blender/source
Lukas Toenne 8d2e79aaab Fix #36113, Translate's wrapping has 1 pixel gap in X and Y after scale node.
The issue with wrapping is that it requires correct interpolation of the border pixels. Since interpolation is done at the far left end of the node tree in buffer/image/etc read operations, the wrapping
setting can not be used directly in those operations (otherwise in-line translate operations would cause conflicts). To make wrapping work correctly we need to add a buffer in front of the translate
operation, which can then be interpolated correctly based on wrapping. The WrapOperation becomes a variant of ReadBufferOperation, which uses its wrapping setting to determine the correct "extend" mode
for interpolation of the buffer.
2013-09-05 10:45:21 +00:00
..
blender Fix #36113, Translate's wrapping has 1 pixel gap in X and Y after scale node. 2013-09-05 10:45:21 +00:00
blenderplayer uiLists enhacements: dragresize and better GRID layout. 2013-08-27 15:27:41 +00:00
creator remove callback BLI_localErrorCallBack from scanfill, was here for years and only ever wrapped printf. 2013-08-28 02:14:24 +00:00
gameengine BGE: Removing an unused rendertools argument from BL_ConvertActuators(). 2013-09-05 04:19:05 +00:00
icons Added GPL header to sconscripts! 2012-12-17 08:01:43 +00:00
tests test operator script, add ability to load files from a path while testing operators. 2013-06-28 16:30:34 +00:00
CMakeLists.txt remove WINDOWS checks in cmake, this variable isn't defined on windows and checks weren't needed. 2013-09-03 03:04:44 +00:00
SConscript Added GPL header to sconscripts! 2012-12-17 08:01:43 +00:00