forked from bartvdbraak/blender
3ecee5f154
animation systems, all transforms of all duplicated group members have to be set first, before drawing or converting for render. This because then still deformation can be calculated. |
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.. | ||
blender | ||
creator | ||
darwin | ||
gameengine | ||
icons | ||
kernel | ||
Makefile | ||
nan_compile.mk | ||
nan_definitions.mk | ||
nan_link.mk | ||
nan_subdirs.mk | ||
nan_warn.mk | ||
SConscript |