blender/source/gameengine/GamePlayer/ghost/CMakeLists.txt
Diego Borghetti 405cf80eb8 Big, big commit!!
1) Remove WITH_FREETYPE2 from code, so now blender always need freetype2
2) Remove the old bmfont
3) Remove ftfont and bFTGL library
4) Implement a new BLF_draw_default function for place that still need/use
   the old BMF api.

I try to update both, scons and cmake, but I only can test with make, so
hope all work fine.

MSVC is broken, but I don't have Windows, things to search and fix are
any reference to WITH_FREETYPE2, FTGL and BMFONT (take in care that
blenkernel also have a BKE_bmfont.h, this don't have anything to do with bmfont).
        Always have to link/include the freetype2 library
        Remove any reference to libbmfont
        Remove any reference to libftfont
        Remove any reference to libbftgl (or libbFTGL)
2009-05-05 23:10:32 +00:00

78 lines
2.6 KiB
CMake

# $Id$
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#
# The Original Code is Copyright (C) 2006, Blender Foundation
# All rights reserved.
#
# The Original Code is: all of this file.
#
# Contributor(s): Jacques Beaurain.
#
# ***** END GPL LICENSE BLOCK *****
SET(SRC
GPG_Application.cpp
GPG_Canvas.cpp
GPG_ghost.cpp
GPG_KeyboardDevice.cpp
GPG_System.cpp
)
SET(INC
.
../../../../intern/string
../../../../intern/ghost
../../../../intern/guardedalloc
../../../../intern/moto/include
../../../../intern/SoundSystem
../../../../source/gameengine/Rasterizer/RAS_OpenGLRasterizer
../../../../source/kernel/gen_system
../../../../source/kernel/gen_messaging
../../../../source/gameengine/Converter
../../../../source/blender/imbuf
../../../../source/gameengine/Ketsji
../../../../source/blender/blenlib
../../../../source/blender/blenkernel
../../../../source/blender/readblenfile
../../../../source/blender
../../../../source/blender/include
../../../../source/blender/makesdna
../../../../source/gameengine/Rasterizer
../../../../source/gameengine/GameLogic
../../../../source/gameengine/Expressions
../../../../source/gameengine/Network
../../../../source/gameengine/SceneGraph
../../../../source/gameengine/Physics/common
../../../../source/gameengine/Physics/Sumo
../../../../source/gameengine/Physics/Sumo/Fuzzics/include
../../../../source/gameengine/Network/LoopBackNetwork
../../../../source/gameengine/GamePlayer/common
../../../../source/blender/misc
../../../../source/blender/blenloader
../../../../source/blender/gpu
../../../../extern/solid
../../../../extern/glew/include
${PYTHON_INC}
)
IF(WITH_FFMPEG)
ADD_DEFINITIONS(-DWITH_FFMPEG)
ENDIF(WITH_FFMPEG)
BLENDERLIB_NOLIST(gp_ghost "${SRC}" "${INC}")
#env.BlenderLib (libname='gp_ghost', sources=source_files, includes = incs, defines = [], libtype='player',priority=0, compileflags=cflags)