forked from bartvdbraak/blender
9a7ea9664e
Adding a UI to set the type on startup can be added easily. # ---- class myPlayer(GameTypes.KX_GameObject): def die(self): # ... do stuff ... self.endObject() # make an instance player = myPlayer(gameOb) # gameOb is made invalid now. player.die() # ---- One limitation (which could also be an advantage), is making the subclass instance will return that subclass everywhere, you cant have 2 different subclasses of the same BGE data at once.
214 lines
5.3 KiB
C++
214 lines
5.3 KiB
C++
/**
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* Actuator sensor
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*
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#include <iostream>
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#include "SCA_ActuatorSensor.h"
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#include "SCA_EventManager.h"
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#include "SCA_LogicManager.h"
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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SCA_ActuatorSensor::SCA_ActuatorSensor(SCA_EventManager* eventmgr,
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SCA_IObject* gameobj,
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const STR_String& actname)
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: SCA_ISensor(gameobj,eventmgr),
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m_checkactname(actname)
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{
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m_actuator = GetParent()->FindActuator(m_checkactname);
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Init();
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}
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void SCA_ActuatorSensor::Init()
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{
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m_lastresult = m_invert?true:false;
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m_midresult = m_lastresult;
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m_reset = true;
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}
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CValue* SCA_ActuatorSensor::GetReplica()
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{
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SCA_ActuatorSensor* replica = new SCA_ActuatorSensor(*this);
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// m_range_expr must be recalculated on replica!
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replica->ProcessReplica();
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replica->Init();
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return replica;
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}
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void SCA_ActuatorSensor::ReParent(SCA_IObject* parent)
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{
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m_actuator = parent->FindActuator(m_checkactname);
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SCA_ISensor::ReParent(parent);
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}
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bool SCA_ActuatorSensor::IsPositiveTrigger()
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{
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bool result = m_lastresult;
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if (m_invert)
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result = !result;
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return result;
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}
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SCA_ActuatorSensor::~SCA_ActuatorSensor()
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{
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}
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bool SCA_ActuatorSensor::Evaluate()
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{
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if (m_actuator)
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{
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bool result = m_actuator->IsActive();
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bool reset = m_reset && m_level;
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m_reset = false;
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if (m_lastresult != result || m_midresult != result)
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{
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m_lastresult = m_midresult = result;
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return true;
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}
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return (reset) ? true : false;
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}
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return false;
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}
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void SCA_ActuatorSensor::Update()
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{
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if (m_actuator)
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{
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m_midresult = m_actuator->IsActive() && !m_actuator->IsNegativeEvent();
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}
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}
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/* ------------------------------------------------------------------------- */
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/* Python functions */
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/* ------------------------------------------------------------------------- */
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/* Integration hooks ------------------------------------------------------- */
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PyTypeObject SCA_ActuatorSensor::Type = {
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#if (PY_VERSION_HEX >= 0x02060000)
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PyVarObject_HEAD_INIT(NULL, 0)
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#else
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/* python 2.5 and below */
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PyObject_HEAD_INIT( NULL ) /* required py macro */
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0, /* ob_size */
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#endif
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"SCA_ActuatorSensor",
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sizeof(PyObjectPlus_Proxy),
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0,
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py_base_dealloc,
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0,
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0,
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0,
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0,
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py_base_repr,
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0,0,0,0,0,0,0,0,0,
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Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE,
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0,0,0,0,0,0,0,
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Methods,
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0,
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0,
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&SCA_ISensor::Type,
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0,0,0,0,0,0,
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py_base_new
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};
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PyMethodDef SCA_ActuatorSensor::Methods[] = {
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//Deprecated functions ------>
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{"getActuator", (PyCFunction) SCA_ActuatorSensor::sPyGetActuator, METH_NOARGS, (PY_METHODCHAR)GetActuator_doc},
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{"setActuator", (PyCFunction) SCA_ActuatorSensor::sPySetActuator, METH_VARARGS, (PY_METHODCHAR)SetActuator_doc},
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//<----- Deprecated
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{NULL,NULL} //Sentinel
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};
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PyAttributeDef SCA_ActuatorSensor::Attributes[] = {
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KX_PYATTRIBUTE_STRING_RW_CHECK("actuator",0,100,false,SCA_ActuatorSensor,m_checkactname,CheckActuator),
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{ NULL } //Sentinel
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};
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int SCA_ActuatorSensor::CheckActuator(void *self, const PyAttributeDef*)
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{
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SCA_ActuatorSensor* sensor = reinterpret_cast<SCA_ActuatorSensor*>(self);
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SCA_IActuator* act = sensor->GetParent()->FindActuator(sensor->m_checkactname);
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if (act) {
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sensor->m_actuator = act;
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return 0;
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}
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PyErr_SetString(PyExc_AttributeError, "string does not correspond to an actuator");
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return 1;
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}
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/* 3. getActuator */
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const char SCA_ActuatorSensor::GetActuator_doc[] =
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"getActuator()\n"
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"\tReturn the Actuator with which the sensor operates.\n";
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PyObject* SCA_ActuatorSensor::PyGetActuator()
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{
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ShowDeprecationWarning("getActuator()", "the actuator property");
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return PyUnicode_FromString(m_checkactname);
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}
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/* 4. setActuator */
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const char SCA_ActuatorSensor::SetActuator_doc[] =
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"setActuator(name)\n"
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"\t- name: string\n"
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"\tSets the Actuator with which to operate. If there is no Actuator\n"
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"\tof this name, the call is ignored.\n";
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PyObject* SCA_ActuatorSensor::PySetActuator(PyObject* args)
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{
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ShowDeprecationWarning("setActuator()", "the actuator property");
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/* We should query whether the name exists. Or should we create a prop */
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/* on the fly? */
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char *actNameArg = NULL;
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if (!PyArg_ParseTuple(args, "s:setActuator", &actNameArg)) {
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return NULL;
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}
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SCA_IActuator* act = GetParent()->FindActuator(STR_String(actNameArg));
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if (act) {
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m_checkactname = actNameArg;
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m_actuator = act;
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} else {
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; /* error: bad actuator name */
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}
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Py_RETURN_NONE;
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}
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/* eof */
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