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Jeroen Bakker 4024b14b43 fix for [#28012] Mat ID messy with shader nodes
Issue was that the Shader tree execution changed the ShaderInput.
Changes are that the UI is updated that only the main material will have the pass_index this is displayed in the "render pipeline options" panel.
When the material is not a node material the pass_index will be shown at the "options" panel

To test enable nodes on the material
Add a new input material
change the pass_index of the material (render pipeline options)
Enable RenderPass material ID and use the compositor to read out the material pass

Jeroen
2011-07-19 08:31:53 +00:00
build_files update to cmake checker script to also check if our include paths are ok 2011-07-17 12:42:03 +00:00
doc rename bgl.Buffer attribute list to a method, to_list() as used for IDProps, also made repr function nicer. 2011-07-13 23:45:47 +00:00
extern cmake: cleanup include paths, some duplicates and going up some unneeded dirs. 2011-07-17 09:11:13 +00:00
intern patch: [#27783] "Problem with clock" at 18:39:00 by Daniel Dionne (mrzeon) 2011-07-18 22:28:42 +00:00
release fix for [#28012] Mat ID messy with shader nodes 2011-07-19 08:31:53 +00:00
source fix for [#28012] Mat ID messy with shader nodes 2011-07-19 08:31:53 +00:00
CMakeLists.txt print an error message if Python.h can't be found for cmake and scons since its such a common problem. 2011-07-16 06:55:45 +00:00
COPYING == docs == 2010-10-13 14:44:22 +00:00
GNUmakefile script to report deprecated functions of text and their age in days. 2011-07-18 09:49:26 +00:00
SConstruct print an error message if Python.h can't be found for cmake and scons since its such a common problem. 2011-07-16 06:55:45 +00:00