blender/source
Sergey Sharybin 3c6e818b22 Object tracking integration
This commits merges object tracking implementation from tomato branch.

Summarized changes from branch:

- Added list of objects to be tracked. Default there's only one object called
  "Camera" which is used for solving camera motion. Other objects can be added
  and each of them will have it;s own list of tracks. Only one object can be used
  for camera solving at this moment.
- Added new constraint called "Object Tracking" which makes oriented object be
  moving in the save way as solved object motion.
- Scene orientation tools can be used for orienting object to bundles.
- Object has got scale to define "depth" in camera space.
- All tools which works with list of tracks or reconstruction data now
  gets that lists from active editing object.
- All objects and their tracking data are available via python api.
- Improvements in witness cameras workflow,
2011-12-30 18:06:02 +00:00
..
blender Object tracking integration 2011-12-30 18:06:02 +00:00
blenderplayer remove duplicate extern_colamd from blenderplayer cmake 2011-11-28 08:38:08 +00:00
creator Update build files to use new OpenAL libraries 2011-12-27 09:37:19 +00:00
darwin replace former applescript with an editable one 2011-10-19 19:15:35 +00:00
gameengine use PyUnicode_From_STR_String in the game engine in more places. 2011-12-30 12:44:16 +00:00
icons set svn end of lines to native 2011-05-09 08:15:38 +00:00
tests patch [#29534] Change Matrix Representation and Access in Python to Conform with Standard Notation 2011-12-22 01:05:03 +00:00
CMakeLists.txt remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
SConscript Code cleanup: remove source/kernel module, this wasn't really the kernel of 2011-05-06 20:18:42 +00:00