blender/intern/cycles/kernel/osl/osl_bssrdf.h
Sergey Sharybin ad26407b52 Cycles: Implement approximate reflectance profiles
Using this paper:

  http://graphics.pixar.com/library/ApproxBSSRDF/paper.pdf

This model gives less blurry results than the Cubic and Gaussian
we had implemented:

- Cubic: https://developer.blender.org/F279670
- Burley: https://developer.blender.org/F279671

The model is called "Christensen-Burley" in the interface, which
actually should be read as "Physically based" or "Realistic".

Reviewers: juicyfruit, dingto, lukasstockner97, brecht

Reviewed By: brecht, dingto

Subscribers: robocyte

Differential Revision: https://developer.blender.org/D1759
2016-02-04 13:27:23 +05:00

62 lines
2.2 KiB
C++

/*
* Adapted from Open Shading Language with this license:
*
* Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al.
* All Rights Reserved.
*
* Modifications Copyright 2011, Blender Foundation.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of Sony Pictures Imageworks nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef __OSL_BSSRDF_H__
#define __OSL_BSSRDF_H__
#include <OSL/oslclosure.h>
#include <OSL/oslexec.h>
#include <OSL/genclosure.h>
#include "osl_closures.h"
#include "kernel_types.h"
#include "util_types.h"
CCL_NAMESPACE_BEGIN
class CBSSRDFClosure : public CClosurePrimitive {
public:
ShaderClosure sc;
float3 radius;
float3 albedo;
CBSSRDFClosure() : CClosurePrimitive(BSSRDF) { }
int scattering() const { return LABEL_DIFFUSE; }
};
CCL_NAMESPACE_END
#endif /* __OSL_BSSRDF_H__ */