blender/source/gameengine/Physics/common
Erwin Coumans ab71e2a9b5 -added basic support for GameActuator 'load game', relative paths were broken, just load file into memory and load blend from memory.
-near sensor support
- python binding for PhysicsConstraints.setNumTimeSubSteps (dividing the physics timestep to tradeoff quality for performance)
2006-05-22 21:03:43 +00:00
..
Makefile Further fixes to the old makefiles. 2003-07-16 19:53:53 +00:00
PHY_DynamicTypes.h added Bullet rigidbodies that behave like Sumo 'dynamic', without rotations. Done using a special hinge constraint (no translational degrees of freedom removed) 2006-04-26 06:01:46 +00:00
PHY_IMotionState.cpp Last of the config.h mods... 2002-11-25 15:29:57 +00:00
PHY_IMotionState.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
PHY_IPhysicsController.cpp Last of the config.h mods... 2002-11-25 15:29:57 +00:00
PHY_IPhysicsController.h moved some hardcoded constants into tweaking tresholds 2005-08-03 18:22:30 +00:00
PHY_IPhysicsEnvironment.cpp Last of the config.h mods... 2002-11-25 15:29:57 +00:00
PHY_IPhysicsEnvironment.h -added basic support for GameActuator 'load game', relative paths were broken, just load file into memory and load blend from memory. 2006-05-22 21:03:43 +00:00
PHY_IVehicle.cpp added more game-engine physics vehicle infrastructure. 2006-01-30 20:49:41 +00:00
PHY_IVehicle.h exposed a few more tuning paramters 2006-02-21 07:08:23 +00:00
PHY_Pro.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
SConscript enabled vehicle/updated scons file (Makefile/projectfiles needs updating) 2006-02-21 06:08:18 +00:00