forked from bartvdbraak/blender
340 lines
10 KiB
Python
340 lines
10 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
|
|
#
|
|
# This program is free software; you can redistribute it and/or
|
|
# modify it under the terms of the GNU General Public License
|
|
# as published by the Free Software Foundation; either version 2
|
|
# of the License, or (at your option) any later version.
|
|
#
|
|
# This program is distributed in the hope that it will be useful,
|
|
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
# GNU General Public License for more details.
|
|
#
|
|
# You should have received a copy of the GNU General Public License
|
|
# along with this program; if not, write to the Free Software Foundation,
|
|
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
#
|
|
# ##### END GPL LICENSE BLOCK #####
|
|
|
|
# <pep8 compliant>
|
|
import bpy
|
|
from bpy.types import Panel
|
|
from rna_prop_ui import PropertyPanel
|
|
|
|
|
|
class ObjectButtonsPanel():
|
|
bl_space_type = 'PROPERTIES'
|
|
bl_region_type = 'WINDOW'
|
|
bl_context = "object"
|
|
|
|
|
|
class OBJECT_PT_context_object(ObjectButtonsPanel, Panel):
|
|
bl_label = ""
|
|
bl_options = {'HIDE_HEADER'}
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
space = context.space_data
|
|
|
|
if space.use_pin_id:
|
|
layout.template_ID(space, "pin_id")
|
|
else:
|
|
row = layout.row()
|
|
row.template_ID(context.scene.objects, "active")
|
|
|
|
|
|
class OBJECT_PT_transform(ObjectButtonsPanel, Panel):
|
|
bl_label = "Transform"
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
ob = context.object
|
|
|
|
row = layout.row()
|
|
|
|
row.column().prop(ob, "location")
|
|
if ob.rotation_mode == 'QUATERNION':
|
|
row.column().prop(ob, "rotation_quaternion", text="Rotation")
|
|
elif ob.rotation_mode == 'AXIS_ANGLE':
|
|
#row.column().label(text="Rotation")
|
|
#row.column().prop(pchan, "rotation_angle", text="Angle")
|
|
#row.column().prop(pchan, "rotation_axis", text="Axis")
|
|
row.column().prop(ob, "rotation_axis_angle", text="Rotation")
|
|
else:
|
|
row.column().prop(ob, "rotation_euler", text="Rotation")
|
|
|
|
row.column().prop(ob, "scale")
|
|
|
|
layout.prop(ob, "rotation_mode")
|
|
|
|
|
|
class OBJECT_PT_delta_transform(ObjectButtonsPanel, Panel):
|
|
bl_label = "Delta Transform"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
ob = context.object
|
|
|
|
row = layout.row()
|
|
|
|
row.column().prop(ob, "delta_location")
|
|
if ob.rotation_mode == 'QUATERNION':
|
|
row.column().prop(ob, "delta_rotation_quaternion", text="Rotation")
|
|
elif ob.rotation_mode == 'AXIS_ANGLE':
|
|
#row.column().label(text="Rotation")
|
|
#row.column().prop(pchan, "delta_rotation_angle", text="Angle")
|
|
#row.column().prop(pchan, "delta_rotation_axis", text="Axis")
|
|
#row.column().prop(ob, "delta_rotation_axis_angle", text="Rotation")
|
|
row.column().label(text="Not for Axis-Angle")
|
|
else:
|
|
row.column().prop(ob, "delta_rotation_euler", text="Rotation")
|
|
|
|
row.column().prop(ob, "delta_scale")
|
|
|
|
|
|
class OBJECT_PT_transform_locks(ObjectButtonsPanel, Panel):
|
|
bl_label = "Transform Locks"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
ob = context.object
|
|
|
|
row = layout.row()
|
|
|
|
col = row.column()
|
|
col.prop(ob, "lock_location", text="Location")
|
|
|
|
col = row.column()
|
|
if ob.rotation_mode in {'QUATERNION', 'AXIS_ANGLE'}:
|
|
col.prop(ob, "lock_rotations_4d", text="Rotation")
|
|
if ob.lock_rotations_4d:
|
|
col.prop(ob, "lock_rotation_w", text="W")
|
|
col.prop(ob, "lock_rotation", text="")
|
|
else:
|
|
col.prop(ob, "lock_rotation", text="Rotation")
|
|
|
|
row.column().prop(ob, "lock_scale", text="Scale")
|
|
|
|
|
|
class OBJECT_PT_relations(ObjectButtonsPanel, Panel):
|
|
bl_label = "Relations"
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
ob = context.object
|
|
|
|
split = layout.split()
|
|
|
|
col = split.column()
|
|
col.prop(ob, "layers")
|
|
col.separator()
|
|
col.prop(ob, "pass_index")
|
|
|
|
col = split.column()
|
|
col.label(text="Parent:")
|
|
col.prop(ob, "parent", text="")
|
|
|
|
sub = col.column()
|
|
sub.prop(ob, "parent_type", text="")
|
|
parent = ob.parent
|
|
if parent and ob.parent_type == 'BONE' and parent.type == 'ARMATURE':
|
|
sub.prop_search(ob, "parent_bone", parent.data, "bones", text="")
|
|
sub.active = (parent is not None)
|
|
|
|
|
|
class OBJECT_PT_groups(ObjectButtonsPanel, Panel):
|
|
bl_label = "Groups"
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
ob = context.object
|
|
|
|
row = layout.row(align=True)
|
|
row.operator("object.group_link", text="Add to Group")
|
|
row.operator("object.group_add", text="", icon='ZOOMIN')
|
|
|
|
# XXX, this is bad practice, yes, I wrote it :( - campbell
|
|
index = 0
|
|
value = str(tuple(context.scene.cursor_location))
|
|
for group in bpy.data.groups:
|
|
if ob.name in group.objects:
|
|
col = layout.column(align=True)
|
|
|
|
col.context_pointer_set("group", group)
|
|
|
|
row = col.box().row()
|
|
row.prop(group, "name", text="")
|
|
row.operator("object.group_remove", text="", icon='X', emboss=False)
|
|
|
|
split = col.box().split()
|
|
|
|
col = split.column()
|
|
col.prop(group, "layers", text="Dupli")
|
|
|
|
col = split.column()
|
|
col.prop(group, "dupli_offset", text="")
|
|
|
|
prop = col.operator("wm.context_set_value", text="From Cursor")
|
|
prop.data_path = "object.users_group[%d].dupli_offset" % index
|
|
prop.value = value
|
|
index += 1
|
|
|
|
|
|
class OBJECT_PT_display(ObjectButtonsPanel, Panel):
|
|
bl_label = "Display"
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
ob = context.object
|
|
|
|
split = layout.split()
|
|
col = split.column()
|
|
col.prop(ob, "draw_type", text="Type")
|
|
|
|
col = split.column()
|
|
row = col.row()
|
|
row.prop(ob, "show_bounds", text="Bounds")
|
|
sub = row.row()
|
|
sub.active = ob.show_bounds
|
|
sub.prop(ob, "draw_bounds_type", text="")
|
|
|
|
split = layout.split()
|
|
|
|
col = split.column()
|
|
col.prop(ob, "show_name", text="Name")
|
|
col.prop(ob, "show_axis", text="Axis")
|
|
col.prop(ob, "show_wire", text="Wire")
|
|
col.prop(ob, "color", text="Object Color")
|
|
|
|
col = split.column()
|
|
col.prop(ob, "show_texture_space", text="Texture Space")
|
|
col.prop(ob, "show_x_ray", text="X-Ray")
|
|
if ob.type == 'MESH':
|
|
col.prop(ob, "show_transparent", text="Transparency")
|
|
|
|
|
|
class OBJECT_PT_duplication(ObjectButtonsPanel, Panel):
|
|
bl_label = "Duplication"
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
ob = context.object
|
|
|
|
layout.prop(ob, "dupli_type", expand=True)
|
|
|
|
if ob.dupli_type == 'FRAMES':
|
|
split = layout.split()
|
|
|
|
col = split.column(align=True)
|
|
col.prop(ob, "dupli_frames_start", text="Start")
|
|
col.prop(ob, "dupli_frames_end", text="End")
|
|
|
|
col = split.column(align=True)
|
|
col.prop(ob, "dupli_frames_on", text="On")
|
|
col.prop(ob, "dupli_frames_off", text="Off")
|
|
|
|
layout.prop(ob, "use_dupli_frames_speed", text="Speed")
|
|
|
|
elif ob.dupli_type == 'VERTS':
|
|
layout.prop(ob, "use_dupli_vertices_rotation", text="Rotation")
|
|
|
|
elif ob.dupli_type == 'FACES':
|
|
|
|
row = layout.row()
|
|
row.prop(ob, "use_dupli_faces_scale", text="Scale")
|
|
row.prop(ob, "dupli_faces_scale", text="Inherit Scale")
|
|
|
|
elif ob.dupli_type == 'GROUP':
|
|
layout.prop(ob, "dupli_group", text="Group")
|
|
|
|
|
|
# XXX: the following options are all quite buggy, ancient hacks that should be dropped
|
|
|
|
class OBJECT_PT_animation(ObjectButtonsPanel, Panel):
|
|
bl_label = "Animation Hacks"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
ob = context.object
|
|
|
|
split = layout.split()
|
|
|
|
col = split.column()
|
|
col.label(text="Time Offset:")
|
|
col.prop(ob, "use_time_offset_edit", text="Edit")
|
|
row = col.row()
|
|
row.prop(ob, "use_time_offset_parent", text="Parent")
|
|
row.active = (ob.parent is not None)
|
|
row = col.row()
|
|
row.prop(ob, "use_slow_parent")
|
|
row.active = (ob.parent is not None)
|
|
col.prop(ob, "time_offset", text="Offset")
|
|
|
|
# XXX: these are still used for a few curve-related tracking features
|
|
col = split.column()
|
|
col.label(text="Tracking Axes:")
|
|
col.prop(ob, "track_axis", text="Axis")
|
|
col.prop(ob, "up_axis", text="Up Axis")
|
|
|
|
|
|
from bl_ui.properties_animviz import (
|
|
MotionPathButtonsPanel,
|
|
OnionSkinButtonsPanel,
|
|
)
|
|
|
|
|
|
class OBJECT_PT_motion_paths(MotionPathButtonsPanel, Panel):
|
|
#bl_label = "Object Motion Paths"
|
|
bl_context = "object"
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return (context.object)
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
ob = context.object
|
|
|
|
self.draw_settings(context, ob.animation_visualisation)
|
|
|
|
layout.separator()
|
|
|
|
row = layout.row()
|
|
row.operator("object.paths_calculate", text="Calculate Paths")
|
|
row.operator("object.paths_clear", text="Clear Paths")
|
|
|
|
|
|
class OBJECT_PT_onion_skinning(OnionSkinButtonsPanel): # , Panel): # inherit from panel when ready
|
|
#bl_label = "Object Onion Skinning"
|
|
bl_context = "object"
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return (context.object)
|
|
|
|
def draw(self, context):
|
|
ob = context.object
|
|
|
|
self.draw_settings(context, ob.animation_visualisation)
|
|
|
|
|
|
class OBJECT_PT_custom_props(ObjectButtonsPanel, PropertyPanel, Panel):
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
|
|
_context_path = "object"
|
|
_property_type = bpy.types.Object
|
|
|
|
if __name__ == "__main__": # only for live edit.
|
|
bpy.utils.register_module(__name__)
|