blender/source/Makefile
Kent Mein 407071d526 Modified the Makefile to build just blender now instead of blenderpublisher
blendercreator....

This might break tinderbox but we need to commit it to test it to
get it working fully. :)

Kent
2003-02-02 15:38:42 +00:00

580 lines
24 KiB
Makefile

#
# $Id$
#
# ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version. The Blender
# Foundation also sells licenses for use in proprietary software under
# the Blender License. See http://www.blender.org/BL/ for information
# about this.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#
# The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
# All rights reserved.
#
# The Original Code is: all of this file.
#
# Contributor(s): none yet.
#
# ***** END GPL/BL DUAL LICENSE BLOCK *****
#
# Top level makefile. Start looping through subdirs and link....
#
ifndef NANENV
export NANENV := $(shell env | grep NAN_)
endif
include nan_definitions.mk
DIRS = creator blender kernel gameengine
ifeq ($(OS),windows)
DIRS += icons
endif
########## buildinfo kludge ###################
CPPFLAGS += -I../Physics/common
CPPFLAGS += -I../Physics/Dummy
ifdef NAN_BUILDINFO
BUILDINFO_O = $(DIR)/$(DEBUG_DIR)buildinfo.o
BUILDINFO_C = $(SRCHOME)/creator/buildinfo.c
BUILD_DATE := $(shell date "+%Y-%m-%d")
BUILD_TIME := $(shell date "+%H:%M:%S")
endif
############# set pyplayerlib ##################
PYPLAYERLIB ?= $(PYLIB)
############# libraries ##################
# COMLIB COMmon LIBraries for all targets
# BPLIB Browser Plugin LIBraries
# SPLIB1 Standalone Player LIBraries (pre COMLIB)
# SPLIB Standalone Player LIBraries (post COMLIB)
# PULIB PUblisher LIBraries
# GRPLIB Gui and Render LIBraries for Publisher
# LLIBS dynamic system libraries
# SADD Static OpenGL libraries
# DADD Dynamic OpenGL libraries
# NSPLUGLIB PLUGin LIBraries for ns-style api
# PLUGAPPLIB libs that form the application to be plugged in
# Note: the order is important here
GRPLIB = $(OCGDIR)/creator/$(DEBUG_DIR)libcreator.a
GRPLIB += $(OCGDIR)/blender/src/$(DEBUG_DIR)libsrcpublisher.a
GRPLIB += $(OCGDIR)/blender/misc/$(DEBUG_DIR)libmisc.a
GRPLIB += $(OCGDIR)/blender/radiosity/$(DEBUG_DIR)libradiosity.a
GRPLIB += $(NAN_DECIMATION)/lib/libdecimation.a
GRPLIB += $(NAN_BSP)/lib/$(DEBUG_DIR)libbsp.a
GRPLIB += $(NAN_GHOST)/lib/$(DEBUG_DIR)libghost.a
GRPLIB += $(NAN_STRING)/lib/$(DEBUG_DIR)libstring.a
GRPLIB += $(OCGDIR)/blender/img/$(DEBUG_DIR)libimg.a
GRPLIB += $(OCGDIR)/blender/renderconverter/$(DEBUG_DIR)librenderconverter.a
GRPLIB += $(OCGDIR)/blender/render/$(DEBUG_DIR)librender.a
GRPLIB += $(OCGDIR)/blender/bpython/$(DEBUG_DIR)libbpython.a
GRPLIB += $(OCGDIR)/blender/bpython/$(DEBUG_DIR)libfrozen.a
# nlin: the reason that some libraries appear more than once below is
# to handle circular dependencies in linking among libraries... some
# linkers (e.g. under Linux) need libs to be specified multiple times
# to properly resolve circular dependencies. ugly, but it works...
# the repeat entries could probably be trimmed down.
COMLIB = $(OCGDIR)/blender/blenkernel/$(DEBUG_DIR)libblenkernel.a
COMLIB += $(OCGDIR)/blender/blenloader/$(DEBUG_DIR)libblenloader.a
COMLIB += $(OCGDIR)/blender/blenpluginapi/$(DEBUG_DIR)libblenpluginapi.a
COMLIB += $(OCGDIR)/blender/imbuf/$(DEBUG_DIR)libimbuf.a
COMLIB += $(OCGDIR)/blender/blenlib/$(DEBUG_DIR)libblenlib.a
COMLIB += $(OCGDIR)/blender/avi/$(DEBUG_DIR)libavi.a
COMLIB += $(NAN_JPEG)/lib/libjpeg.a
COMLIB += $(OCGDIR)/gameengine/bloutines/$(DEBUG_DIR)libbloutines.a
COMLIB += $(OCGDIR)/gameengine/blconverter/$(DEBUG_DIR)libblconverter.a
COMLIB += $(OCGDIR)/gameengine/blphys/common/$(DEBUG_DIR)libcommon.a
ifneq ($(OS),$(findstring $(OS), "irix"))
COMLIB += $(OCGDIR)/gameengine/blphys/blode/$(DEBUG_DIR)libblode.a
COMLIB += $(NAN_ODE)/lib/libode.a
endif
# COMLIB += $(OCGDIR)/gameengine/blphys/sumo/$(DEBUG_DIR)libsumo.a
COMLIB += $(OCGDIR)/gameengine/blphys/dummy/$(DEBUG_DIR)libdummy.a
COMLIB += $(OCGDIR)/gameengine/blphys/common/$(DEBUG_DIR)libcommon.a
# COMLIB += $(OCGDIR)/gameengine/blphys/sumo/$(DEBUG_DIR)libsumo.a
COMLIB += $(OCGDIR)/gameengine/blphys/dummy/$(DEBUG_DIR)libdummy.a
COMLIB += $(OCGDIR)/gameengine/ketsji/$(DEBUG_DIR)libketsji.a
COMLIB += $(OCGDIR)/gameengine/blphys/common/$(DEBUG_DIR)libcommon.a
ifneq ($(OS),$(findstring $(OS), "irix"))
COMLIB += $(OCGDIR)/gameengine/blphys/blode/$(DEBUG_DIR)libblode.a
endif
# COMLIB += $(OCGDIR)/gameengine/blphys/sumo/$(DEBUG_DIR)libsumo.a
COMLIB += $(OCGDIR)/gameengine/blphys/dummy/$(DEBUG_DIR)libdummy.a
COMLIB += $(OCGDIR)/gameengine/blphys/common/$(DEBUG_DIR)libcommon.a
# COMLIB += $(OCGDIR)/gameengine/blphys/sumo/$(DEBUG_DIR)libsumo.a
COMLIB += $(OCGDIR)/gameengine/blphys/dummy/$(DEBUG_DIR)libdummy.a
COMLIB += $(OCGDIR)/gameengine/ketsji/$(DEBUG_DIR)libketsji.a
COMLIB += $(OCGDIR)/gameengine/logic/$(DEBUG_DIR)liblogic.a
COMLIB += $(OCGDIR)/gameengine/rasterizer/$(DEBUG_DIR)librasterizer.a
COMLIB += $(OCGDIR)/gameengine/OpenGLrasterizer/$(DEBUG_DIR)libOpenGLrasterizer.a
COMLIB += $(OCGDIR)/gameengine/expression/$(DEBUG_DIR)libexpression.a
COMLIB += $(OCGDIR)/gameengine/scenegraph/$(DEBUG_DIR)libscenegraph.a
# COMLIB += $(OCGDIR)/sumo/$(DEBUG_DIR)libfuzzics.a
# COMLIB += $(OCGDIR)/sumo/$(DEBUG_DIR)libsolid.a
COMLIB += $(NAN_MOTO)/lib/libmoto.a
COMLIB += $(NAN_SND_LIBS)
COMLIB += $(OCGDIR)/kernel/gen_system/$(DEBUG_DIR)libgen_system.a
COMLIB += $(OCGDIR)/kernel/gen_messaging/$(DEBUG_DIR)libgen_messaging.a
COMLIB += $(OCGDIR)/gameengine/ketsji/KXNetwork/$(DEBUG_DIR)libKXNetwork.a
COMLIB += $(OCGDIR)/gameengine/Network/$(DEBUG_DIR)libNetwork.a
COMLIB += $(OCGDIR)/gameengine/Network/LoopBackNetwork/$(DEBUG_DIR)libLoopBackNetwork.a
COMLIB += $(NAN_GUARDEDALLOC)/lib/libguardedalloc.a
COMLIB += $(NAN_BMFONT)/lib/$(DEBUG_DIR)libbmfont.a
COMLIB += $(NAN_PNG)/lib/libpng.a
PULIB = $(NAN_IKSOLVER)/lib/libiksolver.a
PULIB += $(NAN_MOTO)/lib/libmoto.a
PULIB += $(OCGDIR)/blender/readblenfile/$(DEBUG_DIR)libreadblenfile.a
PULIB += $(OCGDIR)/blender/readstreamglue/$(DEBUG_DIR)libreadstreamglue.a
PULIB += $(OCGDIR)/blender/writestreamglue/$(DEBUG_DIR)libwritestreamglue.a
# toggle 2 writestreamglue libs for the Uber-Publisher :)
#PULIB += $(OCGDIR)/blender/writestreamglueSTUB/$(DEBUG_DIR)libwritestreamglueSTUB.a
PULIB += $(OCGDIR)/blender/inflate/$(DEBUG_DIR)libinflate.a
PULIB += $(OCGDIR)/blender/deflate/$(DEBUG_DIR)libdeflate.a
PULIB += $(OCGDIR)/blender/encrypt/$(DEBUG_DIR)libencrypt.a
PULIB += $(OCGDIR)/blender/decrypt/$(DEBUG_DIR)libdecrypt.a
PULIB += $(OCGDIR)/blender/sign/$(DEBUG_DIR)libsign.a
PULIB += $(OCGDIR)/blender/verify/$(DEBUG_DIR)libverify.a
PULIB += $(OCGDIR)/blender/writeblenfile/$(DEBUG_DIR)libwriteblenfile.a
PULIB += $(OCGDIR)/blender/writestreamglue/$(DEBUG_DIR)libwritestreamglue.a
# toggle 2 writestreamglue libs for the Uber-Publisher :)
#PULIB += $(OCGDIR)/blender/writestreamglueSTUB/$(DEBUG_DIR)libwritestreamglueSTUB.a
PULIB += $(OCGDIR)/blender/readstreamglue/$(DEBUG_DIR)libreadstreamglue.a # KEY_dependkludge fix.. Remove me
PULIB += $(OCGDIR)/blender/src/$(DEBUG_DIR)libsrcpublisher.a
SPLIB1 = $(OCGDIR)/gameengine/GamePlayer/ghost/$(DEBUG_DIR)libghost.a
SPLIB1 += $(OCGDIR)/gameengine/GamePlayer/common/$(DEBUG_DIR)libcommon.a
SPLIB1 += $(NAN_STRING)/lib/$(DEBUG_DIR)libstring.a
SPLIB1 += $(NAN_GHOST)/lib/$(DEBUG_DIR)libghost.a
SPLIB = $(OCGDIR)/blender/makesdna/$(DEBUG_DIR)DNA.o
SPLIB += $(OCGDIR)/blender/readblenfile/$(DEBUG_DIR)libreadblenfile.a
SPLIB += $(OCGDIR)/blender/readstreamglue/$(DEBUG_DIR)libreadstreamglue.a
# this is used for the plugin. It uses some things from libz.a,
# but somehow it consistently fails to resolve these symbols... or
# can I just not check them? nm claims they aren't...
SPLIB += $(OCGDIR)/blender/inflate/$(DEBUG_DIR)libinflate.a
SPLIB += $(OCGDIR)/blender/decrypt/$(DEBUG_DIR)libdecrypt.a
SPLIB += $(OCGDIR)/blender/writestreamglueSTUB/$(DEBUG_DIR)libwritestreamglueSTUB.a
SPLIB += $(OCGDIR)/blender/verify/$(DEBUG_DIR)libverify.a
SPLIB += $(OCGDIR)/blender/blenkernel/blenkernel_blc/$(DEBUG_DIR)libblenkernel_blc.a
PULIB += $(NAN_BLENKEY)/lib/libblenkey.a
SPLIB += $(NAN_BLENKEY)/lib/libblenkey.a
ifeq ($(OS),windows)
PULIB += $(NAN_OPENSSL)/lib/libeay32.lib
SPLIB += $(NAN_OPENSSL)/lib/libeay32.lib
else
PULIB += $(NAN_OPENSSL)/lib/libcrypto.a
SPLIB += $(NAN_OPENSSL)/lib/libcrypto.a
endif
# These three need to be explicitly mentioned on the cl, because
# if they are offered as a lib, they are optimized away. (nzc)
NSPLUGLIB = $(OCGDIR)/gameengine/GamePlayer/netscape/src/$(DEBUG_DIR)UnixShell.o
NSPLUGLIB += $(OCGDIR)/gameengine/GamePlayer/netscape/src/$(DEBUG_DIR)stubs.o
NSPLUGLIB += $(OCGDIR)/gameengine/GamePlayer/netscape/src/$(DEBUG_DIR)winstubs.o
NSPLUGLIB += $(OCGDIR)/gameengine/GamePlayer/netscape/src/$(DEBUG_DIR)Blender3DPlugin_native_implementation.o
# Here you can configure what sort of test to make for the plugin.
# PLUGTESTLIB = $(OCGDIR)/gameengine/GamePlayer/netscape/test/$(DEBUG_DIR)libns_api_test_stub.a
# PLUGTESTLIB = $(OCGDIR)/gameengine/GamePlayer/netscape/test/$(DEBUG_DIR)libns_api_test_colorcycle.a
# PLUGTESTLIB = $(OCGDIR)/gameengine/GamePlayer/netscape/test/$(DEBUG_DIR)libns_api_test_gears.a
PLUGTESTLIB = $(OCGDIR)/gameengine/GamePlayer/netscape/test/$(DEBUG_DIR)libns_api_test_threaded_gears.a
# XPCOM is done only for Linux for now
ifeq ($(OS),$(findstring $(OS), "linux"))
ifeq ($(CPU),i386)
NSPLUGLIB += $(OCGDIR)/gameengine/GamePlayer/netscape/src/$(DEBUG_DIR)XPH_xpcom_hooks.o
endif
endif
PLUGAPPLIB = $(OCGDIR)/gameengine/GamePlayer/netscape/src/$(DEBUG_DIR)libplugin_ketsji_hooks.a
ifeq ($(OS),$(findstring $(OS), "freebsd linux irix solaris"))
NSPLUGLIB += $(OCGDIR)/gameengine/GamePlayer/netscape/src/$(DEBUG_DIR)PLG_X11_windowing.o
PLUGAPPLIB += $(OCGDIR)/gameengine/GamePlayer/common/unix/$(DEBUG_DIR)libunix.a
endif
ifeq ($(OS),$(findstring $(OS), "windows"))
NSPLUGLIB += $(OCGDIR)/gameengine/GamePlayer/netscape/src/$(DEBUG_DIR)PLG_MSWindows_windowing.o
NSPLUGLIB += $(OCGDIR)/gameengine/GamePlayer/netscape/src/$(DEBUG_DIR)npB3DPlg.res
PLUGAPPLIB += $(OCGDIR)/gameengine/GamePlayer/common/windows/$(DEBUG_DIR)libwindows.a
endif
PLUGAPPLIB += $(OCGDIR)/gameengine/GamePlayer/common/$(DEBUG_DIR)libcommon.a
ifeq ($(OS),$(findstring $(OS), "linux"))
ifeq ($(CPU),i386)
PLUGAPPLIB_XPLINK = $(OCGDIR)/gameengine/GamePlayer/netscape/src/$(DEBUG_DIR)_Blender3DPlugin_implementation_.o
endif
endif
# A bit silly... but needed to resolve symbols.
PLUGREMLIB = $(NAN_STRING)/lib/$(DEBUG_DIR)libstring.a
ifeq ($(OS),windows)
PLUGREMLIB += $(NAN_OPENSSL)/lib/libeay32.lib
else
PLUGREMLIB += $(NAN_OPENSSL)/lib/libcrypto.a
endif
######################## OS dependencies (alphabetic!) ################
include nan_link.mk
ifeq ($(OS),beos)
BINTARGETS = blenderdynamic
endif
ifeq ($(OS),darwin)
BINTARGETS = blenderdynamic.app
BINTARGETS += blenderplayer.app
PYLIB = $(NAN_PYTHON)/lib/python$(NAN_PYTHON_VERSION)/config/libpython$(NAN_PYTHON_VERSION).a
# Next line would enable MxTextTools (for VRML2 import)
# but results in a link error
# PYLIB += $(NAN_MXTEXTTOOLS)
endif
ifeq ($(OS),freebsd)
ifeq ($(OS_VERSION),$(findstring $(OS_VERSION), "3.4 4.0"))
BINTARGETS = blenderstatic
else
BINTARGETS = blenderdynamic
BINTARGETS += blenderplayer
BINTARGETS += plugin
endif
PYLIB = /usr/local/lib/python$(NAN_PYTHON_VERSION)/config/libpython$(NAN_PYTHON_VERSION).a
PYLIB += $(NAN_MXTEXTTOOLS)
endif
ifeq ($(OS),irix)
BINTARGETS = blenderdynamic
BINTARGETS += blenderplayer
BINTARGETS += plugin
PYLIB = $(NAN_PYTHON)/lib/python$(NAN_PYTHON_VERSION)/config/libpython$(NAN_PYTHON_VERSION).a
PYLIB += $(NAN_MXTEXTTOOLS)
endif
ifeq ($(OS),linux)
ifeq ($(CPU),alpha)
BINTARGETS = blenderdynamic
BINTARGETS += blenderplayer
endif
ifeq ($(CPU),i386)
BINTARGETS = plugin
# BINTARGETS += ptest
BINTARGETS += xplink
BINTARGETS += blenderdynamic
BINTARGETS += blenderplayer
BINTARGETS += blenderstatic
endif
ifeq ($(CPU),powerpc)
BINTARGETS = blenderstatic
BINTARGETS += blenderdynamic
endif
PYLIB = $(NAN_PYTHON)/lib/python$(NAN_PYTHON_VERSION)/config/libpython$(NAN_PYTHON_VERSION).a
PYLIB += $(NAN_MXTEXTTOOLS)
endif
ifeq ($(OS),openbsd)
BINTARGETS = blenderstatic
PYLIB = $(NAN_PYTHON)/lib/python$(NAN_PYTHON_VERSION)/config/libpython$(NAN_PYTHON_VERSION).a
endif
ifeq ($(OS),solaris)
BINTARGETS = blenderdynamic
BINTARGETS += blenderplayer
ifeq ($(CPU),sparc)
BINTARGETS += plugin
endif
PYLIB = $(NAN_PYTHON)/lib/python$(NAN_PYTHON_VERSION)/config/libpython$(NAN_PYTHON_VERSION).a
PYLIB += $(NAN_MXTEXTTOOLS)
PYLIB += $(NAN_ZLIB)/lib/libz.a
PULIB += $(NAN_ZLIB)/lib/libz.a
SPLIB += $(NAN_ZLIB)/lib/libz.a
endif
# OpenAL libs are already compiled as shared code! Check FMod if we switch to that. (nzc)
ifeq ($(OS),$(findstring $(OS), "freebsd linux windows"))
ifeq ($(CPU),i386)
ifeq ($(OS),freebsd)
NAN_SND_LIBS = $(OCGDIR)/gameengine/SoundSystem/$(DEBUG_DIR)libSoundSystem.a
NAN_SND_LIBS += $(OCGDIR)/gameengine/DummySoundSystem/$(DEBUG_DIR)libDummySoundSystem.a
NAN_SND_LIBS += $(OCGDIR)/gameengine/OpenALSoundSystem/$(DEBUG_DIR)libOpenALSoundSystem.a
NAN_SND_LIBS += $(NAN_OPENAL)/lib/libopenal.a
NAN_SND_LIBS += $(OCGDIR)/gameengine/SoundSystem/$(DEBUG_DIR)libSoundSystem.a
else
NAN_SND_LIBS = $(OCGDIR)/gameengine/SoundSystem/$(DEBUG_DIR)libSoundSystem.a
NAN_SND_LIBS += $(OCGDIR)/gameengine/DummySoundSystem/$(DEBUG_DIR)libDummySoundSystem.a
NAN_SND_LIBS += $(OCGDIR)/gameengine/OpenALSoundSystem/$(DEBUG_DIR)libOpenALSoundSystem.a
NAN_SND_LIBS += $(NAN_OPENAL)/lib/libopenal.a
# NAN_SND_LIBS += $(OCGDIR)/gameengine/FmodSoundSystem/$(DEBUG_DIR)libFmodSoundSystem.a
# NAN_SND_LIBS += $(NAN_FMOD)/lib/libfmod.a
# NAN_SND_LIBS += $(OCGDIR)/gameengine/FmodSoundSystem/$(DEBUG_DIR)libFmodSoundSystem.a
NAN_SND_LIBS += $(OCGDIR)/gameengine/SoundSystem/$(DEBUG_DIR)libSoundSystem.a
endif
else
ifeq ($(OS),windows)
NAN_SND_LIBS = $(OCGDIR)/gameengine/SoundSystem/$(DEBUG_DIR)libSoundSystem.a
NAN_SND_LIBS += $(OCGDIR)/gameengine/DummySoundSystem/$(DEBUG_DIR)libDummySoundSystem.a
# NAN_SND_LIBS += $(OCGDIR)/gameengine/OpenALSoundSystem/$(DEBUG_DIR)libOpenALSoundSystem.a
# NAN_SND_LIBS += $(NAN_OPENAL)/lib/openal_static.lib
NAN_SND_LIBS += $(OCGDIR)/gameengine/FmodSoundSystem/$(DEBUG_DIR)libFmodSoundSystem.a
NAN_SND_LIBS += $(NAN_FMOD)/lib/fmodvc.lib
NAN_SND_LIBS += $(OCGDIR)/gameengine/SoundSystem/$(DEBUG_DIR)libSoundSystem.a
else
NAN_SND_LIBS = $(OCGDIR)/gameengine/SoundSystem/$(DEBUG_DIR)libSoundSystem.a
NAN_SND_LIBS += $(OCGDIR)/gameengine/DummySoundSystem/$(DEBUG_DIR)libDummySoundSystem.a
NAN_SND_LIBS += $(OCGDIR)/gameengine/SoundSystem/$(DEBUG_DIR)libSoundSystem.a
endif
endif
else
ifeq ($(OS),darwin)
NAN_SND_LIBS = $(OCGDIR)/gameengine/SoundSystem/$(DEBUG_DIR)libSoundSystem.a
NAN_SND_LIBS += $(OCGDIR)/gameengine/DummySoundSystem/$(DEBUG_DIR)libDummySoundSystem.a
NAN_SND_LIBS += $(OCGDIR)/gameengine/FmodSoundSystem/$(DEBUG_DIR)libFmodSoundSystem.a
NAN_SND_LIBS += $(NAN_FMOD)/lib/libfmod.a
NAN_SND_LIBS += $(OCGDIR)/gameengine/SoundSystem/$(DEBUG_DIR)libSoundSystem.a
else
NAN_SND_LIBS = $(OCGDIR)/gameengine/SoundSystem/$(DEBUG_DIR)libSoundSystem.a
NAN_SND_LIBS += $(OCGDIR)/gameengine/DummySoundSystem/$(DEBUG_DIR)libDummySoundSystem.a
NAN_SND_LIBS += $(OCGDIR)/gameengine/SoundSystem/$(DEBUG_DIR)libSoundSystem.a
endif
endif
ifeq ($(OS),windows)
PYLIB = $(NAN_PYTHON)/lib/python22.lib
PYPLAYERLIB = $(NAN_PYTHON)/static/*.obj
PYPLAYERLIB = $(PYLIB)
# Might need to change this to $(NAN_MOZILLA_LIB)/nspr4.lib
NSPLUGLIB += $(NAN_NSPR)/lib/nspr4.lib
BINTARGETS = blenderdynamic
BINTARGETS += blenderplayer
BINTARGETS += blenderdynplayer
BINTARGETS += plugin
PULIB += $(OCGDIR)/blender/icons/$(DEBUG_DIR)winpublisher.res
PULIB += $(NAN_ZLIB)/lib/libz.a
SPLIB += $(OCGDIR)/blender/icons/$(DEBUG_DIR)winplayer.res
SPLIB += $(NAN_ZLIB)/lib/libz.a
ifdef NAN_PLAYERSTATIC
PYPLAYERLIB = $(NAN_PYTHON)/static/python20.lib
BINTARGETS = blenderplayer
NAN_SND_LIBS = $(OCGDIR)/gameengine/SoundSystem/$(DEBUG_DIR)libSoundSystem.a
NAN_SND_LIBS += $(OCGDIR)/gameengine/DummySoundSystem/$(DEBUG_DIR)libDummySoundSystem.a
NAN_SND_LIBS += $(OCGDIR)/gameengine/OpenALSoundSystem/$(DEBUG_DIR)libOpenALSoundSystem.a
NAN_SND_LIBS += $(NAN_OPENAL)/lib/openal_static.lib
NAN_SND_LIBS += $(OCGDIR)/gameengine/SoundSystem/$(DEBUG_DIR)libSoundSystem.a
PYINCLUDEOK := $(shell diff -qbB gameengine/Ketsji/KX_Python.h gameengine/Ketsji/KX_Python_static.h)
ifneq (x$(PYINCLUDEOK),x)
DUMMY := $(shell cat gameengine/Ketsji/KX_Python_static.h > gameengine/Ketsji/KX_Python.h)
endif
else
PYINCLUDEOK := $(shell diff -qbB gameengine/Ketsji/KX_Python.h gameengine/Ketsji/KX_Python_dynamic.h)
ifneq (x$(PYINCLUDEOK),x)
DUMMY := $(shell cat gameengine/Ketsji/KX_Python_dynamic.h > gameengine/Ketsji/KX_Python.h)
endif
endif
endif
# prepare for NAN_BUILDINFO compile at the *sigh* link rules below
ifdef NAN_BUILDINFO
CSRCS =
ALLTARGETS =
include nan_compile.mk
endif
################## target rules ########################
all debug ::
@echo "****> Make $@ by $(ID)@$(HOST) at $(MAKE_START) on $(CONFIG_GUESS)"
ifdef NANENV
@for n in $(NANENV); do \
echo " $$n"; \
done
endif
DIR = $(OCGDIR)
SOURCEDIR = source
include nan_subdirs.mk
################## target rules ########################
all:: link
debug debuglink::
@$(MAKE) link DEBUG_DIR="debug/" NANENV=$(NANENV)
clean:: linkclean debuglinkclean
link: $(BINTARGETS)
@echo "****> Build $(MAKE_START) - `date '+%H:%M:%S %d-%b-%Y'`"
ifdef NANENV
@for n in $(NANENV); do \
echo " $$n"; \
done
endif
linkclean:
@$(RM) $(DIR)/blenderstatic* \
$(DIR)/blenderplayer* \
$(DIR)/bin/*
debuglinkclean:
@$(RM) $(DIR)/debug/blenderstatic* \
$(DIR)/debug/blenderplayer* \
$(DIR)/debug/bin/*
# Shortcut for Tinderbox release builds. Mortals don't use this.
release:
@$(MAKE) -C ../release/ all || exit 1;
############### Linker rules ###############
blenderstatic: $(DIR)/$(DEBUG_DIR)blenderstatic
blenderdynamic: $(DIR)/$(DEBUG_DIR)blenderdynamic$(EXT)
blenderplayer: $(DIR)/$(DEBUG_DIR)blenderplayer$(EXT)
blenderdynplayer: $(DIR)/$(DEBUG_DIR)blenderdynplayer$(EXT)
blenderplayer.app: blenderplayer
@$(MAKE) -C darwin/ APPLICATION=blenderplayer
blenderdynamic.app: blenderdynamic
@$(MAKE) -C darwin/ APPLICATION=blender
# XPCOM connector only for linux so far...
ifeq ($(OS),linux)
xplink: $(DIR)/$(DEBUG_DIR)Blender3DPlugin$(SOEXT)
endif
# Moz/NS plugin:
ifeq ($(OS),$(findstring $(OS), "freebsd linux irix solaris"))
plugin: $(DIR)/$(DEBUG_DIR)npBlender3DPlugin$(SOEXT)
ptest: $(DIR)/$(DEBUG_DIR)npTestPlugin$(SOEXT)
endif
# Windows needs a 8.3 name... Why? Dunno...
ifeq ($(OS),windows)
plugin: $(DIR)/$(DEBUG_DIR)npB3DPlg$(SOEXT)
endif
$(DIR)/$(DEBUG_DIR)blenderstatic: $(OBJS) $(GRPLIB) $(COMLIB) $(PULIB)
@echo "****> Link $@"
ifdef NAN_BUILDINFO
$(CCC) $(REL_CFLAGS) -DBUILD_DATE='"$(BUILD_DATE)"' -DBUILD_TIME='"$(BUILD_TIME)"' -DBUILD_PLATFORM='"$(CONFIG_GUESS)"' -DBUILD_TYPE='"static"' $(BUILDINFO_C) -c -o $(BUILDINFO_O) -DNAN_BUILDINFO
endif
mkdir -p $(DIR)/$(DEBUG_DIR)bin
$(CCC) $(LDFLAGS) -o $(DKR)/$(DEBUG_DIR)bin/blenderstatic $(BUILDINFO_O) $(OBJS) $(GRPLIB) $(COMLIB) $(PULIB) $(PYLIB) $(LLIBS) $(SADD) $(LOPTS)
ifdef NAN_BUILDINFO
/bin/rm $(BUILDINFO_O)
endif
$(DIR)/$(DEBUG_DIR)blenderdynamic$(EXT): $(OBJS) $(GRPLIB) $(COMLIB) $(PULIB)
@echo "****> Link $@"
ifdef NAN_BUILDINFO
$(CCC) $(REL_CFLAGS) -DBUILD_DATE='"$(BUILD_DATE)"' -DBUILD_TIME='"$(BUILD_TIME)"' -DBUILD_PLATFORM='"$(CONFIG_GUESS)"' -DBUILD_TYPE='"dynamic"' $(BUILDINFO_C) -c -o $(BUILDINFO_O) -DNAN_BUILDINFO
endif
mkdir -p $(DIR)/$(DEBUG_DIR)bin
$(CCC) $(LDFLAGS) -o $(DIR)/$(DEBUG_DIR)bin/blender$(EXT) $(BUILDINFO_O) $(OBJS) $(GRPLIB) $(COMLIB) $(PULIB) $(PYLIB) $(LLIBS) $(DADD) $(LOPTS)
ifdef NAN_BUILDINFO
/bin/rm $(BUILDINFO_O)
endif
$(DIR)/$(DEBUG_DIR)blenderplayer$(EXT): $(OBJS) $(SPLIB1) $(COMLIB) $(SPLIB)
@echo "****> Link $@"
ifdef NAN_BUILDINFO
$(CCC) $(REL_CFLAGS) -DBUILD_DATE='"$(BUILD_DATE)"' -DBUILD_TIME='"$(BUILD_TIME)"' -DBUILD_PLATFORM='"$(CONFIG_GUESS)"' -DBUILD_TYPE='"dynamic"' $(BUILDINFO_C) -c -o $(BUILDINFO_O) -DNAN_BUILDINFO
endif
mkdir -p $(DIR)/$(DEBUG_DIR)bin
$(CCC) $(LDFLAGS) -o $(DIR)/$(DEBUG_DIR)bin/blenderplayer$(EXT) $(BUILDINFO_O) $(OBJS) $(SPLIB1) $(COMLIB) $(SPLIB) $(PYPLAYERLIB) $(LLIBS) $(DADD) $(LOPTS)
ifdef NAN_BUILDINFO
/bin/rm $(BUILDINFO_O)
endif
$(DIR)/$(DEBUG_DIR)blenderdynplayer$(EXT): $(OBJS) $(COMLIB) $(SPLIB)
@echo "****> Link $@"
ifdef NAN_BUILDINFO
$(CCC) $(REL_CFLAGS) -DBUILD_DATE='"$(BUILD_DATE)"' -DBUILD_TIME='"$(BUILD_TIME)"' -DBUILD_PLATFORM='"$(CONFIG_GUESS)"' -DBUILD_TYPE='"dynamic"' $(BUILDINFO_C) -c -o $(BUILDINFO_O) -DNAN_BUILDINFO
endif
mkdir -p $(DIR)/$(DEBUG_DIR)bin
$(CCC) $(LDFLAGS) -o $(DIR)/$(DEBUG_DIR)bin/blenderdynplayer$(EXT) $(BUILDINFO_O) $(OBJS) $(SPLIB1) $(COMLIB) $(SPLIB) $(PYLIB) $(LLIBS) $(DADD) $(LOPTS)
ifdef NAN_BUILDINFO
/bin/rm $(BUILDINFO_O)
endif
ifeq ($(OS),linux)
$(DIR)/$(DEBUG_DIR)Blender3DPlugin$(SOEXT): $(PLUGAPPLIB_XPLINK)
@echo "****> Link $(DIR)/$(DEBUG_DIR)Blender3DPlugin.so"
ifdef NAN_BUILDINFO
$(CCC) $(REL_CFLAGS) -DBUILD_DATE='"$(BUILD_DATE)"' -DBUILD_TIME='"$(BUILD_TIME)"' -DBUILD_PLATFORM='"$(CONFIG_GUESS)"' -DBUILD_TYPE='"dynamic"' $(BUILDINFO_C) -c -o $(BUILDINFO_O) -DNAN_BUILDINFO
endif
$(CCC) $(DYNLDFLAGS) -o $@ $(PLUGAPPLIB_XPLINK) $(LOPTS)
ifdef NAN_BUILDINFO
/bin/rm $(BUILDINFO_O)
endif
endif
# Windows build needs a def file? Why? For exposing functions from the
# dll to the outside world. However, this is alsi done internally..
DEFFILE = ./gameengine/GamePlayer/netscape/src/npB3DPlg.def
# Windows needs a specific name format for dll.s so we give it one.
ifeq ($(OS),windows)
$(DIR)/$(DEBUG_DIR)npB3DPlg$(SOEXT): $(NSPLUGLIB) $(PLUGAPPLIB) $(COMLIB) $(SPLIB)
@echo "****> Link $(DIR)/$(DEBUG_DIR)npBl3DPlg.$(SOEXT)"
ifdef NAN_BUILDINFO
$(CCC) $(REL_CFLAGS) -DBUILD_DATE='"$(BUILD_DATE)"' -DBUILD_TIME='"$(BUILD_TIME)"' -DBUILD_PLATFORM='"$(CONFIG_GUESS)"' -DBUILD_TYPE='"dynamic"' $(BUILDINFO_C) -c -o $(BUILDINFO_O) -DNAN_BUILDINFO
endif
# $(CCC) $(DYNLDFLAGS) -o $@ $(NSPLUGLIB) $(PLUGAPPLIB) $(COMLIB) $(SPLIB) $(PYLIB) $(PLUGREMLIB) $(LLIBS) $(DADD) $(LOPTS)
$(CCC) $(DYNLDFLAGS) -o $@ $(NSPLUGLIB) $(PLUGAPPLIB) $(COMLIB) $(SPLIB) $(PYLIB) $(PLUGREMLIB) $(LLIBS) $(DADD) $(LOPTS) /def:$(DEFFILE)
ifdef NAN_BUILDINFO
/bin/rm $(BUILDINFO_O)
endif
endif
ifeq ($(OS),$(findstring $(OS), "linux freebsd irix solaris"))
$(DIR)/$(DEBUG_DIR)npBlender3DPlugin$(SOEXT): $(NSPLUGLIB) $(PLUGAPPLIB) $(COMLIB) $(SPLIB)
@echo "****> Link $(DIR)/$(DEBUG_DIR)Blender3DPlugin.so"
ifdef NAN_BUILDINFO
$(CCC) $(REL_CFLAGS) -DBUILD_DATE='"$(BUILD_DATE)"' -DBUILD_TIME='"$(BUILD_TIME)"' -DBUILD_PLATFORM='"$(CONFIG_GUESS)"' -DBUILD_TYPE='"dynamic"' $(BUILDINFO_C) -c -o $(BUILDINFO_O) -DNAN_BUILDINFO
endif
$(CCC) $(DYNLDFLAGS) -o $@ $(NSPLUGLIB) $(PLUGAPPLIB) $(COMLIB) $(SPLIB) $(PYLIB) $(PLUGREMLIB) $(LLIBS) $(DADD) $(LOPTS)
ifdef NAN_BUILDINFO
/bin/rm $(BUILDINFO_O)
endif
$(DIR)/$(DEBUG_DIR)npTestPlugin$(SOEXT): $(NSPLUGLIB)
@echo "****> Link $@"
ifdef NAN_BUILDINFO
$(CCC) $(REL_CFLAGS) -DBUILD_DATE='"$(BUILD_DATE)"' -DBUILD_TIME='"$(BUILD_TIME)"' -DBUILD_PLATFORM='"$(CONFIG_GUESS)"' -DBUILD_TYPE='"dynamic"' $(BUILDINFO_C) -c -o $(BUILDINFO_O) -DNAN_BUILDINFO
endif
$(CCC) $(DYNLDFLAGS) -o $@ $(NSPLUGLIB) $(PLUGTESTLIB) $(LLIBS) $(DADD) $(LOPTS)
ifdef NAN_BUILDINFO
/bin/rm $(BUILDINFO_O)
endif
endif