forked from bartvdbraak/blender
401b58cb45
* Started porting over to python, menus nearly done, header WIP. * Game Properties panel is in python too * Deprecated "Tiles" as a per face flag here, now it's always on the image, used to be both, working in a very confusing way. Unlikely someone actually had a purpose for this being per face. * Remove GPC_PolygonMaterial.cpp/h, it's not actually used anymore, so I don't want to bother updating it. * Fix crash in image painting (own mistake in porting over bugfix from 2.4x). |
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beos-4.5-i386 | ||
beos-5.0-i386 | ||
datafiles | ||
freedesktop | ||
irix-6.2-mips | ||
plugins | ||
scripts | ||
text | ||
ui | ||
windows | ||
getversion.py | ||
Makefile | ||
VERSION |