blender/release/scripts/startup/bl_operators/__init__.py
Campbell Barton 0e0e528ea4 Cleanup: pep8
2014-09-17 18:36:17 +10:00

66 lines
1.7 KiB
Python

# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
if "bpy" in locals():
from imp import reload as _reload
for val in _modules_loaded.values():
_reload(val)
_modules = [
"add_mesh_torus",
"anim",
"clip",
"console",
"image",
"mask",
"mesh",
"node",
"object_align",
"object",
"object_randomize_transform",
"object_quick_effects",
"presets",
"rigidbody",
"screen_play_rendered_anim",
"sequencer",
"uvcalc_follow_active",
"uvcalc_lightmap",
"uvcalc_smart_project",
"vertexpaint_dirt",
"view3d",
"wm",
]
import bpy
if bpy.app.build_options.freestyle:
_modules.append("freestyle")
__import__(name=__name__, fromlist=_modules)
_namespace = globals()
_modules_loaded = {name: _namespace[name] for name in _modules if name != 'bpy'}
del _namespace
def register():
bpy.utils.register_module(__name__)
def unregister():
bpy.utils.unregister_module(__name__)