blender/intern/audaspace/FX/AUD_LimiterFactory.cpp
Joerg Mueller 6c5c58e057 2.5: Sound branch merge!
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2009-08-09 21:16:39 +00:00

68 lines
1.5 KiB
C++

/*
* $Id$
*
* ***** BEGIN LGPL LICENSE BLOCK *****
*
* Copyright 2009 Jörg Hermann Müller
*
* This file is part of AudaSpace.
*
* AudaSpace is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* AudaSpace is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with AudaSpace. If not, see <http://www.gnu.org/licenses/>.
*
* ***** END LGPL LICENSE BLOCK *****
*/
#include "AUD_LimiterFactory.h"
#include "AUD_LimiterReader.h"
#include "AUD_Space.h"
AUD_LimiterFactory::AUD_LimiterFactory(AUD_IFactory* factory,
float start, float end) :
AUD_EffectFactory(factory),
m_start(start),
m_end(end) {}
float AUD_LimiterFactory::getStart()
{
return m_start;
}
void AUD_LimiterFactory::setStart(float start)
{
m_start = start;
}
float AUD_LimiterFactory::getEnd()
{
return m_end;
}
void AUD_LimiterFactory::setEnd(float end)
{
m_end = end;
}
AUD_IReader* AUD_LimiterFactory::createReader()
{
AUD_IReader* reader = getReader();
if(reader != 0)
{
reader = new AUD_LimiterReader(reader, m_start, m_end);
AUD_NEW("reader")
}
return reader;
}