blender/intern/cycles/kernel/svm/svm_geometry.h
Brecht Van Lommel c18712e868 Cycles: change __device and similar qualifiers to ccl_device in kernel code.
This to avoids build conflicts with libc++ on FreeBSD, these __ prefixed values
are reserved for compilers. I apologize to anyone who has patches or branches
and has to go through the pain of merging this change, it may be easiest to do
these same replacements in your code and then apply/merge the patch.

Ref T37477.
2013-11-18 08:48:15 +01:00

183 lines
5.2 KiB
C

/*
* Copyright 2011-2013 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License
*/
CCL_NAMESPACE_BEGIN
/* Geometry Node */
ccl_device void svm_node_geometry(KernelGlobals *kg, ShaderData *sd, float *stack, uint type, uint out_offset)
{
float3 data;
switch(type) {
case NODE_GEOM_P: data = sd->P; break;
case NODE_GEOM_N: data = sd->N; break;
#ifdef __DPDU__
case NODE_GEOM_T: data = primitive_tangent(kg, sd); break;
#endif
case NODE_GEOM_I: data = sd->I; break;
case NODE_GEOM_Ng: data = sd->Ng; break;
#ifdef __UV__
case NODE_GEOM_uv: data = make_float3(sd->u, sd->v, 0.0f); break;
#endif
}
stack_store_float3(stack, out_offset, data);
}
ccl_device void svm_node_geometry_bump_dx(KernelGlobals *kg, ShaderData *sd, float *stack, uint type, uint out_offset)
{
#ifdef __RAY_DIFFERENTIALS__
float3 data;
switch(type) {
case NODE_GEOM_P: data = sd->P + sd->dP.dx; break;
case NODE_GEOM_uv: data = make_float3(sd->u + sd->du.dx, sd->v + sd->dv.dx, 0.0f); break;
default: svm_node_geometry(kg, sd, stack, type, out_offset); return;
}
stack_store_float3(stack, out_offset, data);
#else
svm_node_geometry(kg, sd, stack, type, out_offset);
#endif
}
ccl_device void svm_node_geometry_bump_dy(KernelGlobals *kg, ShaderData *sd, float *stack, uint type, uint out_offset)
{
#ifdef __RAY_DIFFERENTIALS__
float3 data;
switch(type) {
case NODE_GEOM_P: data = sd->P + sd->dP.dy; break;
case NODE_GEOM_uv: data = make_float3(sd->u + sd->du.dy, sd->v + sd->dv.dy, 0.0f); break;
default: svm_node_geometry(kg, sd, stack, type, out_offset); return;
}
stack_store_float3(stack, out_offset, data);
#else
svm_node_geometry(kg, sd, stack, type, out_offset);
#endif
}
/* Object Info */
ccl_device void svm_node_object_info(KernelGlobals *kg, ShaderData *sd, float *stack, uint type, uint out_offset)
{
float data;
switch(type) {
case NODE_INFO_OB_LOCATION: {
stack_store_float3(stack, out_offset, object_location(kg, sd));
return;
}
case NODE_INFO_OB_INDEX: data = object_pass_id(kg, sd->object); break;
case NODE_INFO_MAT_INDEX: data = shader_pass_id(kg, sd); break;
case NODE_INFO_OB_RANDOM: data = object_random_number(kg, sd->object); break;
default: data = 0.0f; break;
}
stack_store_float(stack, out_offset, data);
}
/* Particle Info */
ccl_device void svm_node_particle_info(KernelGlobals *kg, ShaderData *sd, float *stack, uint type, uint out_offset)
{
switch(type) {
case NODE_INFO_PAR_INDEX: {
uint particle_id = object_particle_id(kg, sd->object);
stack_store_float(stack, out_offset, particle_index(kg, particle_id));
break;
}
case NODE_INFO_PAR_AGE: {
uint particle_id = object_particle_id(kg, sd->object);
stack_store_float(stack, out_offset, particle_age(kg, particle_id));
break;
}
case NODE_INFO_PAR_LIFETIME: {
uint particle_id = object_particle_id(kg, sd->object);
stack_store_float(stack, out_offset, particle_lifetime(kg, particle_id));
break;
}
case NODE_INFO_PAR_LOCATION: {
uint particle_id = object_particle_id(kg, sd->object);
stack_store_float3(stack, out_offset, particle_location(kg, particle_id));
break;
}
#if 0 /* XXX float4 currently not supported in SVM stack */
case NODE_INFO_PAR_ROTATION: {
uint particle_id = object_particle_id(kg, sd->object);
stack_store_float4(stack, out_offset, particle_rotation(kg, particle_id));
break;
}
#endif
case NODE_INFO_PAR_SIZE: {
uint particle_id = object_particle_id(kg, sd->object);
stack_store_float(stack, out_offset, particle_size(kg, particle_id));
break;
}
case NODE_INFO_PAR_VELOCITY: {
uint particle_id = object_particle_id(kg, sd->object);
stack_store_float3(stack, out_offset, particle_velocity(kg, particle_id));
break;
}
case NODE_INFO_PAR_ANGULAR_VELOCITY: {
uint particle_id = object_particle_id(kg, sd->object);
stack_store_float3(stack, out_offset, particle_angular_velocity(kg, particle_id));
break;
}
}
}
#ifdef __HAIR__
/* Hair Info */
ccl_device void svm_node_hair_info(KernelGlobals *kg, ShaderData *sd, float *stack, uint type, uint out_offset)
{
float data;
float3 data3;
switch(type) {
case NODE_INFO_CURVE_IS_STRAND: {
data = (sd->segment != ~0);
stack_store_float(stack, out_offset, data);
break;
}
case NODE_INFO_CURVE_INTERCEPT:
break; /* handled as attribute */
case NODE_INFO_CURVE_THICKNESS: {
data = curve_thickness(kg, sd);
stack_store_float(stack, out_offset, data);
break;
}
/*case NODE_INFO_CURVE_FADE: {
data = sd->curve_transparency;
stack_store_float(stack, out_offset, data);
break;
}*/
case NODE_INFO_CURVE_TANGENT_NORMAL: {
data3 = curve_tangent_normal(kg, sd);
stack_store_float3(stack, out_offset, data3);
break;
}
}
}
#endif
CCL_NAMESPACE_END