forked from bartvdbraak/blender
237 lines
7.8 KiB
XML
237 lines
7.8 KiB
XML
<?xml version="1.0" encoding = "Windows-1252"?>
|
|
<VisualStudioProject
|
|
ProjectType="Visual C++"
|
|
Version="7.00"
|
|
Name="SYS_system"
|
|
ProjectGUID="{1D09E029-1F0B-4C80-802A-225F38C65577}"
|
|
SccProjectName=""
|
|
SccLocalPath="">
|
|
<Platforms>
|
|
<Platform
|
|
Name="Win32"/>
|
|
</Platforms>
|
|
<Configurations>
|
|
<Configuration
|
|
Name="MT DLL Release|Win32"
|
|
OutputDirectory="$(SolutionDir)obj\windows\gameengine\kernel\gen_system\mtdll"
|
|
IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\kernel\gen_system\mtdll"
|
|
ConfigurationType="4"
|
|
UseOfMFC="0"
|
|
ATLMinimizesCRunTimeLibraryUsage="FALSE"
|
|
CharacterSet="2">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
InlineFunctionExpansion="1"
|
|
AdditionalIncludeDirectories="$(SolutionDir)intern\string,$(SolutionDir)intern\moto\include"
|
|
PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
|
|
StringPooling="TRUE"
|
|
RuntimeLibrary="2"
|
|
EnableFunctionLevelLinking="TRUE"
|
|
DefaultCharIsUnsigned="TRUE"
|
|
UsePrecompiledHeader="2"
|
|
PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\kernel\gen_system\mtdll/SYS_system.pch"
|
|
AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\kernel\gen_system\mtdll\"
|
|
ObjectFile="$(SolutionDir)obj\windows\gameengine\kernel\gen_system\mtdll\"
|
|
ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\kernel\gen_system\mtdll\"
|
|
SuppressStartupBanner="TRUE"
|
|
CompileAs="0"/>
|
|
<Tool
|
|
Name="VCCustomBuildTool"/>
|
|
<Tool
|
|
Name="VCLibrarianTool"
|
|
OutputFile="$(SolutionDir)obj\windows\gameengine\kernel\gen_system\mtdll\SYS_system.lib"
|
|
SuppressStartupBanner="TRUE"/>
|
|
<Tool
|
|
Name="VCMIDLTool"/>
|
|
<Tool
|
|
Name="VCPostBuildEventTool"/>
|
|
<Tool
|
|
Name="VCPreBuildEventTool"/>
|
|
<Tool
|
|
Name="VCPreLinkEventTool"/>
|
|
<Tool
|
|
Name="VCResourceCompilerTool"
|
|
PreprocessorDefinitions="NDEBUG"
|
|
Culture="1033"/>
|
|
<Tool
|
|
Name="VCWebServiceProxyGeneratorTool"/>
|
|
</Configuration>
|
|
<Configuration
|
|
Name="MT DLL Debug|Win32"
|
|
OutputDirectory="$(SolutionDir)obj\windows\gameengine\kernel\gen_system\mtdll_debug"
|
|
IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\kernel\gen_system\mtdll_debug"
|
|
ConfigurationType="4"
|
|
UseOfMFC="0"
|
|
ATLMinimizesCRunTimeLibraryUsage="FALSE"
|
|
CharacterSet="2">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="0"
|
|
AdditionalIncludeDirectories="$(SolutionDir)intern\string,$(SolutionDir)intern\moto\include"
|
|
PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
|
|
BasicRuntimeChecks="3"
|
|
RuntimeLibrary="3"
|
|
DefaultCharIsUnsigned="TRUE"
|
|
UsePrecompiledHeader="2"
|
|
PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\kernel\gen_system\mtdll_debug/SYS_system.pch"
|
|
AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\kernel\gen_system\mtdll_debug\"
|
|
ObjectFile="$(SolutionDir)obj\windows\gameengine\kernel\gen_system\mtdll_debug\"
|
|
ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\kernel\gen_system\mtdll_debug\"
|
|
SuppressStartupBanner="TRUE"
|
|
DebugInformationFormat="4"
|
|
CompileAs="0"/>
|
|
<Tool
|
|
Name="VCCustomBuildTool"/>
|
|
<Tool
|
|
Name="VCLibrarianTool"
|
|
OutputFile="$(SolutionDir)obj\windows\gameengine\kernel\gen_system\mtdll_debug\SYS_system.lib"
|
|
SuppressStartupBanner="TRUE"/>
|
|
<Tool
|
|
Name="VCMIDLTool"/>
|
|
<Tool
|
|
Name="VCPostBuildEventTool"/>
|
|
<Tool
|
|
Name="VCPreBuildEventTool"/>
|
|
<Tool
|
|
Name="VCPreLinkEventTool"/>
|
|
<Tool
|
|
Name="VCResourceCompilerTool"
|
|
PreprocessorDefinitions="_DEBUG"
|
|
Culture="1033"/>
|
|
<Tool
|
|
Name="VCWebServiceProxyGeneratorTool"/>
|
|
</Configuration>
|
|
<Configuration
|
|
Name="Debug|Win32"
|
|
OutputDirectory="$(SolutionDir)obj\windows\gameengine\kernel\gen_system\debug"
|
|
IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\kernel\gen_system\debug"
|
|
ConfigurationType="4"
|
|
UseOfMFC="0"
|
|
ATLMinimizesCRunTimeLibraryUsage="FALSE"
|
|
CharacterSet="2">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="0"
|
|
AdditionalIncludeDirectories=""$(SolutionDir)intern\string";"$(SolutionDir)intern\moto\include""
|
|
PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
|
|
BasicRuntimeChecks="3"
|
|
RuntimeLibrary="1"
|
|
DefaultCharIsUnsigned="TRUE"
|
|
UsePrecompiledHeader="0"
|
|
PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\kernel\gen_system\debug/SYS_system.pch"
|
|
AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\kernel\gen_system\debug\"
|
|
ObjectFile="$(SolutionDir)obj\windows\gameengine\kernel\gen_system\debug\"
|
|
ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\kernel\gen_system\debug\"
|
|
WarningLevel="3"
|
|
SuppressStartupBanner="TRUE"
|
|
DebugInformationFormat="3"
|
|
CompileAs="0"/>
|
|
<Tool
|
|
Name="VCCustomBuildTool"/>
|
|
<Tool
|
|
Name="VCLibrarianTool"
|
|
OutputFile="$(SolutionDir)obj\windows\gameengine\kernel\gen_system\debug\SYS_system.lib"
|
|
SuppressStartupBanner="TRUE"/>
|
|
<Tool
|
|
Name="VCMIDLTool"/>
|
|
<Tool
|
|
Name="VCPostBuildEventTool"/>
|
|
<Tool
|
|
Name="VCPreBuildEventTool"/>
|
|
<Tool
|
|
Name="VCPreLinkEventTool"/>
|
|
<Tool
|
|
Name="VCResourceCompilerTool"
|
|
PreprocessorDefinitions="_DEBUG"
|
|
Culture="1033"/>
|
|
<Tool
|
|
Name="VCWebServiceProxyGeneratorTool"/>
|
|
</Configuration>
|
|
<Configuration
|
|
Name="Release|Win32"
|
|
OutputDirectory="$(SolutionDir)obj\windows\gameengine\kernel\gen_system"
|
|
IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\kernel\gen_system"
|
|
ConfigurationType="4"
|
|
UseOfMFC="0"
|
|
ATLMinimizesCRunTimeLibraryUsage="FALSE"
|
|
CharacterSet="2">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
InlineFunctionExpansion="1"
|
|
AdditionalIncludeDirectories="$(SolutionDir)intern\string,$(SolutionDir)intern\moto\include"
|
|
PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
|
|
StringPooling="TRUE"
|
|
RuntimeLibrary="0"
|
|
EnableFunctionLevelLinking="TRUE"
|
|
DefaultCharIsUnsigned="TRUE"
|
|
UsePrecompiledHeader="2"
|
|
PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\kernel\gen_system/SYS_system.pch"
|
|
AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\kernel\gen_system\"
|
|
ObjectFile="$(SolutionDir)obj\windows\gameengine\kernel\gen_system\"
|
|
ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\kernel\gen_system\"
|
|
WarningLevel="3"
|
|
SuppressStartupBanner="TRUE"
|
|
CompileAs="0"/>
|
|
<Tool
|
|
Name="VCCustomBuildTool"/>
|
|
<Tool
|
|
Name="VCLibrarianTool"
|
|
OutputFile="$(SolutionDir)obj\windows\gameengine\kernel\gen_system\SYS_system.lib"
|
|
SuppressStartupBanner="TRUE"/>
|
|
<Tool
|
|
Name="VCMIDLTool"/>
|
|
<Tool
|
|
Name="VCPostBuildEventTool"/>
|
|
<Tool
|
|
Name="VCPreBuildEventTool"/>
|
|
<Tool
|
|
Name="VCPreLinkEventTool"/>
|
|
<Tool
|
|
Name="VCResourceCompilerTool"
|
|
PreprocessorDefinitions="NDEBUG"
|
|
Culture="1033"/>
|
|
<Tool
|
|
Name="VCWebServiceProxyGeneratorTool"/>
|
|
</Configuration>
|
|
</Configurations>
|
|
<Files>
|
|
<Filter
|
|
Name="Source Files"
|
|
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
|
|
<File
|
|
RelativePath="$(SolutionDir)source\kernel\gen_system\GEN_HashedPtr.cpp">
|
|
</File>
|
|
<File
|
|
RelativePath="$(SolutionDir)source\kernel\gen_system\SYS_SingletonSystem.cpp">
|
|
</File>
|
|
<File
|
|
RelativePath="$(SolutionDir)source\kernel\gen_system\SYS_System.cpp">
|
|
</File>
|
|
</Filter>
|
|
<Filter
|
|
Name="Header Files"
|
|
Filter="h;hpp;hxx;hm;inl">
|
|
<File
|
|
RelativePath="$(SolutionDir)source\kernel\gen_system\GEN_DataCache.h">
|
|
</File>
|
|
<File
|
|
RelativePath="$(SolutionDir)source\kernel\gen_system\GEN_HashedPtr.h">
|
|
</File>
|
|
<File
|
|
RelativePath="$(SolutionDir)source\kernel\gen_system\GEN_Map.h">
|
|
</File>
|
|
<File
|
|
RelativePath="$(SolutionDir)source\kernel\gen_system\GEN_SmartPtr.h">
|
|
</File>
|
|
<File
|
|
RelativePath="$(SolutionDir)source\kernel\gen_system\SYS_SingletonSystem.h">
|
|
</File>
|
|
<File
|
|
RelativePath="$(SolutionDir)source\kernel\gen_system\SYS_System.h">
|
|
</File>
|
|
</Filter>
|
|
</Files>
|
|
<Globals>
|
|
</Globals>
|
|
</VisualStudioProject>
|