blender/source
Sergey Sharybin 4041c57756 - Remove unused code in bmesh interpolation module and switch it to using mathutils
functions instead of own macros for vectors.
- Double precision isn't needed here at all. It only makes it impossible to use
  mathutils, adds extra float<->double conversions without any benefits.
  (current multires interpolation is already an approximate method and it can't
  be improved using double precision)
2012-02-21 17:24:05 +00:00
..
blender - Remove unused code in bmesh interpolation module and switch it to using mathutils 2012-02-21 17:24:05 +00:00
blenderplayer Fixed blenderplayer compile for msvc. 2012-02-20 08:06:24 +00:00
creator svn merge ^/trunk/blender -r44235:44250 2012-02-19 17:59:30 +00:00
darwin replace former applescript with an editable one 2011-10-19 19:15:35 +00:00
gameengine minor edits to have the game engine and player building. 2012-02-19 23:36:10 +00:00
icons set svn end of lines to native 2011-05-09 08:15:38 +00:00
tests use ValueError when vector/matrix multiplications sizes are not supported, was using TypeError for mat*vec and ValueError for vec*mat. 2012-02-11 14:27:36 +00:00
CMakeLists.txt remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
SConscript Code cleanup: remove source/kernel module, this wasn't really the kernel of 2011-05-06 20:18:42 +00:00