blender/release/scripts
Brecht Van Lommel 3ffb695b10 Shape Keys
Blended shape keys can now be displayed & edited in edit mode. This
is much like showing an armature modifier in edit mode, and shape keys
now are a applied as a virtual modifier (for mesh & lattice only, curve
doesn't fit in the stack well due to tilt).

The main thing missing still is being able to switch between the active
shape key in edit mode, that's more complicated.. but the weights of
other shapes can be edited while in edit mode.

One thing to be careful about is that this does automatic crazyspace
correction, which means that if you edit a shape key with a low value,
the actual vertices will be moved to correct for that and actually move
a (potentially much) longer distance.

Also includes some UI tweaks, mainly placing some buttons horizontally
since the vertical list was getting too long.
2009-10-22 16:35:51 +00:00
..
io Added torus icon to the add menu, and made naming consistent with the other add menus. 2009-10-17 21:08:22 +00:00
modules changed WM_OT_context_* operators to pass through if one of the members in the path is None, rather then raising an error. 2009-10-22 16:21:06 +00:00
ui Shape Keys 2009-10-22 16:35:51 +00:00