forked from bartvdbraak/blender
1ee8038e41
* Clean up File menu, added back recover last session op. * .blend compress now behaves a bit different, previously it would only respect the user preference. Now it saves existing files the same way they are saved, and new files following the user preference. The save operator has a Compress toggle in the file browser left panels now. * Add menu working again, some fixes to make these operators work outside the 3d view were needed. * Timeline menu removed, its contents will be moved to the timeline header menus. * Game menu can now start game, changed the start game op to choose another 3d view if none is available. * Render menu has a few items now. * Help menu contains a few links again.
796 lines
22 KiB
C++
796 lines
22 KiB
C++
/**
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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* Blender's Ketsji startpoint
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*/
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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#include <signal.h>
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#include <stdlib.h>
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#ifdef WIN32
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// don't show stl-warnings
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#pragma warning (disable:4786)
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#endif
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#include "GL/glew.h"
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#include "KX_BlenderGL.h"
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#include "KX_BlenderCanvas.h"
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#include "KX_BlenderKeyboardDevice.h"
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#include "KX_BlenderMouseDevice.h"
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#include "KX_BlenderRenderTools.h"
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#include "KX_BlenderSystem.h"
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#include "BL_Material.h"
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#include "KX_KetsjiEngine.h"
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#include "KX_BlenderSceneConverter.h"
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#include "KX_PythonInit.h"
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#include "KX_PyConstraintBinding.h"
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#include "RAS_GLExtensionManager.h"
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#include "RAS_OpenGLRasterizer.h"
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#include "RAS_VAOpenGLRasterizer.h"
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#include "RAS_ListRasterizer.h"
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#include "NG_LoopBackNetworkDeviceInterface.h"
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#include "SND_DeviceManager.h"
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#include "SYS_System.h"
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#include "GPU_extensions.h"
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#include "Value.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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/***/
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#include "DNA_view3d_types.h"
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#include "DNA_screen_types.h"
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#include "DNA_windowmanager_types.h"
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#include "BKE_global.h"
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#include "BKE_report.h"
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#include "BKE_utildefines.h"
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//XXX #include "BIF_screen.h"
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//XXX #include "BIF_scrarea.h"
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#include "BKE_main.h"
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#include "BLI_blenlib.h"
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#include "BLO_readfile.h"
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#include "DNA_scene_types.h"
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/***/
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//XXX #include "BSE_headerbuttons.h"
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#include "BKE_context.h"
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#include "../../blender/windowmanager/WM_types.h"
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#include "../../blender/windowmanager/wm_window.h"
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#include "../../blender/windowmanager/wm_event_system.h"
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#ifdef __cplusplus
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}
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#endif
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static BlendFileData *load_game_data(char *filename)
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{
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ReportList reports;
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BlendFileData *bfd;
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BKE_reports_init(&reports, RPT_STORE);
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bfd= BLO_read_from_file(filename, &reports);
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if (!bfd) {
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printf("Loading %s failed: ", filename);
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BKE_reports_print(&reports, RPT_ERROR);
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}
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BKE_reports_clear(&reports);
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return bfd;
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}
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extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, int always_use_expand_framing)
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{
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/* context values */
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struct wmWindow *win= CTX_wm_window(C);
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struct Scene *scene= CTX_data_scene(C);
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struct Main* maggie1= CTX_data_main(C);
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int exitrequested = KX_EXIT_REQUEST_NO_REQUEST;
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Main* blenderdata = maggie1;
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char* startscenename = scene->id.name+2;
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char pathname[FILE_MAXDIR+FILE_MAXFILE], oldsce[FILE_MAXDIR+FILE_MAXFILE];
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STR_String exitstring = "";
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BlendFileData *bfd= NULL;
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BLI_strncpy(pathname, blenderdata->name, sizeof(pathname));
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BLI_strncpy(oldsce, G.sce, sizeof(oldsce));
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resetGamePythonPath(); // need this so running a second time wont use an old blendfiles path
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setGamePythonPath(G.sce);
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// Acquire Python's GIL (global interpreter lock)
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// so we can safely run Python code and API calls
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PyGILState_STATE gilstate = PyGILState_Ensure();
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PyObject *pyGlobalDict = PyDict_New(); /* python utility storage, spans blend file loading */
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bgl::InitExtensions(true);
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do
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{
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View3D *v3d= CTX_wm_view3d(C);
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RegionView3D *rv3d= CTX_wm_region_view3d(C);
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// get some preferences
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SYS_SystemHandle syshandle = SYS_GetSystem();
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bool properties = (SYS_GetCommandLineInt(syshandle, "show_properties", 0) != 0);
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bool usefixed = (SYS_GetCommandLineInt(syshandle, "fixedtime", 0) != 0);
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bool profile = (SYS_GetCommandLineInt(syshandle, "show_profile", 0) != 0);
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bool frameRate = (SYS_GetCommandLineInt(syshandle, "show_framerate", 0) != 0);
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bool game2ipo = (SYS_GetCommandLineInt(syshandle, "game2ipo", 0) != 0);
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bool displaylists = (SYS_GetCommandLineInt(syshandle, "displaylists", 0) != 0);
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bool nodepwarnings = (SYS_GetCommandLineInt(syshandle, "ignore_deprecation_warnings", 0) != 0);
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bool novertexarrays = (SYS_GetCommandLineInt(syshandle, "novertexarrays", 0) != 0);
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// create the canvas, rasterizer and rendertools
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RAS_ICanvas* canvas = new KX_BlenderCanvas(win, ar);
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canvas->SetMouseState(RAS_ICanvas::MOUSE_INVISIBLE);
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RAS_IRenderTools* rendertools = new KX_BlenderRenderTools();
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RAS_IRasterizer* rasterizer = NULL;
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if(displaylists) {
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if (GLEW_VERSION_1_1 && !novertexarrays)
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rasterizer = new RAS_ListRasterizer(canvas, true, true);
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else
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rasterizer = new RAS_ListRasterizer(canvas);
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}
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else if (GLEW_VERSION_1_1 && !novertexarrays)
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rasterizer = new RAS_VAOpenGLRasterizer(canvas, false);
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else
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rasterizer = new RAS_OpenGLRasterizer(canvas);
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// create the inputdevices
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KX_BlenderKeyboardDevice* keyboarddevice = new KX_BlenderKeyboardDevice();
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KX_BlenderMouseDevice* mousedevice = new KX_BlenderMouseDevice();
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// create a networkdevice
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NG_NetworkDeviceInterface* networkdevice = new
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NG_LoopBackNetworkDeviceInterface();
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//
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SYS_SystemHandle hSystem = SYS_GetSystem();
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bool noaudio = SYS_GetCommandLineInt(hSystem,"noaudio",0);
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if (noaudio)/*(noaudio) intrr: disable game engine audio (openal) */
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SND_DeviceManager::SetDeviceType(snd_e_dummydevice);
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// get an audiodevice
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SND_DeviceManager::Subscribe();
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SND_IAudioDevice* audiodevice = SND_DeviceManager::Instance();
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audiodevice->UseCD();
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// create a ketsji/blendersystem (only needed for timing and stuff)
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KX_BlenderSystem* kxsystem = new KX_BlenderSystem();
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// create the ketsjiengine
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KX_KetsjiEngine* ketsjiengine = new KX_KetsjiEngine(kxsystem);
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// set the devices
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ketsjiengine->SetKeyboardDevice(keyboarddevice);
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ketsjiengine->SetMouseDevice(mousedevice);
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ketsjiengine->SetNetworkDevice(networkdevice);
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ketsjiengine->SetCanvas(canvas);
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ketsjiengine->SetRenderTools(rendertools);
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ketsjiengine->SetRasterizer(rasterizer);
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ketsjiengine->SetNetworkDevice(networkdevice);
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ketsjiengine->SetAudioDevice(audiodevice);
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ketsjiengine->SetUseFixedTime(usefixed);
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ketsjiengine->SetTimingDisplay(frameRate, profile, properties);
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CValue::SetDeprecationWarnings(nodepwarnings);
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//lock frame and camera enabled - storing global values
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int tmp_lay= scene->lay;
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Object *tmp_camera = scene->camera;
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if (v3d->scenelock==0){
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scene->lay= v3d->lay;
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scene->camera= v3d->camera;
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}
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// some blender stuff
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MT_CmMatrix4x4 projmat;
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MT_CmMatrix4x4 viewmat;
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float camzoom;
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int i;
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for (i = 0; i < 16; i++)
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{
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float *viewmat_linear= (float*) rv3d->viewmat;
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viewmat.setElem(i, viewmat_linear[i]);
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}
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for (i = 0; i < 16; i++)
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{
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float *projmat_linear= (float*) rv3d->winmat;
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projmat.setElem(i, projmat_linear[i]);
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}
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if(rv3d->persp==V3D_CAMOB) {
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camzoom = (1.41421 + (rv3d->camzoom / 50.0));
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camzoom *= camzoom;
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}
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else
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camzoom = 2.0;
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camzoom = 4.0 / camzoom;
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ketsjiengine->SetDrawType(v3d->drawtype);
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ketsjiengine->SetCameraZoom(camzoom);
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// if we got an exitcode 3 (KX_EXIT_REQUEST_START_OTHER_GAME) load a different file
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if (exitrequested == KX_EXIT_REQUEST_START_OTHER_GAME || exitrequested == KX_EXIT_REQUEST_RESTART_GAME)
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{
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exitrequested = KX_EXIT_REQUEST_NO_REQUEST;
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if (bfd) BLO_blendfiledata_free(bfd);
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char basedpath[240];
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// base the actuator filename with respect
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// to the original file working directory
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if (exitstring != "")
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strcpy(basedpath, exitstring.Ptr());
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// load relative to the last loaded file, this used to be relative
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// to the first file but that makes no sense, relative paths in
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// blend files should be relative to that file, not some other file
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// that happened to be loaded first
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BLI_convertstringcode(basedpath, pathname);
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bfd = load_game_data(basedpath);
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// if it wasn't loaded, try it forced relative
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if (!bfd)
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{
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// just add "//" in front of it
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char temppath[242];
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strcpy(temppath, "//");
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strcat(temppath, basedpath);
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BLI_convertstringcode(temppath, pathname);
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bfd = load_game_data(temppath);
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}
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// if we got a loaded blendfile, proceed
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if (bfd)
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{
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blenderdata = bfd->main;
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startscenename = bfd->curscene->id.name + 2;
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if(blenderdata) {
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BLI_strncpy(G.sce, blenderdata->name, sizeof(G.sce));
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BLI_strncpy(pathname, blenderdata->name, sizeof(pathname));
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setGamePythonPath(G.sce);
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}
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}
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// else forget it, we can't find it
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else
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{
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exitrequested = KX_EXIT_REQUEST_QUIT_GAME;
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}
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}
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Scene *blscene = NULL;
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if (!bfd)
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{
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blscene = (Scene*) blenderdata->scene.first;
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for (Scene *sce= (Scene*) blenderdata->scene.first; sce; sce= (Scene*) sce->id.next)
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{
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if (startscenename == (sce->id.name+2))
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{
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blscene = sce;
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break;
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}
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}
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} else {
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blscene = bfd->curscene;
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}
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if (blscene)
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{
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int startFrame = blscene->r.cfra;
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ketsjiengine->SetGame2IpoMode(game2ipo,startFrame);
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// Quad buffered needs a special window.
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if(blscene->gm.stereoflag == STEREO_ENABLED){
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if (blscene->gm.stereomode != RAS_IRasterizer::RAS_STEREO_QUADBUFFERED)
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rasterizer->SetStereoMode((RAS_IRasterizer::StereoMode) blscene->gm.stereomode);
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}
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}
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if (exitrequested != KX_EXIT_REQUEST_QUIT_GAME)
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{
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if (rv3d->persp != V3D_CAMOB)
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{
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ketsjiengine->EnableCameraOverride(startscenename);
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ketsjiengine->SetCameraOverrideUseOrtho((rv3d->persp == V3D_ORTHO));
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ketsjiengine->SetCameraOverrideProjectionMatrix(projmat);
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ketsjiengine->SetCameraOverrideViewMatrix(viewmat);
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ketsjiengine->SetCameraOverrideClipping(v3d->near, v3d->far);
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ketsjiengine->SetCameraOverrideLens(v3d->lens);
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}
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// create a scene converter, create and convert the startingscene
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KX_ISceneConverter* sceneconverter = new KX_BlenderSceneConverter(blenderdata, ketsjiengine);
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ketsjiengine->SetSceneConverter(sceneconverter);
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sceneconverter->addInitFromFrame=false;
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if (always_use_expand_framing)
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sceneconverter->SetAlwaysUseExpandFraming(true);
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bool usemat = false, useglslmat = false;
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if(GLEW_ARB_multitexture && GLEW_VERSION_1_1)
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usemat = true;
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if(GPU_extensions_minimum_support())
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useglslmat = true;
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else if(G.fileflags & G_FILE_GAME_MAT_GLSL)
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usemat = false;
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if(usemat && (G.fileflags & G_FILE_GAME_MAT))
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sceneconverter->SetMaterials(true);
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if(useglslmat && (G.fileflags & G_FILE_GAME_MAT_GLSL))
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sceneconverter->SetGLSLMaterials(true);
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KX_Scene* startscene = new KX_Scene(keyboarddevice,
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mousedevice,
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networkdevice,
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audiodevice,
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startscenename,
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blscene);
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// some python things
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PyObject* dictionaryobject = initGamePythonScripting("Ketsji", psl_Lowest, blenderdata);
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ketsjiengine->SetPythonDictionary(dictionaryobject);
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initRasterizer(rasterizer, canvas);
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PyObject *gameLogic = initGameLogic(ketsjiengine, startscene);
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PyDict_SetItemString(PyModule_GetDict(gameLogic), "globalDict", pyGlobalDict); // Same as importing the module.
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PyObject *gameLogic_keys = PyDict_Keys(PyModule_GetDict(gameLogic));
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PyDict_SetItemString(dictionaryobject, "GameLogic", gameLogic); // Same as importing the module.
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initGameKeys();
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initPythonConstraintBinding();
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initMathutils();
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initGeometry();
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initBGL();
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#ifdef WITH_FFMPEG
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initVideoTexture();
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#endif
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//initialize Dome Settings
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if(blscene->gm.stereoflag == STEREO_DOME)
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ketsjiengine->InitDome(blscene->gm.dome.res, blscene->gm.dome.mode, blscene->gm.dome.angle, blscene->gm.dome.resbuf, blscene->gm.dome.tilt, blscene->gm.dome.warptext);
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if (sceneconverter)
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{
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// convert and add scene
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sceneconverter->ConvertScene(
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startscenename,
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startscene,
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dictionaryobject,
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keyboarddevice,
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rendertools,
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canvas);
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ketsjiengine->AddScene(startscene);
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// init the rasterizer
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rasterizer->Init();
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// start the engine
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ketsjiengine->StartEngine(true);
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// Set the animation playback rate for ipo's and actions
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// the framerate below should patch with FPS macro defined in blendef.h
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// Could be in StartEngine set the framerate, we need the scene to do this
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ketsjiengine->SetAnimFrameRate( (((double) blscene->r.frs_sec) / blscene->r.frs_sec_base) );
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// the mainloop
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printf("\nBlender Game Engine Started\n\n");
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while (!exitrequested)
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{
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// first check if we want to exit
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exitrequested = ketsjiengine->GetExitCode();
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// kick the engine
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bool render = ketsjiengine->NextFrame(); // XXX 2.5 Bug, This is never true! FIXME- Campbell
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if (render)
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{
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// render the frame
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ketsjiengine->Render();
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}
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wm_window_process_events_nosleep(C);
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// test for the ESC key
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//XXX while (qtest())
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while(wmEvent *event= (wmEvent *)win->queue.first)
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{
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short val = 0;
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//unsigned short event = 0; //XXX extern_qread(&val);
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if (keyboarddevice->ConvertBlenderEvent(event->type,event->val))
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exitrequested = KX_EXIT_REQUEST_BLENDER_ESC;
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/* Coordinate conversion... where
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* should this really be?
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*/
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if (event->type==MOUSEMOVE) {
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/* Note nice! XXX 2.5 event hack */
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val = event->x - ar->winrct.xmin;
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mousedevice->ConvertBlenderEvent(MOUSEX, val);
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val = ar->winy - (event->y - ar->winrct.ymin) - 1;
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mousedevice->ConvertBlenderEvent(MOUSEY, val);
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}
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else {
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mousedevice->ConvertBlenderEvent(event->type,event->val);
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}
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BLI_remlink(&win->queue, event);
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wm_event_free(event);
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}
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}
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printf("\nBlender Game Engine Finished\n\n");
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exitstring = ketsjiengine->GetExitString();
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// when exiting the mainloop
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// Clears the dictionary by hand:
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// This prevents, extra references to global variables
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// inside the GameLogic dictionary when the python interpreter is finalized.
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// which allows the scene to safely delete them :)
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// see: (space.c)->start_game
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|
|
|
//PyDict_Clear(PyModule_GetDict(gameLogic));
|
|
|
|
// Keep original items, means python plugins will autocomplete members
|
|
int listIndex;
|
|
PyObject *gameLogic_keys_new = PyDict_Keys(PyModule_GetDict(gameLogic));
|
|
for (listIndex=0; listIndex < PyList_Size(gameLogic_keys_new); listIndex++) {
|
|
PyObject* item = PyList_GET_ITEM(gameLogic_keys_new, listIndex);
|
|
if (!PySequence_Contains(gameLogic_keys, item)) {
|
|
PyDict_DelItem( PyModule_GetDict(gameLogic), item);
|
|
}
|
|
}
|
|
Py_DECREF(gameLogic_keys_new);
|
|
gameLogic_keys_new = NULL;
|
|
|
|
ketsjiengine->StopEngine();
|
|
exitGamePythonScripting();
|
|
networkdevice->Disconnect();
|
|
}
|
|
if (sceneconverter)
|
|
{
|
|
delete sceneconverter;
|
|
sceneconverter = NULL;
|
|
}
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|
|
|
Py_DECREF(gameLogic_keys);
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|
gameLogic_keys = NULL;
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|
}
|
|
//lock frame and camera enabled - restoring global values
|
|
if (v3d->scenelock==0){
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|
scene->lay= tmp_lay;
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|
scene->camera= tmp_camera;
|
|
}
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|
|
|
// set the cursor back to normal
|
|
canvas->SetMouseState(RAS_ICanvas::MOUSE_NORMAL);
|
|
|
|
// clean up some stuff
|
|
audiodevice->StopCD();
|
|
|
|
if (ketsjiengine)
|
|
{
|
|
delete ketsjiengine;
|
|
ketsjiengine = NULL;
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|
}
|
|
if (kxsystem)
|
|
{
|
|
delete kxsystem;
|
|
kxsystem = NULL;
|
|
}
|
|
if (networkdevice)
|
|
{
|
|
delete networkdevice;
|
|
networkdevice = NULL;
|
|
}
|
|
if (keyboarddevice)
|
|
{
|
|
delete keyboarddevice;
|
|
keyboarddevice = NULL;
|
|
}
|
|
if (mousedevice)
|
|
{
|
|
delete mousedevice;
|
|
mousedevice = NULL;
|
|
}
|
|
if (rasterizer)
|
|
{
|
|
delete rasterizer;
|
|
rasterizer = NULL;
|
|
}
|
|
if (rendertools)
|
|
{
|
|
delete rendertools;
|
|
rendertools = NULL;
|
|
}
|
|
if (canvas)
|
|
{
|
|
delete canvas;
|
|
canvas = NULL;
|
|
}
|
|
SND_DeviceManager::Unsubscribe();
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|
|
|
} while (exitrequested == KX_EXIT_REQUEST_RESTART_GAME || exitrequested == KX_EXIT_REQUEST_START_OTHER_GAME);
|
|
|
|
Py_DECREF(pyGlobalDict);
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|
|
|
if (bfd) BLO_blendfiledata_free(bfd);
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|
|
BLI_strncpy(G.sce, oldsce, sizeof(G.sce));
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|
|
|
// Release Python's GIL
|
|
PyGILState_Release(gilstate);
|
|
}
|
|
|
|
extern "C" void StartKetsjiShellSimulation(struct wmWindow *win,
|
|
struct ARegion *ar,
|
|
char* scenename,
|
|
struct Main* maggie,
|
|
int always_use_expand_framing)
|
|
{
|
|
int exitrequested = KX_EXIT_REQUEST_NO_REQUEST;
|
|
|
|
Main* blenderdata = maggie;
|
|
|
|
char* startscenename = scenename;
|
|
char pathname[FILE_MAXDIR+FILE_MAXFILE];
|
|
STR_String exitstring = "";
|
|
|
|
BLI_strncpy(pathname, blenderdata->name, sizeof(pathname));
|
|
|
|
// Acquire Python's GIL (global interpreter lock)
|
|
// so we can safely run Python code and API calls
|
|
PyGILState_STATE gilstate = PyGILState_Ensure();
|
|
|
|
bgl::InitExtensions(true);
|
|
|
|
do
|
|
{
|
|
|
|
// get some preferences
|
|
SYS_SystemHandle syshandle = SYS_GetSystem();
|
|
/*
|
|
bool properties = (SYS_GetCommandLineInt(syshandle, "show_properties", 0) != 0);
|
|
bool usefixed = (SYS_GetCommandLineInt(syshandle, "fixedtime", 0) != 0);
|
|
bool profile = (SYS_GetCommandLineInt(syshandle, "show_profile", 0) != 0);
|
|
bool frameRate = (SYS_GetCommandLineInt(syshandle, "show_framerate", 0) != 0);
|
|
*/
|
|
bool game2ipo = true;//(SYS_GetCommandLineInt(syshandle, "game2ipo", 0) != 0);
|
|
bool displaylists = (SYS_GetCommandLineInt(syshandle, "displaylists", 0) != 0);
|
|
bool usemat = false;
|
|
|
|
// create the canvas, rasterizer and rendertools
|
|
RAS_ICanvas* canvas = new KX_BlenderCanvas(win, ar);
|
|
//canvas->SetMouseState(RAS_ICanvas::MOUSE_INVISIBLE);
|
|
RAS_IRenderTools* rendertools = new KX_BlenderRenderTools();
|
|
RAS_IRasterizer* rasterizer = NULL;
|
|
|
|
if(displaylists) {
|
|
if (GLEW_VERSION_1_1)
|
|
rasterizer = new RAS_ListRasterizer(canvas, true, true);
|
|
else
|
|
rasterizer = new RAS_ListRasterizer(canvas);
|
|
}
|
|
else if (GLEW_VERSION_1_1)
|
|
rasterizer = new RAS_VAOpenGLRasterizer(canvas, false);
|
|
else
|
|
rasterizer = new RAS_OpenGLRasterizer(canvas);
|
|
|
|
// create the inputdevices
|
|
KX_BlenderKeyboardDevice* keyboarddevice = new KX_BlenderKeyboardDevice();
|
|
KX_BlenderMouseDevice* mousedevice = new KX_BlenderMouseDevice();
|
|
|
|
// create a networkdevice
|
|
NG_NetworkDeviceInterface* networkdevice = new
|
|
NG_LoopBackNetworkDeviceInterface();
|
|
|
|
// get an audiodevice
|
|
SND_DeviceManager::Subscribe();
|
|
SND_IAudioDevice* audiodevice = SND_DeviceManager::Instance();
|
|
audiodevice->UseCD();
|
|
|
|
// create a ketsji/blendersystem (only needed for timing and stuff)
|
|
KX_BlenderSystem* kxsystem = new KX_BlenderSystem();
|
|
|
|
// create the ketsjiengine
|
|
KX_KetsjiEngine* ketsjiengine = new KX_KetsjiEngine(kxsystem);
|
|
|
|
Scene *blscene = NULL;
|
|
|
|
blscene = (Scene*) maggie->scene.first;
|
|
for (Scene *sce= (Scene*) maggie->scene.first; sce; sce= (Scene*) sce->id.next)
|
|
{
|
|
if (startscenename == (sce->id.name+2))
|
|
{
|
|
blscene = sce;
|
|
break;
|
|
}
|
|
}
|
|
|
|
int cframe = 1, startFrame;
|
|
if (blscene)
|
|
{
|
|
cframe=blscene->r.cfra;
|
|
startFrame = blscene->r.sfra;
|
|
blscene->r.cfra=startFrame;
|
|
// update_for_newframe(); // XXX scene_update_for_newframe wont cut it!
|
|
ketsjiengine->SetGame2IpoMode(game2ipo,startFrame);
|
|
}
|
|
|
|
// Quad buffered needs a special window.
|
|
if(blscene->gm.stereoflag == STEREO_ENABLED){
|
|
if (blscene->gm.stereomode != RAS_IRasterizer::RAS_STEREO_QUADBUFFERED)
|
|
rasterizer->SetStereoMode((RAS_IRasterizer::StereoMode) blscene->gm.stereomode);
|
|
}
|
|
|
|
if (exitrequested != KX_EXIT_REQUEST_QUIT_GAME)
|
|
{
|
|
// create a scene converter, create and convert the startingscene
|
|
KX_ISceneConverter* sceneconverter = new KX_BlenderSceneConverter(maggie, ketsjiengine);
|
|
ketsjiengine->SetSceneConverter(sceneconverter);
|
|
sceneconverter->addInitFromFrame=true;
|
|
|
|
if (always_use_expand_framing)
|
|
sceneconverter->SetAlwaysUseExpandFraming(true);
|
|
|
|
if(usemat)
|
|
sceneconverter->SetMaterials(true);
|
|
|
|
KX_Scene* startscene = new KX_Scene(keyboarddevice,
|
|
mousedevice,
|
|
networkdevice,
|
|
audiodevice,
|
|
startscenename,
|
|
blscene);
|
|
|
|
// some python things
|
|
PyObject* dictionaryobject = initGamePythonScripting("Ketsji", psl_Lowest, blenderdata);
|
|
ketsjiengine->SetPythonDictionary(dictionaryobject);
|
|
initRasterizer(rasterizer, canvas);
|
|
PyObject *gameLogic = initGameLogic(ketsjiengine, startscene);
|
|
PyDict_SetItemString(dictionaryobject, "GameLogic", gameLogic); // Same as importing the module
|
|
initGameKeys();
|
|
initPythonConstraintBinding();
|
|
initMathutils();
|
|
initGeometry();
|
|
initBGL();
|
|
#ifdef WITH_FFMPEG
|
|
initVideoTexture();
|
|
#endif
|
|
|
|
if (sceneconverter)
|
|
{
|
|
// convert and add scene
|
|
sceneconverter->ConvertScene(
|
|
startscenename,
|
|
startscene,
|
|
dictionaryobject,
|
|
keyboarddevice,
|
|
rendertools,
|
|
canvas);
|
|
ketsjiengine->AddScene(startscene);
|
|
|
|
// start the engine
|
|
ketsjiengine->StartEngine(false);
|
|
|
|
ketsjiengine->SetUseFixedTime(true);
|
|
|
|
ketsjiengine->SetTicRate(
|
|
(double) blscene->r.frs_sec /
|
|
(double) blscene->r.frs_sec_base);
|
|
|
|
// the mainloop
|
|
while ((blscene->r.cfra<=blscene->r.efra)&&(!exitrequested))
|
|
{
|
|
printf("frame %i\n",blscene->r.cfra);
|
|
// first check if we want to exit
|
|
exitrequested = ketsjiengine->GetExitCode();
|
|
|
|
// kick the engine
|
|
ketsjiengine->NextFrame();
|
|
blscene->r.cfra=blscene->r.cfra+1;
|
|
// update_for_newframe(); // XXX scene_update_for_newframe wont cut it
|
|
|
|
}
|
|
exitstring = ketsjiengine->GetExitString();
|
|
}
|
|
if (sceneconverter)
|
|
{
|
|
delete sceneconverter;
|
|
sceneconverter = NULL;
|
|
}
|
|
}
|
|
blscene->r.cfra=cframe;
|
|
// set the cursor back to normal
|
|
canvas->SetMouseState(RAS_ICanvas::MOUSE_NORMAL);
|
|
|
|
// clean up some stuff
|
|
audiodevice->StopCD();
|
|
if (ketsjiengine)
|
|
{
|
|
delete ketsjiengine;
|
|
ketsjiengine = NULL;
|
|
}
|
|
if (kxsystem)
|
|
{
|
|
delete kxsystem;
|
|
kxsystem = NULL;
|
|
}
|
|
if (networkdevice)
|
|
{
|
|
delete networkdevice;
|
|
networkdevice = NULL;
|
|
}
|
|
if (keyboarddevice)
|
|
{
|
|
delete keyboarddevice;
|
|
keyboarddevice = NULL;
|
|
}
|
|
if (mousedevice)
|
|
{
|
|
delete mousedevice;
|
|
mousedevice = NULL;
|
|
}
|
|
SND_DeviceManager::Unsubscribe();
|
|
|
|
} while (exitrequested == KX_EXIT_REQUEST_RESTART_GAME || exitrequested == KX_EXIT_REQUEST_START_OTHER_GAME);
|
|
|
|
// Release Python's GIL
|
|
PyGILState_Release(gilstate);
|
|
}
|