blender/extern/audaspace/plugins/openal/OpenALDevice.h
Jörg Müller 986267300b Audaspace: Moving audaspace 1.3 into extern.
Deleting the old internal audaspace.

Major changes from there are:
- The whole library was refactored to use C++11.
- Many stability and performance improvements.
- Major Python API refactor:
 - Most requested: Play self generated sounds using numpy arrays.
 - For games: Sound list, random sounds and dynamic music.
 - Writing sounds to files.
 - Sequencing API.
 - Opening sound devices, eg. Jack.
- Ability to choose different OpenAL devices in the user settings.
2017-08-18 08:24:12 +02:00

297 lines
7.6 KiB
C++

/*******************************************************************************
* Copyright 2009-2016 Jörg Müller
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
#pragma once
#ifdef OPENAL_PLUGIN
#define AUD_BUILD_PLUGIN
#endif
/**
* @file OpenALDevice.h
* @ingroup plugin
* The OpenALDevice class.
*/
#include "devices/IDevice.h"
#include "devices/IHandle.h"
#include "devices/I3DDevice.h"
#include "devices/I3DHandle.h"
#include "devices/DefaultSynchronizer.h"
#include "util/Buffer.h"
#include <al.h>
#include <alc.h>
#include <list>
#include <mutex>
#include <thread>
#include <string>
AUD_NAMESPACE_BEGIN
/**
* This device plays through OpenAL.
*/
class AUD_PLUGIN_API OpenALDevice : public IDevice, public I3DDevice
{
private:
/// Saves the data for playback.
class OpenALHandle : public IHandle, public I3DHandle
{
private:
friend class OpenALDevice;
static const int CYCLE_BUFFERS = 3;
/// Whether it's a buffered or a streamed source.
bool m_isBuffered;
/// The reader source.
std::shared_ptr<IReader> m_reader;
/// Whether to keep the source if end of it is reached.
bool m_keep;
/// OpenAL sample format.
ALenum m_format;
/// OpenAL source.
ALuint m_source;
/// OpenAL buffers.
ALuint m_buffers[CYCLE_BUFFERS];
/// The first buffer to be read next.
int m_current;
/// Whether the stream doesn't return any more data.
bool m_eos;
/// The loop count of the source.
int m_loopcount;
/// The stop callback.
stopCallback m_stop;
/// Stop callback data.
void* m_stop_data;
/// Orientation.
Quaternion m_orientation;
/// Current status of the handle
Status m_status;
/// Own device.
OpenALDevice* m_device;
AUD_LOCAL bool pause(bool keep);
// delete copy constructor and operator=
OpenALHandle(const OpenALHandle&) = delete;
OpenALHandle& operator=(const OpenALHandle&) = delete;
public:
/**
* Creates a new OpenAL handle.
* \param device The OpenAL device the handle belongs to.
* \param format The AL format.
* \param reader The reader this handle plays.
* \param keep Whether to keep the handle alive when the reader ends.
*/
OpenALHandle(OpenALDevice* device, ALenum format, std::shared_ptr<IReader> reader, bool keep);
virtual ~OpenALHandle() {}
virtual bool pause();
virtual bool resume();
virtual bool stop();
virtual bool getKeep();
virtual bool setKeep(bool keep);
virtual bool seek(float position);
virtual float getPosition();
virtual Status getStatus();
virtual float getVolume();
virtual bool setVolume(float volume);
virtual float getPitch();
virtual bool setPitch(float pitch);
virtual int getLoopCount();
virtual bool setLoopCount(int count);
virtual bool setStopCallback(stopCallback callback = 0, void* data = 0);
virtual Vector3 getLocation();
virtual bool setLocation(const Vector3& location);
virtual Vector3 getVelocity();
virtual bool setVelocity(const Vector3& velocity);
virtual Quaternion getOrientation();
virtual bool setOrientation(const Quaternion& orientation);
virtual bool isRelative();
virtual bool setRelative(bool relative);
virtual float getVolumeMaximum();
virtual bool setVolumeMaximum(float volume);
virtual float getVolumeMinimum();
virtual bool setVolumeMinimum(float volume);
virtual float getDistanceMaximum();
virtual bool setDistanceMaximum(float distance);
virtual float getDistanceReference();
virtual bool setDistanceReference(float distance);
virtual float getAttenuation();
virtual bool setAttenuation(float factor);
virtual float getConeAngleOuter();
virtual bool setConeAngleOuter(float angle);
virtual float getConeAngleInner();
virtual bool setConeAngleInner(float angle);
virtual float getConeVolumeOuter();
virtual bool setConeVolumeOuter(float volume);
};
/**
* The OpenAL device handle.
*/
ALCdevice* m_device;
/**
* The OpenAL context.
*/
ALCcontext* m_context;
/**
* The specification of the device.
*/
DeviceSpecs m_specs;
/**
* Whether the device has the AL_EXT_MCFORMATS extension.
*/
bool m_useMC;
/**
* The list of sounds that are currently playing.
*/
std::list<std::shared_ptr<OpenALHandle> > m_playingSounds;
/**
* The list of sounds that are currently paused.
*/
std::list<std::shared_ptr<OpenALHandle> > m_pausedSounds;
/**
* The mutex for locking.
*/
std::recursive_mutex m_mutex;
/**
* The streaming thread.
*/
std::thread m_thread;
/**
* The condition for streaming thread wakeup.
*/
bool m_playing;
/**
* Buffer size.
*/
int m_buffersize;
/**
* Device buffer.
*/
Buffer m_buffer;
/**
* Orientation.
*/
Quaternion m_orientation;
/// Synchronizer.
DefaultSynchronizer m_synchronizer;
/**
* Starts the streaming thread.
* \param Whether the previous thread should be joined.
*/
AUD_LOCAL void start();
/**
* Streaming thread main function.
*/
AUD_LOCAL void updateStreams();
/**
* Gets the format according to the specs.
* \param format The variable to put the format into.
* \param specs The specs to read the channel count from.
* \return Whether the format is valid or not.
*/
AUD_LOCAL bool getFormat(ALenum &format, Specs specs);
// delete copy constructor and operator=
OpenALDevice(const OpenALDevice&) = delete;
OpenALDevice& operator=(const OpenALDevice&) = delete;
public:
/**
* Opens the OpenAL audio device for playback.
* \param specs The wanted audio specification.
* \param buffersize The size of the internal buffer.
* \param name The name of the device to be opened.
* \note The specification really used for opening the device may differ.
* \note The buffersize will be multiplicated by three for this device.
* \exception DeviceException Thrown if the audio device cannot be opened.
*/
OpenALDevice(DeviceSpecs specs, int buffersize = AUD_DEFAULT_BUFFER_SIZE, std::string name = "");
virtual ~OpenALDevice();
virtual DeviceSpecs getSpecs() const;
virtual std::shared_ptr<IHandle> play(std::shared_ptr<IReader> reader, bool keep = false);
virtual std::shared_ptr<IHandle> play(std::shared_ptr<ISound> sound, bool keep = false);
virtual void stopAll();
virtual void lock();
virtual void unlock();
virtual float getVolume() const;
virtual void setVolume(float volume);
virtual ISynchronizer* getSynchronizer();
virtual Vector3 getListenerLocation() const;
virtual void setListenerLocation(const Vector3& location);
virtual Vector3 getListenerVelocity() const;
virtual void setListenerVelocity(const Vector3& velocity);
virtual Quaternion getListenerOrientation() const;
virtual void setListenerOrientation(const Quaternion& orientation);
virtual float getSpeedOfSound() const;
virtual void setSpeedOfSound(float speed);
virtual float getDopplerFactor() const;
virtual void setDopplerFactor(float factor);
virtual DistanceModel getDistanceModel() const;
virtual void setDistanceModel(DistanceModel model);
/**
* Retrieves a list of available hardware devices to open with OpenAL.
* @return The list of devices to open.
*/
static std::list<std::string> getDeviceNames();
/**
* Registers this plugin.
*/
static void registerPlugin();
};
AUD_NAMESPACE_END