forked from bartvdbraak/blender
174eccf078
* Refactored the whole audaspace library to use float as sample format over all readers. * Added new Readers like the linear resampler, envelope, lowpass, highpass and butterworth. * Note: The butterworth filter isn't working correctly, some bug in there... Maybe also true for the envelope. * Added a sound to f-curve operator that behaves mostly like the soundtracker script of technoestupido.
72 lines
1.6 KiB
C++
72 lines
1.6 KiB
C++
/*
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* $Id$
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*
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* ***** BEGIN LGPL LICENSE BLOCK *****
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*
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* Copyright 2009 Jörg Hermann Müller
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*
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* This file is part of AudaSpace.
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*
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* AudaSpace is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* AudaSpace is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with AudaSpace. If not, see <http://www.gnu.org/licenses/>.
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*
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* ***** END LGPL LICENSE BLOCK *****
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*/
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#include "AUD_BandPassFactory.h"
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#include "AUD_BandPassReader.h"
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AUD_BandPassFactory::AUD_BandPassFactory(AUD_IFactory* factory, float low,
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float high) :
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AUD_EffectFactory(factory),
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m_low(low),
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m_high(high) {}
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AUD_BandPassFactory::AUD_BandPassFactory(float low, float high) :
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AUD_EffectFactory(0),
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m_low(low),
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m_high(high) {}
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float AUD_BandPassFactory::getLow()
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{
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return m_low;
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}
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float AUD_BandPassFactory::getHigh()
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{
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return m_high;
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}
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void AUD_BandPassFactory::setLow(float low)
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{
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m_low = low;
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}
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void AUD_BandPassFactory::setHigh(float high)
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{
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m_high = high;
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}
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AUD_IReader* AUD_BandPassFactory::createReader()
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{
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AUD_IReader* reader = getReader();
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if(reader != 0)
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{
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reader = new AUD_BandPassReader(reader, m_low, m_high);
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AUD_NEW("reader")
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}
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return reader;
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}
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