blender/source/gameengine/Physics/Bullet
Erwin Coumans ae418491dc Preparation for real-time soft bodies for the game engine, step 1 out of 3. This should be harmless/non-intrusive.
Please make sure each build system include extern/bullet2/src/BulletSoftBody/* and extern/bullet2/src/LinearMath/btConvexHull.*
2008-09-17 01:49:47 +00:00
..
CcdPhysicsController.cpp Preparation for real-time soft bodies for the game engine, step 1 out of 3. This should be harmless/non-intrusive. 2008-09-17 01:49:47 +00:00
CcdPhysicsController.h Preparation for real-time soft bodies for the game engine, step 1 out of 3. This should be harmless/non-intrusive. 2008-09-17 01:49:47 +00:00
CcdPhysicsEnvironment.cpp Preparation for real-time soft bodies for the game engine, step 1 out of 3. This should be harmless/non-intrusive. 2008-09-17 01:49:47 +00:00
CcdPhysicsEnvironment.h Preparation for real-time soft bodies for the game engine, step 1 out of 3. This should be harmless/non-intrusive. 2008-09-17 01:49:47 +00:00
CMakeLists.txt BGE Python API - GameLogic.getBlendFileList(path='//') to return a list of blend's in the current directory. Needed for creating a level selector that lists all files in the level directory. 2008-08-22 06:02:01 +00:00
Makefile TLC needed for Makefiles to get gameengine compiling again. 2008-08-25 19:50:17 +00:00
SConscript Update scons files in source/gameengine/Physics/Bullet. 2008-08-21 21:14:08 +00:00