forked from bartvdbraak/blender
952821dfd4
Fixed some typos and added docs for the following functions: startGame() endGame() restartGame() LibLoad() LibNew() LibFree()
243 lines
5.5 KiB
ReStructuredText
243 lines
5.5 KiB
ReStructuredText
|
|
Game Engine bge.render Module
|
|
=============================
|
|
|
|
*****
|
|
Intro
|
|
*****
|
|
|
|
.. module:: bge.render
|
|
|
|
.. code-block:: python
|
|
|
|
# Example Uses an L{SCA_MouseSensor}, and two L{KX_ObjectActuator}s to implement MouseLook::
|
|
# To use a mouse movement sensor "Mouse" and a
|
|
# motion actuator to mouse look:
|
|
import bge.render
|
|
import bge.logic
|
|
|
|
# SCALE sets the speed of motion
|
|
SCALE=[1, 0.5]
|
|
|
|
co = bge.logic.getCurrentController()
|
|
obj = co.getOwner()
|
|
mouse = co.getSensor("Mouse")
|
|
lmotion = co.getActuator("LMove")
|
|
wmotion = co.getActuator("WMove")
|
|
|
|
# Transform the mouse coordinates to see how far the mouse has moved.
|
|
def mousePos():
|
|
x = (bge.render.getWindowWidth()/2 - mouse.getXPosition())*SCALE[0]
|
|
y = (bge.render.getWindowHeight()/2 - mouse.getYPosition())*SCALE[1]
|
|
return (x, y)
|
|
|
|
pos = mousePos()
|
|
|
|
# Set the amount of motion: X is applied in world coordinates...
|
|
lmotion.setTorque(0.0, 0.0, pos[0], False)
|
|
# ...Y is applied in local coordinates
|
|
wmotion.setTorque(-pos[1], 0.0, 0.0, True)
|
|
|
|
# Activate both actuators
|
|
bge.logic.addActiveActuator(lmotion, True)
|
|
bge.logic.addActiveActuator(wmotion, True)
|
|
|
|
# Centre the mouse
|
|
bge.render.setMousePosition(bge.render.getWindowWidth()/2, bge.render.getWindowHeight()/2)
|
|
|
|
*********
|
|
Constants
|
|
*********
|
|
|
|
.. data:: KX_TEXFACE_MATERIAL
|
|
|
|
Materials as defined by the texture face settings.
|
|
|
|
.. data:: KX_BLENDER_MULTITEX_MATERIAL
|
|
|
|
Materials approximating blender materials with multitexturing.
|
|
|
|
.. data:: KX_BLENDER_GLSL_MATERIAL
|
|
|
|
Materials approximating blender materials with GLSL.
|
|
|
|
*********
|
|
Functions
|
|
*********
|
|
|
|
.. function:: getWindowWidth()
|
|
|
|
Gets the width of the window (in pixels)
|
|
|
|
:rtype: integer
|
|
|
|
.. function:: getWindowHeight()
|
|
|
|
Gets the height of the window (in pixels)
|
|
|
|
:rtype: integer
|
|
|
|
.. function:: makeScreenshot(filename)
|
|
|
|
Writes a screenshot to the given filename.
|
|
|
|
If filename starts with // the image will be saved relative to the current directory.
|
|
If the filename contains # it will be replaced with the frame number.
|
|
|
|
The standalone player saves .png files. It does not support colour space conversion
|
|
or gamma correction.
|
|
|
|
When run from Blender, makeScreenshot supports Iris, IrisZ, TGA, Raw TGA, PNG, HamX, and Jpeg.
|
|
Gamma, Colourspace conversion and Jpeg compression are taken from the Render settings panels.
|
|
|
|
:type filename: string
|
|
|
|
|
|
.. function:: enableVisibility(visible)
|
|
|
|
Doesn't really do anything...
|
|
|
|
|
|
.. function:: showMouse(visible)
|
|
|
|
Enables or disables the operating system mouse cursor.
|
|
|
|
:type visible: boolean
|
|
|
|
|
|
.. function:: setMousePosition(x, y)
|
|
|
|
Sets the mouse cursor position.
|
|
|
|
:type x: integer
|
|
:type y: integer
|
|
|
|
|
|
.. function:: setBackgroundColor(rgba)
|
|
|
|
Sets the window background colour.
|
|
|
|
:type rgba: list [r, g, b, a]
|
|
|
|
|
|
.. function:: setMistColor(rgb)
|
|
|
|
Sets the mist colour.
|
|
|
|
:type rgb: list [r, g, b]
|
|
|
|
|
|
.. function:: setAmbientColor(rgb)
|
|
|
|
Sets the color of ambient light.
|
|
|
|
:type rgb: list [r, g, b]
|
|
|
|
|
|
.. function:: setMistStart(start)
|
|
|
|
Sets the mist start value. Objects further away than start will have mist applied to them.
|
|
|
|
:type start: float
|
|
|
|
|
|
.. function:: setMistEnd(end)
|
|
|
|
Sets the mist end value. Objects further away from this will be coloured solid with
|
|
the colour set by setMistColor().
|
|
|
|
:type end: float
|
|
|
|
|
|
.. function:: disableMist()
|
|
|
|
Disables mist.
|
|
|
|
.. note:: Set any of the mist properties to enable mist.
|
|
|
|
|
|
.. function:: setEyeSeparation(eyesep)
|
|
|
|
Sets the eye separation for stereo mode. Usually Focal Length/30 provides a confortable value.
|
|
|
|
:arg eyesep: The distance between the left and right eye.
|
|
:type eyesep: float
|
|
|
|
|
|
.. function:: getEyeSeparation()
|
|
|
|
Gets the current eye separation for stereo mode.
|
|
|
|
:rtype: float
|
|
|
|
|
|
.. function:: setFocalLength(focallength)
|
|
|
|
Sets the focal length for stereo mode. It uses the current camera focal length as initial value.
|
|
|
|
:arg focallength: The focal length.
|
|
:type focallength: float
|
|
|
|
.. function:: getFocalLength()
|
|
|
|
Gets the current focal length for stereo mode.
|
|
|
|
:rtype: float
|
|
|
|
.. function:: setMaterialMode(mode)
|
|
|
|
Set the material mode to use for OpenGL rendering.
|
|
|
|
:type mode: KX_TEXFACE_MATERIAL, KX_BLENDER_MULTITEX_MATERIAL, KX_BLENDER_GLSL_MATERIAL
|
|
|
|
.. note:: Changes will only affect newly created scenes.
|
|
|
|
|
|
.. function:: getMaterialMode(mode)
|
|
|
|
Get the material mode to use for OpenGL rendering.
|
|
|
|
:rtype: KX_TEXFACE_MATERIAL, KX_BLENDER_MULTITEX_MATERIAL, KX_BLENDER_GLSL_MATERIAL
|
|
|
|
|
|
.. function:: setGLSLMaterialSetting(setting, enable)
|
|
|
|
Enables or disables a GLSL material setting.
|
|
|
|
:type setting: string (lights, shaders, shadows, ramps, nodes, extra_textures)
|
|
:type enable: boolean
|
|
|
|
|
|
.. function:: getGLSLMaterialSetting(setting, enable)
|
|
|
|
Get the state of a GLSL material setting.
|
|
|
|
:type setting: string (lights, shaders, shadows, ramps, nodes, extra_textures)
|
|
:rtype: boolean
|
|
|
|
|
|
.. function:: drawLine(fromVec,toVec,color)
|
|
|
|
Draw a line in the 3D scene.
|
|
|
|
:arg fromVec: the origin of the line
|
|
:type fromVec: list [x, y, z]
|
|
:arg toVec: the end of the line
|
|
:type toVec: list [x, y, z]
|
|
:arg color: the color of the line
|
|
:type color: list [r, g, b]
|
|
|
|
|
|
.. function:: enableMotionBlur(factor)
|
|
|
|
Enable the motion blur effect.
|
|
|
|
:arg factor: the ammount of motion blur to display.
|
|
:type factor: float [0.0 - 1.0]
|
|
|
|
|
|
.. function:: disableMotionBlur()
|
|
|
|
Disable the motion blur effect.
|
|
|