggestions, feature requests, or problems.

Henry Maddocks
ftgl@opengl.geek.nz
http://homepages.paradise.net.nz/henryj/