blender/release/scripts/object_active_to_other.py
Campbell Barton 1a8bbba7bd new script to copy the active object to all other selected objects transformation.
When turning many assets into DupliGroups there was no way to do this other then manually copying the loc/size/rot for each object manually.
2009-05-11 00:56:48 +00:00

59 lines
1.5 KiB
Python

#!BPY
"""
Name: 'Copy Active to Selected'
Blender: 249
Group: 'Object'
Tooltip: 'For every selected object, copy the active to their loc/size/rot'
"""
# ***** BEGIN GPL LICENSE BLOCK *****
#
# Script copyright (C) Campbell Barton
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#
# ***** END GPL LICENCE BLOCK *****
# --------------------------------------------------------------------------
from Blender import Window, sys, Draw
import bpy
def my_object_util(sce):
ob_act = sce.objects.active
if not ob_act:
Draw.PupMenu('Error%t|No active object selected')
return
mats = [ob.matrixWorld for ob in sce.objects.context if ob != ob_act]
for m in mats:
ob_copy = ob_act.copy()
sce.objects.link(ob_copy)
ob_copy.setMatrix(m)
ob_copy.Layers = ob.Layers
def main():
sce = bpy.data.scenes.active
Window.WaitCursor(1)
my_object_util(sce)
Window.WaitCursor(0)
if __name__ == '__main__':
main()