forked from bartvdbraak/blender
4041c57756
functions instead of own macros for vectors. - Double precision isn't needed here at all. It only makes it impossible to use mathutils, adds extra float<->double conversions without any benefits. (current multires interpolation is already an approximate method and it can't be improved using double precision) |
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blender | ||
blenderplayer | ||
creator | ||
darwin | ||
gameengine | ||
icons | ||
tests | ||
CMakeLists.txt | ||
SConscript |