blender/intern/cycles/kernel/svm/svm_ramp.h
Brecht Van Lommel 41f98978e3 Fix cycles issue when NaN is used for RGB ramp, can access array out of bounds then.
OSL noise() function is generating NaN's in certain cases, fix for that goes to our
OSL branch.

Also add missing minimum weight and max closure checks to OSL, forgot to add these
when fixing another bug.
2012-12-03 12:21:44 +00:00

80 lines
2.4 KiB
C

/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef __SVM_RAMP_H__
#define __SVM_RAMP_H__
CCL_NAMESPACE_BEGIN
__device float4 rgb_ramp_lookup(KernelGlobals *kg, int offset, float f)
{
f = clamp(f, 0.0f, 1.0f)*(RAMP_TABLE_SIZE-1);
/* clamp int as well in case of NaN */
int i = clamp((int)f, 0, RAMP_TABLE_SIZE-1);
float t = f - (float)i;
float4 a = fetch_node_float(kg, offset+i);
if(t > 0.0f)
a = (1.0f - t)*a + t*fetch_node_float(kg, offset+i+1);
return a;
}
__device void svm_node_rgb_ramp(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node, int *offset)
{
uint fac_offset = node.y;
uint color_offset = node.z;
uint alpha_offset = node.w;
float fac = stack_load_float(stack, fac_offset);
float4 color = rgb_ramp_lookup(kg, *offset, fac);
if(stack_valid(color_offset))
stack_store_float3(stack, color_offset, float4_to_float3(color));
if(stack_valid(alpha_offset))
stack_store_float(stack, alpha_offset, color.w);
*offset += RAMP_TABLE_SIZE;
}
__device void svm_node_rgb_curves(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node, int *offset)
{
uint fac_offset = node.y;
uint color_offset = node.z;
uint out_offset = node.w;
float fac = stack_load_float(stack, fac_offset);
float3 color = stack_load_float3(stack, color_offset);
float r = rgb_ramp_lookup(kg, *offset, rgb_ramp_lookup(kg, *offset, color.x).w).x;
float g = rgb_ramp_lookup(kg, *offset, rgb_ramp_lookup(kg, *offset, color.y).w).y;
float b = rgb_ramp_lookup(kg, *offset, rgb_ramp_lookup(kg, *offset, color.z).w).z;
color = (1.0f - fac)*color + fac*make_float3(r, g, b);
stack_store_float3(stack, out_offset, color);
*offset += RAMP_TABLE_SIZE;
}
CCL_NAMESPACE_END
#endif /* __SVM_RAMP_H__ */