blender/extern/carve/include/carve/intersection.hpp
Sergey Sharybin cba3498629 Update Carve to latest upstream version
This brings new copyright header which supports GPL2 and 3.

It wasn't really an issue before because we had agreement with
Tobias, but now it's all documented in sources.
2014-06-27 15:56:50 +06:00

268 lines
8.8 KiB
C++

// Begin License:
// Copyright (C) 2006-2014 Tobias Sargeant (tobias.sargeant@gmail.com).
// All rights reserved.
//
// This file is part of the Carve CSG Library (http://carve-csg.com/)
//
// This file may be used under the terms of either the GNU General
// Public License version 2 or 3 (at your option) as published by the
// Free Software Foundation and appearing in the files LICENSE.GPL2
// and LICENSE.GPL3 included in the packaging of this file.
//
// This file is provided "AS IS" with NO WARRANTY OF ANY KIND,
// INCLUDING THE WARRANTIES OF DESIGN, MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE.
// End:
#pragma once
#include <carve/carve.hpp>
#include <carve/collection_types.hpp>
#include <carve/iobj.hpp>
namespace carve {
namespace csg {
/**
* \class Intersections
* \brief Storage for computed intersections between vertices, edges and faces.
*
*/
struct Intersections : public std::unordered_map<IObj, IObjVMapSmall, IObj_hash> {
typedef carve::mesh::MeshSet<3>::vertex_t vertex_t;
typedef carve::mesh::MeshSet<3>::edge_t edge_t;
typedef carve::mesh::MeshSet<3>::face_t face_t;
typedef std::unordered_map<IObj, IObjVMapSmall, IObj_hash> super;
~Intersections() {
}
/**
* \brief Record the position of intersection between a pair of intersection objects.
*
* @param a The first intersecting object.
* @param b The second intersecting object.
* @param p The point of intersection.
*/
void record(IObj a, IObj b, vertex_t *p) {
if (a > b) std::swap(a, b);
(*this)[a][b] = p;
(*this)[b][a] = p;
}
/**
* \brief Test whether vertex \a v intersects face \a f.
*
* @param v The vertex to test.
* @param f The face to test.
*
* @return true, if \a v intersects \a f.
*/
bool intersectsFace(vertex_t *v, face_t *f) const;
/**
* \brief Collect sets of vertices, edges and faces that intersect \a obj
*
* @param[in] obj The intersection object to search for intersections.
* @param[out] collect_v A vector of vertices intersecting \a obj.
* @param[out] collect_e A vector of edges intersecting \a obj.
* @param[out] collect_f A vector of faces intersecting \a obj.
*/
void collect(const IObj &obj,
std::vector<vertex_t *> *collect_v,
std::vector<edge_t *> *collect_e,
std::vector<face_t *> *collect_f) const;
/**
* \brief Determine whether two intersection objects intersect.
*
* @param a The first intersection object.
* @param b The second intersection object.
*
* @return true, if \a a and \a b intersect.
*/
bool intersectsExactly(const IObj &a, const IObj &b) {
Intersections::const_iterator i = find(a);
if (i == end()) return false;
return i->second.find(b) != i->second.end();
}
/**
* \brief Determine whether an intersection object intersects a vertex.
*
* @param a The intersection object.
* @param v The vertex.
*
* @return true, if \a a and \a v intersect.
*/
bool intersects(const IObj &a, vertex_t *v) {
Intersections::const_iterator i = find(a);
if (i == end()) return false;
if (i->second.find(v) != i->second.end()) return true;
return false;
}
/**
* \brief Determine whether an intersection object intersects an edge.
*
* @param a The intersection object.
* @param e The edge.
*
* @return true, if \a a and \a e intersect (either on the edge,
* or at either endpoint).
*/
bool intersects(const IObj &a, edge_t *e) {
Intersections::const_iterator i = find(a);
if (i == end()) return false;
for (super::data_type::const_iterator j = i->second.begin(); j != i->second.end(); ++j) {
const IObj &obj = j->first;
switch (obj.obtype) {
case IObj::OBTYPE_VERTEX:
if (obj.vertex == e->v1() || obj.vertex == e->v2()) return true;
break;
case IObj::OBTYPE_EDGE:
if (obj.edge == e) return true;
break;
default:
break;
}
}
return false;
}
/**
* \brief Determine whether an intersection object intersects a face.
*
* @param a The intersection object.
* @param f The face.
*
* @return true, if \a a and \a f intersect (either on the face,
* or at any associated edge or vertex).
*/
bool intersects(const IObj &a, face_t *f) {
Intersections::const_iterator i = find(a);
if (i == end()) return false;
if (i->second.find(f) != i->second.end()) return true;
edge_t *e = f->edge;
do {
if (i->second.find(e) != i->second.end()) return true;
if (i->second.find(e->vert) != i->second.end()) return true;
e = e->next;
} while (e != f->edge);
return false;
}
/**
* \brief Determine whether an edge intersects another edge.
*
* @param e The edge.
* @param f The face.
*
* @return true, if \a e and \a f intersect.
*/
bool intersects(edge_t *e1, edge_t *e2) {
if (intersects(e1->v1(), e2) || intersects(e1->v2(), e2) || intersects(IObj(e1), e2)) return true;
return false;
}
/**
* \brief Determine whether an edge intersects a face.
*
* @param e The edge.
* @param f The face.
*
* @return true, if \a e and \a f intersect.
*/
bool intersects(edge_t *e, face_t *f) {
if (intersects(e->v1(), f) || intersects(e->v2(), f) || intersects(IObj(e), f)) return true;
return false;
}
/**
* \brief Determine the faces intersected by an edge.
*
* @tparam face_set_t A collection type holding face_t *
* @param[in] e The edge.
* @param[out] f The resulting set of faces.
*/
template<typename face_set_t>
void intersectedFaces(edge_t *e, face_set_t &f) const {
std::vector<face_t *> intersected_faces;
std::vector<edge_t *> intersected_edges;
std::vector<vertex_t *> intersected_vertices;
collect(e, &intersected_vertices, &intersected_edges, &intersected_faces);
for (unsigned i = 0; i < intersected_vertices.size(); ++i) {
facesForVertex(intersected_vertices[i], f);
}
for (unsigned i = 0; i < intersected_edges.size(); ++i) {
facesForEdge(intersected_edges[i], f);
}
f.insert(intersected_faces.begin(), intersected_faces.end());
}
/**
* \brief Determine the faces intersected by a vertex.
*
* @tparam face_set_t A collection type holding face_t *
* @param[in] v The vertex.
* @param[out] f The resulting set of faces.
*/
template<typename face_set_t>
void intersectedFaces(vertex_t *v, face_set_t &f) const {
std::vector<face_t *> intersected_faces;
std::vector<edge_t *> intersected_edges;
std::vector<vertex_t *> intersected_vertices;
collect(v, &intersected_vertices, &intersected_edges, &intersected_faces);
for (unsigned i = 0; i < intersected_vertices.size(); ++i) {
facesForVertex(intersected_vertices[i], f);
}
for (unsigned i = 0; i < intersected_edges.size(); ++i) {
facesForEdge(intersected_edges[i], f);
}
f.insert(intersected_faces.begin(), intersected_faces.end());
}
/**
* \brief Collect the set of faces that contain all vertices in \a verts.
*
* @tparam vertex_set_t A collection type holding vertex_t *
* @tparam face_set_t A collection type holding face_t *
* @param[in] verts A set of vertices.
* @param[out] result The resulting set of faces.
*/
template<typename vertex_set_t, typename face_set_t>
void commonFaces(const vertex_set_t &verts, face_set_t &result) {
std::set<face_t *> ifaces, temp, out;
typename vertex_set_t::const_iterator i = verts.begin();
if (i == verts.end()) return;
intersectedFaces((*i), ifaces);
while (++i != verts.end()) {
temp.clear();
intersectedFaces((*i), temp);
out.clear();
std::set_intersection(temp.begin(), temp.end(),
ifaces.begin(), ifaces.end(),
set_inserter(out));
ifaces.swap(out);
}
std::copy(ifaces.begin(), ifaces.end(), set_inserter(result));
}
void clear() {
super::clear();
}
};
}
}