forked from bartvdbraak/blender
1a8bbba7bd
When turning many assets into DupliGroups there was no way to do this other then manually copying the loc/size/rot for each object manually.
59 lines
1.5 KiB
Python
59 lines
1.5 KiB
Python
#!BPY
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"""
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Name: 'Copy Active to Selected'
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Blender: 249
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Group: 'Object'
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Tooltip: 'For every selected object, copy the active to their loc/size/rot'
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"""
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# ***** BEGIN GPL LICENSE BLOCK *****
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#
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# Script copyright (C) Campbell Barton
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#
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# ***** END GPL LICENCE BLOCK *****
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# --------------------------------------------------------------------------
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from Blender import Window, sys, Draw
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import bpy
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def my_object_util(sce):
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ob_act = sce.objects.active
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if not ob_act:
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Draw.PupMenu('Error%t|No active object selected')
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return
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mats = [ob.matrixWorld for ob in sce.objects.context if ob != ob_act]
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for m in mats:
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ob_copy = ob_act.copy()
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sce.objects.link(ob_copy)
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ob_copy.setMatrix(m)
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ob_copy.Layers = ob.Layers
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def main():
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sce = bpy.data.scenes.active
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Window.WaitCursor(1)
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my_object_util(sce)
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Window.WaitCursor(0)
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if __name__ == '__main__':
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main()
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