forked from bartvdbraak/blender
781dd5edb5
All these files were removed since accidental commit, revert and merge in 2.8. ea31f0ac3b877e + 0a4e170c28cec + 11f9a23a286c17f + 7b27b10fa6a6
124 lines
3.8 KiB
C++
124 lines
3.8 KiB
C++
/*******************************************************************************
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* Copyright 2009-2016 Jörg Müller
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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******************************************************************************/
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#pragma once
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/**
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* @file IDevice.h
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* @ingroup devices
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* The IDevice interface.
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*/
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#include "respec/Specification.h"
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#include "util/ILockable.h"
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#include <memory>
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AUD_NAMESPACE_BEGIN
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class IHandle;
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class IReader;
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class ISound;
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class ISynchronizer;
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/**
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* @interface IDevice
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* The IDevice interface represents an output device for sound sources.
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* Output devices may be several backends such as plattform independand like
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* SDL or OpenAL or plattform specific like ALSA, but they may also be
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* files, RAM buffers or other types of streams.
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* \warning Thread safety must be insured so that no reader is beeing called
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* twice at the same time.
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*/
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class IDevice : public ILockable
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{
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public:
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/**
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* Destroys the device.
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*/
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virtual ~IDevice() {}
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/**
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* Returns the specification of the device.
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*/
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virtual DeviceSpecs getSpecs() const=0;
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/**
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* Plays a sound source.
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* \param reader The reader to play.
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* \param keep When keep is true the sound source will not be deleted but
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* set to paused when its end has been reached.
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* \return Returns a handle with which the playback can be controlled.
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* This is nullptr if the sound couldn't be played back.
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* \exception Exception Thrown if there's an unexpected (from the
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* device side) error during creation of the reader.
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*/
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virtual std::shared_ptr<IHandle> play(std::shared_ptr<IReader> reader, bool keep = false)=0;
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/**
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* Plays a sound source.
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* \param sound The sound to create the reader for the sound source.
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* \param keep When keep is true the sound source will not be deleted but
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* set to paused when its end has been reached.
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* \return Returns a handle with which the playback can be controlled.
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* This is nullptr if the sound couldn't be played back.
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* \exception Exception Thrown if there's an unexpected (from the
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* device side) error during creation of the reader.
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*/
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virtual std::shared_ptr<IHandle> play(std::shared_ptr<ISound> sound, bool keep = false)=0;
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/**
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* Stops all playing sounds.
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*/
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virtual void stopAll()=0;
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/**
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* Locks the device.
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* Used to make sure that between lock and unlock, no buffers are read, so
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* that it is possible to start, resume, pause, stop or seek several
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* playback handles simultaneously.
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* \warning Make sure the locking time is as small as possible to avoid
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* playback delays that result in unexpected noise and cracks.
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*/
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virtual void lock()=0;
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/**
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* Unlocks the previously locked device.
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*/
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virtual void unlock()=0;
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/**
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* Retrieves the overall device volume.
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* \return The overall device volume.
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*/
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virtual float getVolume() const=0;
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/**
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* Sets the overall device volume.
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* \param volume The overall device volume.
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*/
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virtual void setVolume(float volume)=0;
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/**
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* Retrieves the synchronizer for this device, which enables accurate synchronization
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* between audio playback and video playback for example.
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* @return The synchronizer which will be the DefaultSynchronizer if synchonization is not supported.
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*/
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virtual ISynchronizer* getSynchronizer()=0;
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};
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AUD_NAMESPACE_END
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