blender/release/scripts/startup/bl_ui/properties_mask_common.py
Brecht Van Lommel fab96b5913 UI List: remove separate name text fields.
It was never the intention to have these separate, and now that we can rename
directly in the list there is no more need for them.
2013-11-24 14:27:02 +01:00

351 lines
10 KiB
Python

# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8-80 compliant>
# panels get subclassed (not registered directly)
# menus are referenced `as is`
import bpy
from bpy.types import Menu, UIList
class MASK_UL_layers(UIList):
def draw_item(self, context, layout, data, item, icon,
active_data, active_propname, index):
# assert(isinstance(item, bpy.types.MaskLayer)
mask = item
if self.layout_type in {'DEFAULT', 'COMPACT'}:
layout.prop(mask, "name", text="", emboss=False, icon_value=icon)
row = layout.row(align=True)
row.prop(mask, "hide", text="", emboss=False)
row.prop(mask, "hide_select", text="", emboss=False)
row.prop(mask, "hide_render", text="", emboss=False)
elif self.layout_type in {'GRID'}:
layout.alignment = 'CENTER'
layout.label(text="", icon_value=icon)
class MASK_PT_mask:
# subclasses must define...
#~ bl_space_type = 'CLIP_EDITOR'
#~ bl_region_type = 'UI'
bl_label = "Mask Settings"
bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(cls, context):
space_data = context.space_data
return space_data.mask and space_data.mode == 'MASK'
def draw(self, context):
layout = self.layout
sc = context.space_data
mask = sc.mask
col = layout.column(align=True)
col.prop(mask, "frame_start")
col.prop(mask, "frame_end")
class MASK_PT_layers:
# subclasses must define...
#~ bl_space_type = 'CLIP_EDITOR'
#~ bl_region_type = 'UI'
bl_label = "Mask Layers"
@classmethod
def poll(cls, context):
space_data = context.space_data
return space_data.mask and space_data.mode == 'MASK'
def draw(self, context):
layout = self.layout
sc = context.space_data
mask = sc.mask
active_layer = mask.layers.active
rows = 4 if active_layer else 1
row = layout.row()
row.template_list("MASK_UL_layers", "", mask, "layers",
mask, "active_layer_index", rows=rows)
sub = row.column(align=True)
sub.operator("mask.layer_new", icon='ZOOMIN', text="")
sub.operator("mask.layer_remove", icon='ZOOMOUT', text="")
if active_layer:
sub.separator()
sub.operator("mask.layer_move", icon='TRIA_UP', text="").direction = 'UP'
sub.operator("mask.layer_move", icon='TRIA_DOWN', text="").direction = 'DOWN'
# blending
row = layout.row(align=True)
row.prop(active_layer, "alpha")
row.prop(active_layer, "invert", text="", icon='IMAGE_ALPHA')
layout.prop(active_layer, "blend")
layout.prop(active_layer, "falloff")
class MASK_PT_spline():
# subclasses must define...
#~ bl_space_type = 'CLIP_EDITOR'
#~ bl_region_type = 'UI'
bl_label = "Active Spline"
@classmethod
def poll(cls, context):
sc = context.space_data
mask = sc.mask
if mask and sc.mode == 'MASK':
return mask.layers.active and mask.layers.active.splines.active
return False
def draw(self, context):
layout = self.layout
sc = context.space_data
mask = sc.mask
spline = mask.layers.active.splines.active
col = layout.column()
col.prop(spline, "offset_mode")
col.prop(spline, "weight_interpolation")
row = col.row()
row.prop(spline, "use_cyclic")
row.prop(spline, "use_fill")
col.prop(spline, "use_self_intersection_check")
class MASK_PT_point():
# subclasses must define...
#~ bl_space_type = 'CLIP_EDITOR'
#~ bl_region_type = 'UI'
bl_label = "Active Point"
@classmethod
def poll(cls, context):
sc = context.space_data
mask = sc.mask
if mask and sc.mode == 'MASK':
mask_layer_active = mask.layers.active
return (mask_layer_active and
mask_layer_active.splines.active_point)
return False
def draw(self, context):
layout = self.layout
sc = context.space_data
mask = sc.mask
point = mask.layers.active.splines.active_point
parent = point.parent
col = layout.column()
col.prop(point, "handle_type")
col = layout.column()
# Currently only parenting yo movie clip is allowed, so do not
# ver-oplicate things for now and use single template_ID
#col.template_any_ID(parent, "id", "id_type", text="")
col.label("Parent:")
col.prop(parent, "id", text="")
if parent.id_type == 'MOVIECLIP' and parent.id:
clip = parent.id
tracking = clip.tracking
row = col.row()
row.prop(parent, "type", expand=True)
col.prop_search(parent, "parent", tracking,
"objects", icon='OBJECT_DATA', text="Object:")
tracks_list = "tracks" if parent.type == 'POINT_TRACK' else 'plane_tracks'
if parent.parent in tracking.objects:
object = tracking.objects[parent.parent]
col.prop_search(parent, "sub_parent", object,
tracks_list, icon='ANIM_DATA', text="Track:")
else:
col.prop_search(parent, "sub_parent", tracking,
tracks_list, icon='ANIM_DATA', text="Track:")
class MASK_PT_display():
# subclasses must define...
#~ bl_space_type = 'CLIP_EDITOR'
#~ bl_region_type = 'UI'
bl_label = "Mask Display"
bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(cls, context):
space_data = context.space_data
return space_data.mask and space_data.mode == 'MASK'
def draw(self, context):
layout = self.layout
space_data = context.space_data
layout.prop(space_data, "mask_draw_type", text="")
layout.prop(space_data, "show_mask_smooth")
layout.prop(space_data, "show_mask_overlay")
row = layout.row()
row.active = space_data.show_mask_overlay
row.prop(space_data, "mask_overlay_mode", text="")
class MASK_PT_tools():
# subclasses must define...
#~ bl_space_type = 'CLIP_EDITOR'
#~ bl_region_type = 'TOOLS'
bl_label = "Mask Tools"
@classmethod
def poll(cls, context):
space_data = context.space_data
return space_data.mask and space_data.mode == 'MASK'
def draw(self, context):
layout = self.layout
col = layout.column(align=True)
col.label(text="Transform:")
col.operator("transform.translate")
col.operator("transform.rotate")
col.operator("transform.resize", text="Scale")
col.operator("transform.transform", text="Scale Feather").mode = 'MASK_SHRINKFATTEN'
col = layout.column(align=True)
col.label(text="Spline:")
col.operator("mask.delete")
col.operator("mask.cyclic_toggle")
col.operator("mask.switch_direction")
col.operator("mask.handle_type_set")
col = layout.column(align=True)
col.label(text="Parenting:")
col.operator("mask.parent_set")
col.operator("mask.parent_clear")
col = layout.column(align=True)
col.label(text="Animation:")
col.operator("mask.shape_key_clear")
col.operator("mask.shape_key_insert")
col.operator("mask.shape_key_feather_reset")
col.operator("mask.shape_key_rekey")
class MASK_MT_mask(Menu):
bl_label = "Mask"
def draw(self, context):
layout = self.layout
layout.operator("mask.delete")
layout.separator()
layout.operator("mask.cyclic_toggle")
layout.operator("mask.switch_direction")
layout.operator("mask.normals_make_consistent")
layout.operator("mask.feather_weight_clear") # TODO, better place?
layout.separator()
layout.operator("mask.parent_clear")
layout.operator("mask.parent_set")
layout.separator()
layout.menu("MASK_MT_visibility")
layout.menu("MASK_MT_transform")
layout.menu("MASK_MT_animation")
class MASK_MT_visibility(Menu):
bl_label = "Show/Hide"
def draw(self, context):
layout = self.layout
layout.operator("mask.hide_view_clear", text="Show Hidden")
layout.operator("mask.hide_view_set", text="Hide Selected")
layout.operator("mask.hide_view_set", text="Hide Unselected").unselected = True
class MASK_MT_transform(Menu):
bl_label = "Transform"
def draw(self, context):
layout = self.layout
layout.operator("transform.translate")
layout.operator("transform.rotate")
layout.operator("transform.resize")
layout.operator("transform.transform", text="Scale Feather").mode = 'MASK_SHRINKFATTEN'
class MASK_MT_animation(Menu):
bl_label = "Animation"
def draw(self, context):
layout = self.layout
layout.operator("mask.shape_key_clear")
layout.operator("mask.shape_key_insert")
layout.operator("mask.shape_key_feather_reset")
layout.operator("mask.shape_key_rekey")
class MASK_MT_select(Menu):
bl_label = "Select"
def draw(self, context):
layout = self.layout
sc = context.space_data
layout.operator("mask.select_border")
layout.operator("mask.select_circle")
layout.separator()
layout.operator("mask.select_more")
layout.operator("mask.select_less")
layout.separator()
layout.operator("mask.select_all").action = 'TOGGLE'
layout.operator("mask.select_all", text="Inverse").action = 'INVERT'
if __name__ == "__main__": # only for live edit.
bpy.utils.register_module(__name__)