forked from bartvdbraak/blender
aa933d2c9f
at the moment only files from blender 2.4x will display in 2.5x, compared area and window structs in both cases and dont see any differences. This doesnt fix the problem but corrects a few things related to window drawing with the BGE, also adds a hack because I noticed the window and area pointers in the KX_BlenderCanvas were offset after initialized, maybe need to use <static cast> ?
50 lines
1.6 KiB
CMake
50 lines
1.6 KiB
CMake
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FILE(GLOB SRC *.cpp)
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SET(INC
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.
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../../../source/kernel/gen_system
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../../../intern/string
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../../../intern/guardedalloc
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../../../source/gameengine/Rasterizer/RAS_OpenGLRasterizer
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../../../source/gameengine/Converter
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../../../source/blender/imbuf
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../../../intern/ghost/include
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../../../intern/moto/include
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../../../source/gameengine/Ketsji
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../../../source/blender/blenlib
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../../../source/blender/blenkernel
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../../../source/blender/blenfont
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../../../source/blender/editors/include
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../../../source/blender/windowmanager
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../../../source/blender
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../../../source/blender/include
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../../../source/blender/makesdna
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../../../source/blender/makesrna
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../../../source/gameengine/Rasterizer
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../../../source/gameengine/GameLogic
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../../../source/gameengine/Expressions
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../../../source/gameengine/Network
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../../../source/gameengine/SceneGraph
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../../../source/gameengine/Physics/common
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../../../source/gameengine/Physics/Bullet
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../../../source/gameengine/Physics/Sumo
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../../../source/gameengine/Physics/Sumo/Fuzzics/include
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../../../source/gameengine/Network/LoopBackNetwork
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../../../intern/SoundSystem
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../../../source/blender/misc
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../../../source/blender/blenloader
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../../../source/blender/gpu
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../../../extern/bullet2/src
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../../../extern/solid
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../../../extern/glew/include
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${PYTHON_INC}
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)
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IF(WITH_FFMPEG)
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ADD_DEFINITIONS(-DWITH_FFMPEG)
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ENDIF(WITH_FFMPEG)
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BLENDERLIB(bf_blroutines "${SRC}" "${INC}")
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#env.BlenderLib ( 'bf_bloutines', sources, Split(incs), [], libtype=['game', 'game2', 'player'], priority=[0, 0, 55] , compileflags=cxxflags)
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