blender/extern/audaspace/include/devices/IDevice.h
Dalai Felinto 781dd5edb5 Fix audaspace mess in 2.8
All these files were removed since accidental commit, revert and merge in 2.8.

ea31f0ac3b877e + 0a4e170c28cec + 11f9a23a286c17f + 7b27b10fa6a6
2018-02-01 09:22:57 -02:00

124 lines
3.8 KiB
C++

/*******************************************************************************
* Copyright 2009-2016 Jörg Müller
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
#pragma once
/**
* @file IDevice.h
* @ingroup devices
* The IDevice interface.
*/
#include "respec/Specification.h"
#include "util/ILockable.h"
#include <memory>
AUD_NAMESPACE_BEGIN
class IHandle;
class IReader;
class ISound;
class ISynchronizer;
/**
* @interface IDevice
* The IDevice interface represents an output device for sound sources.
* Output devices may be several backends such as plattform independand like
* SDL or OpenAL or plattform specific like ALSA, but they may also be
* files, RAM buffers or other types of streams.
* \warning Thread safety must be insured so that no reader is beeing called
* twice at the same time.
*/
class IDevice : public ILockable
{
public:
/**
* Destroys the device.
*/
virtual ~IDevice() {}
/**
* Returns the specification of the device.
*/
virtual DeviceSpecs getSpecs() const=0;
/**
* Plays a sound source.
* \param reader The reader to play.
* \param keep When keep is true the sound source will not be deleted but
* set to paused when its end has been reached.
* \return Returns a handle with which the playback can be controlled.
* This is nullptr if the sound couldn't be played back.
* \exception Exception Thrown if there's an unexpected (from the
* device side) error during creation of the reader.
*/
virtual std::shared_ptr<IHandle> play(std::shared_ptr<IReader> reader, bool keep = false)=0;
/**
* Plays a sound source.
* \param sound The sound to create the reader for the sound source.
* \param keep When keep is true the sound source will not be deleted but
* set to paused when its end has been reached.
* \return Returns a handle with which the playback can be controlled.
* This is nullptr if the sound couldn't be played back.
* \exception Exception Thrown if there's an unexpected (from the
* device side) error during creation of the reader.
*/
virtual std::shared_ptr<IHandle> play(std::shared_ptr<ISound> sound, bool keep = false)=0;
/**
* Stops all playing sounds.
*/
virtual void stopAll()=0;
/**
* Locks the device.
* Used to make sure that between lock and unlock, no buffers are read, so
* that it is possible to start, resume, pause, stop or seek several
* playback handles simultaneously.
* \warning Make sure the locking time is as small as possible to avoid
* playback delays that result in unexpected noise and cracks.
*/
virtual void lock()=0;
/**
* Unlocks the previously locked device.
*/
virtual void unlock()=0;
/**
* Retrieves the overall device volume.
* \return The overall device volume.
*/
virtual float getVolume() const=0;
/**
* Sets the overall device volume.
* \param volume The overall device volume.
*/
virtual void setVolume(float volume)=0;
/**
* Retrieves the synchronizer for this device, which enables accurate synchronization
* between audio playback and video playback for example.
* @return The synchronizer which will be the DefaultSynchronizer if synchonization is not supported.
*/
virtual ISynchronizer* getSynchronizer()=0;
};
AUD_NAMESPACE_END