blender/release/ui/buttons_data_bone.py
Brecht Van Lommel d091856486 2.5: Buttons Window
* Fix poll() callback changes in recent commit, note that these have
  to work with pinned context too.
* Hide header for context panels in py layout.
* Don't jump back when collapsing a panel, allow the view to be
  over some empty space until you scroll back.
* Fix follow context icon, order had to be reversed in icon file.
* ID template now has icon as part of browse button instead of
  outside the buttons.
2009-07-09 19:45:27 +00:00

98 lines
2.2 KiB
Python

import bpy
class BoneButtonsPanel(bpy.types.Panel):
__space_type__ = "BUTTONS_WINDOW"
__region_type__ = "WINDOW"
__context__ = "bone"
def poll(self, context):
return (context.bone or context.edit_bone)
class BONE_PT_context_bone(BoneButtonsPanel):
__idname__ = "BONE_PT_context_bone"
__no_header__ = True
def draw(self, context):
layout = self.layout
bone = context.bone
if not bone:
bone = context.edit_bone
split = layout.split(percentage=0.06)
split.itemL(text="", icon="ICON_BONE_DATA")
split.itemR(bone, "name", text="")
class BONE_PT_bone(BoneButtonsPanel):
__idname__ = "BONE_PT_bone"
__label__ = "Bone"
def draw(self, context):
layout = self.layout
bone = context.bone
if not bone:
bone = context.edit_bone
split = layout.split()
sub = split.column()
sub.itemR(bone, "parent")
sub.itemR(bone, "connected")
sub.itemL(text="Layers:")
sub.template_layers(bone, "layer")
sub = split.column()
sub.itemL(text="Inherit:")
sub.itemR(bone, "hinge", text="Rotation")
sub.itemR(bone, "inherit_scale", text="Scale")
sub.itemL(text="Display:")
sub.itemR(bone, "draw_wire", text="Wireframe")
sub.itemR(bone, "hidden", text="Hide")
class BONE_PT_deform(BoneButtonsPanel):
__idname__ = "BONE_PT_deform"
__label__ = "Deform"
def draw_header(self, context):
layout = self.layout
bone = context.bone
if not bone:
bone = context.edit_bone
layout.itemR(bone, "deform", text="")
def draw(self, context):
layout = self.layout
bone = context.bone
if not bone:
bone = context.edit_bone
layout.active = bone.deform
split = layout.split()
sub = split.column()
sub.itemL(text="Envelope:")
sub.itemR(bone, "envelope_distance", text="Distance")
sub.itemR(bone, "envelope_weight", text="Weight")
sub.itemR(bone, "multiply_vertexgroup_with_envelope", text="Multiply")
sub = split.column()
sub.itemL(text="Curved Bones:")
sub.itemR(bone, "bbone_segments", text="Segments")
sub.itemR(bone, "bbone_in", text="Ease In")
sub.itemR(bone, "bbone_out", text="Ease Out")
sub.itemR(bone, "cyclic_offset")
bpy.types.register(BONE_PT_context_bone)
bpy.types.register(BONE_PT_bone)
bpy.types.register(BONE_PT_deform)