blender/source/gameengine
Campbell Barton 41acd3b81c While testing YoFrankie with the new API attributes found some issues...
- corrections to docs
- disallow calling controller.activate(actuator) when the controller is not active. (Raise a SystemError)
- Added 2 new attributes, CValue.name - deprecates CValue.getName(), KX_GameObject.children deprecated KX_GameObject.getChildren(), (same for getChildrenRecursive()).
2009-05-17 16:30:18 +00:00
..
BlenderRoutines BGE performance, 4th round: logic 2009-05-10 20:53:58 +00:00
Converter BGE: new sensor object to generalize Near and Radar sensor, static-static collision capbility. 2009-05-17 12:51:51 +00:00
Expressions While testing YoFrankie with the new API attributes found some issues... 2009-05-17 16:30:18 +00:00
GameLogic While testing YoFrankie with the new API attributes found some issues... 2009-05-17 16:30:18 +00:00
GamePlayer cmake: apply ADD_SUBDIR patch. 2009-05-17 12:25:06 +00:00
Ketsji While testing YoFrankie with the new API attributes found some issues... 2009-05-17 16:30:18 +00:00
Network BGE performance, 4th round: logic 2009-05-10 20:53:58 +00:00
Physics BGE: new sensor object to generalize Near and Radar sensor, static-static collision capbility. 2009-05-17 12:51:51 +00:00
PyDoc While testing YoFrankie with the new API attributes found some issues... 2009-05-17 16:30:18 +00:00
Rasterizer BGE modifier: generate correct physic shape, share static derived mesh, share display list. 2009-05-14 13:47:08 +00:00
SceneGraph BGE: new sensor object to generalize Near and Radar sensor, static-static collision capbility. 2009-05-17 12:51:51 +00:00
VideoTexture BGE performance, 3rd round: culling and rasterizer. 2009-05-07 09:13:01 +00:00
CMakeLists.txt cmake: apply ADD_SUBDIR patch. 2009-05-17 12:25:06 +00:00
Makefile Makefile fixes for compiling with new videotexture code. 2008-11-02 18:12:45 +00:00
SConscript Building the game engine with Solid/Sumo is now optional for scons using WITH_BF_SOLID. 2009-02-25 12:07:51 +00:00