blender/source/gameengine
2012-09-13 00:46:50 +00:00
..
BlenderRoutines style cleanup: indentation 2012-09-06 02:20:03 +00:00
Converter code cleanup: move file string defines into BLI_path_utils.h, BKE_utildefines is now unused but keep incase we want to add defines there later. 2012-09-03 22:04:14 +00:00
Expressions code cleanup: capitalize defines. 2012-09-06 01:31:15 +00:00
GameLogic code cleanup: capitalize defines. 2012-09-06 01:31:15 +00:00
GamePlayer style cleanup: indentation 2012-09-06 02:20:03 +00:00
Ketsji BGE: LibLoaded sensors that made use of physics controllers (touch, collision) could cause various physics problems (like infinite loops in Bullet, etc). This happened because their KX_TouchEventManagers were merged prior to having their physics controllers merged, which has now been fixed. Thanks to Kupoman for hunting down the fix! 2012-09-13 00:46:50 +00:00
Network optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
Physics Accidentally did a commit when I wanted to revert... (ignore my last revision) 2012-08-08 01:29:20 +00:00
Rasterizer add some missing NULL checks, a few parts of the code used a pointer then checked it for NULL after. 2012-09-11 02:18:27 +00:00
SceneGraph style cleanup: also spelling 2012-08-24 23:22:34 +00:00
VideoTexture Some FFmpeg changes 2012-08-26 11:01:14 +00:00
CMakeLists.txt code cleanup: remove mode comments, these were applied very un-evenly across a few files. 2012-05-27 13:22:43 +00:00
SConscript enable building the game engine without bullet for scons & cmake 2010-10-10 07:01:56 +00:00