blender/source/gameengine
Peter Schlaile 42121590f4 == FFMPEG ==
Added central compatibility header file, which enables blender to compile
against very old ffmpeg versions as well as very new versions using the
*NEW* API. (Old API functions are simulated using macros and inline functions)

Added a whole lot of additional checks, tested against 6 different versions
down the timeline, hopefully, now finally all is well.
2011-05-27 23:33:40 +00:00
..
BlenderRoutines Attempted fix for #27482: game engine running slow due to revision 36698 which 2011-05-27 16:20:49 +00:00
Converter missed this in recent commit. 2011-05-26 22:48:06 +00:00
Expressions Code cleanup: remove source/kernel module, this wasn't really the kernel of 2011-05-06 20:18:42 +00:00
GameLogic Code cleanup: remove source/kernel module, this wasn't really the kernel of 2011-05-06 20:18:42 +00:00
GamePlayer cleanup only 2011-05-18 06:27:32 +00:00
Ketsji Windows installer and Path changes, fixing various issues: 2011-05-27 09:57:53 +00:00
Network Code cleanup: remove source/kernel module, this wasn't really the kernel of 2011-05-06 20:18:42 +00:00
Physics Code cleanup: remove source/kernel module, this wasn't really the kernel of 2011-05-06 20:18:42 +00:00
PyDoc == python api doc == 2010-10-13 10:42:33 +00:00
Rasterizer Code cleanup: remove source/kernel module, this wasn't really the kernel of 2011-05-06 20:18:42 +00:00
SceneGraph doxygen: gameengine/SceneGraph tagged. 2011-02-25 13:39:04 +00:00
VideoTexture == FFMPEG == 2011-05-27 23:33:40 +00:00
CMakeLists.txt use cmake defined names for jpeg, png, zlib and python libs, building on *nix with non-standard libjpeg/png/zlib locations was broken. 2011-01-25 14:43:13 +00:00
SConscript enable building the game engine without bullet for scons & cmake 2010-10-10 07:01:56 +00:00